Yuoki Industries - Informations, Suggestions, Questions

Energy production, weapons, handling fluids and much more - excellent graphics.

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Ratzap
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Ratzap » Tue Jun 19, 2018 7:23 pm

xtertristl wrote:Hello I've been playing Factorio for a few years now and never really tried Yuoki Industries mod pack. So after about 1h I'm up to green science and I didn't even need to touch the new blue and green ores yet. When will I need them it looks like I could just launch a rocket without ever touching them.
That's the point. You don't need to at all. It confused me at first too. You can try adding the tech tree that someone made which will guide you through using YI reasonably well or just start playing around and see what you can do with YI. Begin by making all the lower teir products and muck about with what they make. Bear in mind that YI seems to be concieved to be bot based, if you try and build a belt factory to make all the YI stuff you'll fail or go nuts.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani » Tue Jul 03, 2018 8:15 am

Yes, bots and clusters for specific products make your factorio life a lot easier. Belts help feeding your hungry factories with raw materials and first products.
You can pile up huge reserves of raw-material by using transformation into unicomp and back into raw-material. Unicomp stacks 2500 ~ (x20 ) 50000 Ore, and UC-Liquids 1:10 can stored in every tank.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani » Mon Jan 28, 2019 5:19 pm

Version 0.6.75 - Notes

Always Backup your Savegame before Update !

removed:
- Steam-Overheater
- Water Mixer

changes/fixes:
- all Steam-Generators use 250°C Steam
- all MF-Generators use 150°C MF
- fluid consumption changed to these temperatures
- Obninsk back to working condition
- MEG now size 5x3

new:
- Obninsk cycle to produce better fuel for this reactor
- Obninsk devilers directly MF (from fusion fuel), for MF-Generators
->Youtube

Fusion Fuel Types can only used in YI-Reactors
- Alien Fuel Cell - 300 MJ
- MX-A Fusion Fuel - 1 GJ
- MX-C Fusion Fuel - 7 GJ

Radiation-Cycle
Prepare Fuel -> Radiate in Reactor Cycle -> Cooling -> Ready to use as reactor-fuel.
drawback MF-Output is very low, so better you have 2 or more reactors and 1 dedicated to produce fuel.

Update YI-Engines 0.6.29 for better compatibility with Yuoki Industries-0.6.75.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani » Mon Feb 04, 2019 3:49 pm

in preparation for the new 0.17-version i have made some calculations and charts with foreman.
i recommend reading FFF-275 for better understanding.
i played in the last days some hours and it's hard to get science in old imported worlds so i think i will make some exchanges so you can use mod-items to produce science-packs as well.
from the post for 0.17 have 1 science-pack the following values green=0,35 UC, gray=1,225 UC, blue=2,9 UC, purple=8,025 UC, yellow=10,11 UC and white=24,6 UC

i want add the following alternatives to get these science-packs
gray (military) - 2,83 UC -> Chart
blue (chemical) - 3,03 UC -> Chart
purple(production) - 8,84 UC -> Chart
yellow (utility) - 10,51 UC -> Chart

for white (space) i want to make a exchange. so you can trade Merchant-Signs into Space-Science. This would gives YI-Engines with farming, breeding much more sense and usefullness. But this is hard to calculate, as you can see here Chart. To make it not to complicated i think i choose a rate of 100 or 1000 MS : 1 White. Let me know what you think about these.

Bonus ;)
Techanic -> Chart
Unicomp-Cheats -> Chart

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by silenced » Mon Feb 04, 2019 4:07 pm

Looking forward to. Thank you.

... back to making paint for trains ...

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by kaueNP » Sun Feb 17, 2019 9:02 pm

Finally Yuoki is back to life :D
What did you used to make those charts imgs?

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani » Mon Feb 18, 2019 8:34 pm

i used Foreman ... these are some different versions out in the internet.
this helps you design better recipes and see the needed steps.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by kaueNP » Tue Feb 19, 2019 12:49 am

YuokiTani wrote:
Mon Feb 18, 2019 8:34 pm
i used Foreman ... these are some different versions out in the internet.
this helps you design better recipes and see the needed steps.
Lmao! For some reason I thought that this 'Foreman' was a guy :D I will search it later (because for now I just found some grills ads haha)

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by kaueNP » Sat Feb 23, 2019 12:28 am

Dont you think you can revive YI PFW to your 'science trade' ideas?

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani » Sun Feb 24, 2019 10:42 am

hmm, maybe but for this i need to make a new space-port-gfx, new trading ships to take off ... etc ... so a lot of work. if i got a lot of free-time i will remember this post :)

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by kaueNP » Sun Feb 24, 2019 12:04 pm

YuokiTani wrote:
Sun Feb 24, 2019 10:42 am
hmm, maybe but for this i need to make a new space-port-gfx, new trading ships to take off ... etc ... so a lot of work. if i got a lot of free-time i will remember this post :)
You already have some 'trade stations' and some nice 'factories' in YI PFW
Military shipments will be not a problem,so 'Military Signs' is ok
Bio Factory can be used to some 'chemical shipments' and trade for signs to blue science pack
Maybe some YI componets can be used to 'Production Signs',some high-tech components and weapons(YI PFW weapons I mean) to 'High Tech Signs',some early/middle game YI components to red and green science pack signs.....just put things in a box and its fine to trade :D
But yeah balacing will be hard and will take time

And bro,we are adults,we will never get a lot of free time...only after 55 years old lol

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by timuslala » Thu Feb 28, 2019 5:21 pm

Thank you for update :)

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by silenced » Thu Feb 28, 2019 6:32 pm

Just seen them all updated, nice work. Thank you.

Your turrets will come in very handy ... with the new biters.


Edit: I just see ... coal stacks are still 57MJ, should they not be halved in value to get along with the new halved coal? 1 Coal Stack uses 6 coal, which is now only 24MJ. Although, in the end it won't matter too much, I will put arrays of Huge Generator-S everywhere anyways, fueled by solid fuel engines. No matter how much fuel it needs. ;)
Last edited by silenced on Thu Feb 28, 2019 6:43 pm, edited 1 time in total.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani » Thu Feb 28, 2019 6:41 pm

I hope all works fine. Let me know if you have problems.
- stacksizes for vanilla ores are 125.

if you import a savegame:
- yi - tank-storage sizes smaller, accumulator have a lower capacity, but still higher MJ/Tile as vanilla
- yie - yie-steam is not compatible with vanilla-steam to prevent OP
- yr - tank-wagon lowered capacity between 30K-37K (37.500)

know issues:
- Railways includes a unfinished gfx for a new locomotive. (i will finish asap)
- BCD accumulator can be gfx-offset. i will change this later.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Maai » Sat Mar 02, 2019 12:49 pm

Hello YuokiTani! Do you will be made your addon for v 0.17?

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by silenced » Mon Mar 04, 2019 12:33 pm

Maai, it's already available for 0.17, take a look in the mod downloads ingame for example.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by DreamSmith » Wed Mar 06, 2019 1:22 am

Mining tool slot removed. Items still craftable.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani » Thu Mar 07, 2019 4:13 pm

Removed in next Update.
I will make a new version this end of week. It will fix known current issuses.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Ratzap » Mon Mar 18, 2019 5:30 pm

With all the mods ready for 0.17 now, I migrated my old game to it (this was started in 0.14 and carried forward). Migration went fine but as expected all my power stopped working and science recipes were wrong.

The power was easy enough to fix up this time round but the science changes were quite significant (but not YI related). I'll finish fixing that this week.

Riding a train round the map is quite amusing as the generation changed from version to version and you can see the 'layers' of map gen.

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