I have sent over 50,000 satellites.
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Clever and beautiful constructions, bigger than two chunks
Re: [0.14] Over 1000 rockets fired.
Big base with few blueprints lol
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Re: [0.14] Over 1000 rockets fired.
I updated factorio Ver.0.14 to Ver0.15.
I am changing mega boiler power plant to mega nuclear power plant.
36 nuclear reactor working without optimization and about half of area which was used for boiler plant.
However the energy generation is enough to sustain my large factory.
I am changing mega boiler power plant to mega nuclear power plant.
36 nuclear reactor working without optimization and about half of area which was used for boiler plant.
However the energy generation is enough to sustain my large factory.
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- Distelzombie
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Re: [0.14] Over 1000 rockets fired.
How much energy is your nuclear setup producing?mkoro1222-factorio wrote:I updated factorio Ver.0.14 to Ver0.15.
I am changing mega boiler power plant to mega nuclear power plant.
36 nuclear reactor working without optimization and about half of area which was used for boiler plant.
However the energy generation is enough to sustain my large factory.
You could have pretty much halfed your reactor build if you would have used them in a 2x2 configuration or bigger. Its actually best to make them ALL adjacent to one another - in a line of 2xN or bette with some having three neighbors.
32 reactors can produce almost 5GW.
Complete 2-Lane system as a Blueprint-Book!
The perfect OCD reactor?
Testing chained science lab efficiency
Please use real prefixes and proper rounding!
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Re: [0.14] Over 1000 rockets fired.
Thank you for your advise.Distelzombie wrote:How much energy is your nuclear setup producing?mkoro1222-factorio wrote:I updated factorio Ver.0.14 to Ver0.15.
I am changing mega boiler power plant to mega nuclear power plant.
36 nuclear reactor working without optimization and about half of area which was used for boiler plant.
However the energy generation is enough to sustain my large factory.
You could have pretty much halfed your reactor build if you would have used them in a 2x2 configuration or bigger. Its actually best to make them ALL adjacent to one another - in a line of 2xN or bette with some having three neighbors.
32 reactors can produce almost 5GW.
The efficieny must be better when I use other nuclear reactor alignment, but current energy generation is enough for my factory.
When I need more energy production in this factory, I will change the alignment of nuclear reactor.
I changed my factory in order to consume huge electricities and judge the limit of nuclear power.
About 150k robots simultaneously working in my factory.
Electricity generation from 32 nuclear reactor is 5.6 GW as a picture I uploaded.
I also attached blueprint of one cell of my nuclear reactor.
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- nuclear power blueprint.png (165.68 KiB) Viewed 8768 times
Last edited by mkoro1222-factorio on Fri May 12, 2017 2:50 pm, edited 1 time in total.
Re: [0.14] Over 1000 rockets fired.
Your base is far more epic than any of mine have ever been. Come to think of it, probably bigger than all the factories I've built in different games combined!
Distelzombie is correct. The difference in heat produced between 1x2 and 2x2 is huge. 1x2 behaves as if it were 4 reactors but 2x2 behaves as if it were 12 reactors - 3 times the power at only double the reactor count. However this benefits you only in efficient use of U235, the amount of real estate isn't greatly reduced because you still need the same number of heat exchanges and turbines to make the same total power. 32 reactors behave as if they are 124 = 4.96GWDistelzombie wrote:You could have pretty much halfed your reactor build if you would have used them in a 2x2 configuration or bigger. Its actually best to make them ALL adjacent to one another - in a line of 2xN or bette with some having three neighbors.
32 reactors can produce almost 5GW.
What you have is 32 reactor blueprints placed which, in total, contain 64 reactors.mkoro1222-factorio wrote:32 nuclear reactor is 5.6 GW
This is out of date see post from Distelzombie below
Last edited by AndrewIRL on Fri May 12, 2017 2:56 pm, edited 1 time in total.
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Re: [0.14] Over 1000 rockets fired.
Later he noticed his math is a bit off and then he made a better one:AndrewIRL wrote:Dimanper wrote:P.S. Here is small spreadsheet that i quickly made for myself. Hopefully it will help someone to decide wich setup to efficiently use in his/her particular factory.
viewtopic.php?f=5&t=44778&start=80#p269934Dimanper wrote:Updated my spreadsheet from second page of this topic. Exact values without any assumptions this time. Hope it will help someone in their design decisions.
Complete 2-Lane system as a Blueprint-Book!
The perfect OCD reactor?
Testing chained science lab efficiency
Please use real prefixes and proper rounding!
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Re: [0.14] Over 1000 rockets fired.
I am surprised your discussions.
I made this nuclear plant haphazardly and without calculations.
I have only stayed this thread until now but I will check other threads for study.
I made this nuclear plant haphazardly and without calculations.
I have only stayed this thread until now but I will check other threads for study.
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Re: [0.14] Over 1000 rockets fired.
I finished the research of worker robot speed 15.
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Re: [0.14] Over 1000 rockets fired.
I have sent 10,000 satellites.
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- olafthecat
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Re: [0.14] Over 1000 rockets fired.
OH, BOY!
This is insanity.
This is insanity.
Gonna start playing again with 0.16 build.
That's all.
That's all.
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Re: [0.15] I have sent 10,000 satellites.
Now I know the thread title is changeable.
Old: [0.14] Over 1000 rockets fired.
New:[0.15] I have sent 10,000 satellites.
Old: [0.14] Over 1000 rockets fired.
New:[0.15] I have sent 10,000 satellites.
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Re: [0.14] Over 1000 rockets fired.
the game uses more than 1. 1 (or more) for rendering, and 1 for simulation for example.LuziferSenpai wrote: Yes, Factorio is not a Multicore Game ^^ It only uses 1 Core
possibly another for map generation.
Re: [0.14] Over 1000 rockets fired.
It's largely single-core. There is somme multithreading, but very little.impetus maximus wrote:the game uses more than 1. 1 (or more) for rendering, and 1 for simulation for example.LuziferSenpai wrote: Yes, Factorio is not a Multicore Game ^^ It only uses 1 Core
possibly another for map generation.
There are 10 types of people: those who get this joke and those who don't.
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Re: [0.15] I have sent 10,000 satellites.
Jap2.0 wrote:impetus maximus wrote:the game uses more than 1. 1 (or more) for rendering, and 1 for simulation for example.LuziferSenpai wrote: Yes, Factorio is not a Multicore Game ^^ It only uses 1 Core
possibly another for map generation.
Well then...its pretty obvious what we need now...It's largely single-core. There is somme multithreading, but very little.
MORE POWER!!!!!!
Gonna start playing again with 0.16 build.
That's all.
That's all.
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Re: [0.16] I have sent 20,000 satellites.
The current score is 28834.
I attach current save file.
I attach current save file.
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Re: [0.16] I have sent 20,000 satellites.
I have sent 53,028 satellites.
The item consumption become too much to do next research.
I am going to away from factorio.
My savedata is uploaded here.
http://www.filedropper.com/53028
The item consumption become too much to do next research.
I am going to away from factorio.
My savedata is uploaded here.
http://www.filedropper.com/53028
Last edited by mkoro1222-factorio on Tue Jan 01, 2019 2:41 pm, edited 1 time in total.
Re: I have sent over 50,000 satellites.
NASA, please. Hire this man. No excuses.
Re: I have sent over 50,000 satellites.
It's also fun to batch 'em up for simultaneous launches. (This 750-rocket launch took me from 65144 satellites to 65894 ...)