oh i like this FFF, simplicity. i never really wrapped my head around the shear amount of math this game can involve. i just set it up and watched it work, changed some things, watched it a bit longer, until i found something that worked well and i was happy with. in multiplayer i seen so many different creative things, and i take some of that knowledge back with me and play with it some more. meet a few friends that are really astounding at doing the math in this game and see just how their designs work, and make my own changes. some of the things i could have learned early on made learning them later feel like "now how did i not know that sooner?" not that i didn't have plenty of fun back then, it turned into that much more fun.
i totally get now why assembly machines cant make but certain items, but back then i was annoyed. so having to not have to research automation 2 to get assemblers to make electronic circuits and inserters seems like a good change to me! but yeah it'll need some tweaking of the lazy bastard achievement if you ask me, i know when i did it i had 10 crafts to spare.
also i never understood the resistances, i didn't ever bother with the flame thrower after the first time i killed myself with it, yeah you have made it better but then it got hit with the nerf hammer and was never the same. but still use grenades to clear trees, good use for them early game, once i have robots i let them chop them all down and feed the wood to my boilers.
speaking of which i never understood the efficiency ratings, so glad to see that gone, so also gone from cars/locomotives too i guess. efficiency is still useful in mods probably.
don't understand the variation 7 that uranium has however, some clarification? EDIT: i see it's debugging information, might want to adjust that screen shot. you are probably going to get this question alot
also mineing could be further simplified by dropping the 200% mining time and adjust the miners to speed 1, after all 0.5 x 200% = 100% - just a thought.
i totally get the need for 13.33 26.66 and 30 items per second at 60 fps, but alot of people do have variable refresh rate monitors and not all screens are locked at 60 fps, perhaps some magic behind the scenes can allow fps to be independent of ups. i know it probably wont be easy, but something to think about and see if it is even possible. this is especially true when useing modded belts that run at much faster speeds than vanilla. even to the point that items appear to go backwards on the belts.