I have sent over 50,000 satellites.

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
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Clever and beautiful constructions, bigger than two chunks
aober93
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Re: [0.14] Over 1000 rockets fired.

Post by aober93 »

Big base with few blueprints lol
mkoro1222-factorio
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Re: [0.14] Over 1000 rockets fired.

Post by mkoro1222-factorio »

I updated factorio Ver.0.14 to Ver0.15.
I am changing mega boiler power plant to mega nuclear power plant.
36 nuclear reactor working without optimization and about half of area which was used for boiler plant.
However the energy generation is enough to sustain my large factory.
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nuclear plant.png
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electric production.png
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Distelzombie
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Re: [0.14] Over 1000 rockets fired.

Post by Distelzombie »

mkoro1222-factorio wrote:I updated factorio Ver.0.14 to Ver0.15.
I am changing mega boiler power plant to mega nuclear power plant.
36 nuclear reactor working without optimization and about half of area which was used for boiler plant.
However the energy generation is enough to sustain my large factory.
How much energy is your nuclear setup producing?
You could have pretty much halfed your reactor build if you would have used them in a 2x2 configuration or bigger. Its actually best to make them ALL adjacent to one another - in a line of 2xN or bette with some having three neighbors.
32 reactors can produce almost 5GW.
Complete 2-Lane system as a Blueprint-Book! The perfect OCD reactor? Testing chained science lab efficiency Please use real prefixes and proper rounding!
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Re: [0.14] Over 1000 rockets fired.

Post by mkoro1222-factorio »

Distelzombie wrote:
mkoro1222-factorio wrote:I updated factorio Ver.0.14 to Ver0.15.
I am changing mega boiler power plant to mega nuclear power plant.
36 nuclear reactor working without optimization and about half of area which was used for boiler plant.
However the energy generation is enough to sustain my large factory.
How much energy is your nuclear setup producing?
You could have pretty much halfed your reactor build if you would have used them in a 2x2 configuration or bigger. Its actually best to make them ALL adjacent to one another - in a line of 2xN or bette with some having three neighbors.
32 reactors can produce almost 5GW.
Thank you for your advise.
The efficieny must be better when I use other nuclear reactor alignment, but current energy generation is enough for my factory.
When I need more energy production in this factory, I will change the alignment of nuclear reactor.

I changed my factory in order to consume huge electricities and judge the limit of nuclear power.
About 150k robots simultaneously working in my factory.
Electricity generation from 32 nuclear reactor is 5.6 GW as a picture I uploaded.
I also attached blueprint of one cell of my nuclear reactor.
Attachments
energy usage.png
energy usage.png (188.75 KiB) Viewed 8756 times
nuclear power blueprint.png
nuclear power blueprint.png (165.68 KiB) Viewed 8756 times
Last edited by mkoro1222-factorio on Fri May 12, 2017 2:50 pm, edited 1 time in total.
AndrewIRL
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Re: [0.14] Over 1000 rockets fired.

Post by AndrewIRL »

Your base is far more epic than any of mine have ever been. Come to think of it, probably bigger than all the factories I've built in different games combined!
Distelzombie wrote:You could have pretty much halfed your reactor build if you would have used them in a 2x2 configuration or bigger. Its actually best to make them ALL adjacent to one another - in a line of 2xN or bette with some having three neighbors.
32 reactors can produce almost 5GW.
Distelzombie is correct. The difference in heat produced between 1x2 and 2x2 is huge. 1x2 behaves as if it were 4 reactors but 2x2 behaves as if it were 12 reactors - 3 times the power at only double the reactor count. However this benefits you only in efficient use of U235, the amount of real estate isn't greatly reduced because you still need the same number of heat exchanges and turbines to make the same total power. 32 reactors behave as if they are 124 = 4.96GW
mkoro1222-factorio wrote:32 nuclear reactor is 5.6 GW
What you have is 32 reactor blueprints placed which, in total, contain 64 reactors.
This is out of date see post from Distelzombie below
Last edited by AndrewIRL on Fri May 12, 2017 2:56 pm, edited 1 time in total.
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Re: [0.14] Over 1000 rockets fired.

Post by Distelzombie »

AndrewIRL wrote:
Dimanper wrote:P.S. Here is small spreadsheet that i quickly made for myself. Hopefully it will help someone to decide wich setup to efficiently use in his/her particular factory.
Later he noticed his math is a bit off and then he made a better one:
Dimanper wrote:Updated my spreadsheet from second page of this topic. Exact values without any assumptions this time. Hope it will help someone in their design decisions.
Image
viewtopic.php?f=5&t=44778&start=80#p269934
Complete 2-Lane system as a Blueprint-Book! The perfect OCD reactor? Testing chained science lab efficiency Please use real prefixes and proper rounding!
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Re: [0.14] Over 1000 rockets fired.

Post by mkoro1222-factorio »

I am surprised your discussions.
I made this nuclear plant haphazardly and without calculations.
I have only stayed this thread until now but I will check other threads for study.
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Re: [0.14] Over 1000 rockets fired.

Post by mkoro1222-factorio »

I finished the research of worker robot speed 15.
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Re: [0.14] Over 1000 rockets fired.

Post by mkoro1222-factorio »

I have sent 10,000 satellites.
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olafthecat
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Re: [0.14] Over 1000 rockets fired.

Post by olafthecat »

OH, BOY! :o
This is insanity.
Gonna start playing again with 0.16 build.
That's all.
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Re: [0.14] Over 1000 rockets fired.

Post by Koub »

OMFG
Koub - Please consider English is not my native language.
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Re: [0.15] I have sent 10,000 satellites.

Post by mkoro1222-factorio »

Now I know the thread title is changeable.

Old: [0.14] Over 1000 rockets fired.
New:[0.15] I have sent 10,000 satellites.
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impetus maximus
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Re: [0.14] Over 1000 rockets fired.

Post by impetus maximus »

LuziferSenpai wrote: Yes, Factorio is not a Multicore Game ^^ It only uses 1 Core :P
the game uses more than 1. 1 (or more) for rendering, and 1 for simulation for example.
possibly another for map generation.
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Re: [0.14] Over 1000 rockets fired.

Post by Jap2.0 »

impetus maximus wrote:
LuziferSenpai wrote: Yes, Factorio is not a Multicore Game ^^ It only uses 1 Core :P
the game uses more than 1. 1 (or more) for rendering, and 1 for simulation for example.
possibly another for map generation.
It's largely single-core. There is somme multithreading, but very little.
There are 10 types of people: those who get this joke and those who don't.
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Re: [0.15] I have sent 10,000 satellites.

Post by olafthecat »

Jap2.0 wrote:
impetus maximus wrote:
LuziferSenpai wrote: Yes, Factorio is not a Multicore Game ^^ It only uses 1 Core :P
the game uses more than 1. 1 (or more) for rendering, and 1 for simulation for example.
possibly another for map generation.
It's largely single-core. There is somme multithreading, but very little.
Well then...its pretty obvious what we need now...
MORE POWER!!!!!!
Gonna start playing again with 0.16 build.
That's all.
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Re: [0.16] I have sent 20,000 satellites.

Post by mkoro1222-factorio »

The current score is 28834.
I attach current save file.
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Re: [0.16] I have sent 20,000 satellites.

Post by Ackos »

Amazing
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Re: [0.16] I have sent 20,000 satellites.

Post by mkoro1222-factorio »

I have sent 53,028 satellites.
The item consumption become too much to do next research.
I am going to away from factorio.

My savedata is uploaded here.
http://www.filedropper.com/53028

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Last edited by mkoro1222-factorio on Tue Jan 01, 2019 2:41 pm, edited 1 time in total.
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Re: I have sent over 50,000 satellites.

Post by xZippy »

NASA, please. Hire this man. No excuses.
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Re: I have sent over 50,000 satellites.

Post by BigTrains »

It's also fun to batch 'em up for simultaneous launches. (This 750-rocket launch took me from 65144 satellites to 65894 :) ...)

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