Version 0.16.49

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FactorioBot
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Version 0.16.49

Post by FactorioBot »

Bugfixes
  • Fixed belts in blueprints weren't selectable in the blueprint GUI.
  • Fixed bad mouse-point when holding blueprints with belts.
  • Fixed wrong connectivity in underground belt fast replace. (60589)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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DRY411S
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Re: Version 0.16.49

Post by DRY411S »

Does this also fix 60844? viewtopic.php?f=7&t=60844
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SuperSandro2000
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Re: Version 0.16.49

Post by SuperSandro2000 »

DRY411S wrote:Does this also fix 60844? viewtopic.php?f=7&t=60844
yes they fixed it.
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Re: Version 0.16.49

Post by DRY411S »

SuperSandro2000 wrote:
DRY411S wrote:Does this also fix 60844? viewtopic.php?f=7&t=60844
yes they fixed it.
So why isn't it in the bugfixes list above?

I hate to say this, but the devs are getting a bit sloppy with these latest releases.
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Re: Version 0.16.49

Post by Wackerstamfer »

DRY411S wrote:
I hate to say this, but the devs are getting a bit sloppy with these latest releases.
I suggest you read this:https://www.factorio.com/blog/post/fff-242
Kovarex wrote:Why are there suddenly so many problems with save loading in experimental?
0.16.36 is stable, but as we needed to fix some additional bugs, we started releasing experimental releases 0.16.37 up to 0.16.42 and so on. From the perspective of the player, there were a lot of new bugs introduced, unloadable saves, weird train problems, or even the infamous version 0.16.40 that disabled all signals causing trainocalypse which even made a baby cry.

Most of these problems (apart from the trainocalypse) were actually caused on purpose. It might sound weird, but it should make sense to you soon.
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Re: Version 0.16.49

Post by dasiro »

blueprint from ghost can't be placed 60848 is also fixed


p.s. factoriobot hasn't updated the steamnews yet ;)
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Re: Version 0.16.49

Post by DRY411S »

Wackerstamfer wrote:
DRY411S wrote:
I hate to say this, but the devs are getting a bit sloppy with these latest releases.
I suggest you read this:https://www.factorio.com/blog/post/fff-242
Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.
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Re: Version 0.16.49

Post by dasiro »

DRY411S wrote:Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.
then they're sloppy with the release notes, not the release itself ;)
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Re: Version 0.16.49

Post by Merssedes »

Is automatic update fixed for .47->.48 switch?
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Re: Version 0.16.49

Post by Dragony »

Update from .48 to .49 fails with "File [long path]/factorio.exe has unexpected content". Anyone else?
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Re: Version 0.16.49

Post by Loewchen »

Dragony wrote:Update from .48 to .49 fails with "File [long path]/factorio.exe has unexpected content". Anyone else?
This does not belong here, check the bug forum.
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Re: Version 0.16.49

Post by bobingabout »

dasiro wrote:
DRY411S wrote:Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.
then they're sloppy with the release notes, not the release itself ;)
There's actually a few instances of that.

The first features I programmed in weren't in the log, because I didn't know how to update the log at the time.

In short, if the author of the fix doesn't update the log, it doesn't get logged.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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Re: Version 0.16.49

Post by dasiro »

I didn't know you did work for wube, but it explains why your mods are so elaborate :)
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Re: Version 0.16.49

Post by Jap2.0 »

dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate :)
He doesn't work for Wube, he just has source access (and makes use of it occasionally).
There are 10 types of people: those who get this joke and those who don't.
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Re: Version 0.16.49

Post by bobingabout »

Jap2.0 wrote:
dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate :)
He doesn't work for Wube, he just has source access (and makes use of it occasionally).
Rarely. I've made about half a dozen commits total, on 2 features.
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Re: Version 0.16.49

Post by dasiro »

Jap2.0 wrote:
dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate :)
He doesn't work for Wube, he just has source access (and makes use of it occasionally).
doing work for is not the same as working for, but I get the confusion ;)
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