i was looking for alternatives to script the cooling system on nuclear reactors so i got the idea to divide the storage tank into two -> fresh water and warm water, which gets heated and moved via script.
the main reason for this new input output definition is to tell players with blue arrows where the water comes in and out.
it's not even possible to fake this with pumps because they only have an arrow for the output (which is already terrible) and not even one for the input.
define input/output on storage tanks
define input/output on storage tanks
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: define input/output on storage tanks
How about using a chemical plant?
It has inputs and outputs and should scale better than a script deciding how much watt of cooling was done per tick.
It has inputs and outputs and should scale better than a script deciding how much watt of cooling was done per tick.
My Mods: mods.factorio.com
Re: define input/output on storage tanks
the cooling is already scripted,
i think the input and output fluid boxes might be too small, but i will try it
i think the input and output fluid boxes might be too small, but i will try it
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds