- It's a 12.5% buff to belt throughput overall. I think this would be welcome in the great belt/bot debate, without being such a large buff that it substantially affects game balance.
- Makes belt throughput numbers more user friendly. 13.333333... becomes 15, 26.66666666 becomes 30.
- Ensures that every tile on a compressed belt has exactly 8 items in it, 4 per side. This makes estimating the amount of items buffered on belts much easier to calculate, but more importantly:
- Makes certain circuit network constructs simpler and easier to reason about. Instead the current situation where a compressed belt set to Read contents/Hold changes between 6 and 8 at unpredictable times based on how the belt is flowing.
Thoughts?