- Fixed belts in blueprints weren't selectable in the blueprint GUI.
- Fixed bad mouse-point when holding blueprints with belts.
- Fixed wrong connectivity in underground belt fast replace. (60589)
Version 0.16.49
- FactorioBot
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Version 0.16.49
Bugfixes
Re: Version 0.16.49
Does this also fix 60844? viewtopic.php?f=7&t=60844
- SuperSandro2000
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Re: Version 0.16.49
yes they fixed it.DRY411S wrote:Does this also fix 60844? viewtopic.php?f=7&t=60844
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: Version 0.16.49
So why isn't it in the bugfixes list above?SuperSandro2000 wrote:yes they fixed it.DRY411S wrote:Does this also fix 60844? viewtopic.php?f=7&t=60844
I hate to say this, but the devs are getting a bit sloppy with these latest releases.
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Re: Version 0.16.49
I suggest you read this:https://www.factorio.com/blog/post/fff-242DRY411S wrote:
I hate to say this, but the devs are getting a bit sloppy with these latest releases.
Kovarex wrote:Why are there suddenly so many problems with save loading in experimental?
0.16.36 is stable, but as we needed to fix some additional bugs, we started releasing experimental releases 0.16.37 up to 0.16.42 and so on. From the perspective of the player, there were a lot of new bugs introduced, unloadable saves, weird train problems, or even the infamous version 0.16.40 that disabled all signals causing trainocalypse which even made a baby cry.
Most of these problems (apart from the trainocalypse) were actually caused on purpose. It might sound weird, but it should make sense to you soon.
Re: Version 0.16.49
blueprint from ghost can't be placed 60848 is also fixed
p.s. factoriobot hasn't updated the steamnews yet
p.s. factoriobot hasn't updated the steamnews yet
Re: Version 0.16.49
Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.Wackerstamfer wrote:I suggest you read this:https://www.factorio.com/blog/post/fff-242DRY411S wrote:
I hate to say this, but the devs are getting a bit sloppy with these latest releases.
Re: Version 0.16.49
then they're sloppy with the release notes, not the release itselfDRY411S wrote:Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.
Re: Version 0.16.49
Is automatic update fixed for .47->.48 switch?
Re: Version 0.16.49
Update from .48 to .49 fails with "File [long path]/factorio.exe has unexpected content". Anyone else?
Re: Version 0.16.49
This does not belong here, check the bug forum.Dragony wrote:Update from .48 to .49 fails with "File [long path]/factorio.exe has unexpected content". Anyone else?
- bobingabout
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Re: Version 0.16.49
There's actually a few instances of that.dasiro wrote:then they're sloppy with the release notes, not the release itselfDRY411S wrote:Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.
The first features I programmed in weren't in the log, because I didn't know how to update the log at the time.
In short, if the author of the fix doesn't update the log, it doesn't get logged.
Re: Version 0.16.49
I didn't know you did work for wube, but it explains why your mods are so elaborate
Re: Version 0.16.49
He doesn't work for Wube, he just has source access (and makes use of it occasionally).dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate
There are 10 types of people: those who get this joke and those who don't.
- bobingabout
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Re: Version 0.16.49
Rarely. I've made about half a dozen commits total, on 2 features.Jap2.0 wrote:He doesn't work for Wube, he just has source access (and makes use of it occasionally).dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate
Re: Version 0.16.49
doing work for is not the same as working for, but I get the confusionJap2.0 wrote:He doesn't work for Wube, he just has source access (and makes use of it occasionally).dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate