Upgradeable Blueprints
Moderator: ickputzdirwech
Re: Upgradeable Blueprints
https://mods.factorio.com/mod/upgrade-planner
This can also upgrade blueprints and will go vanilla in 0.17.
This can also upgrade blueprints and will go vanilla in 0.17.
Re: Upgradeable Blueprints
Do you have a source for upgrade planner being in vanilla in 0.17?steinio wrote:https://mods.factorio.com/mod/upgrade-planner
This can also upgrade blueprints and will go vanilla in 0.17.
Re: Upgradeable Blueprints
https://www.reddit.com/r/factorio/comme ... ?context=3Zavian wrote:Do you have a source for upgrade planner being in vanilla in 0.17?
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: Upgradeable Blueprints
As a concept we plan to have something like upgrade planner in vanilla,steinio wrote:https://mods.factorio.com/mod/upgrade-planner
This can also upgrade blueprints and will go vanilla in 0.17.
The mod specifically won't just be added, so specific things like the blueprint upgrading might not be included.
Re: Upgradeable Blueprints
Sounds awesome! Upgrading is definitely the most useful part, the deconstruct function would be very situational and mainly useful for overlapping blueprints to save time
Re: Upgradeable Blueprints
Will upgrading include a module planner? It's pretty tricky to add, remove or upgrade modules.
Re: Upgradeable Blueprints
Wait, upgrade planner's vanilla in 0.17? That's great! I keep wanting to get into mods, but you keep taking about half my reasons and throwing them into vanilla. Rail tanker, upgrade planner, (hopefully) good RSO-esque generation in 0.17, research queues, a crafting tree viewer thing, what's next? Recursive blueprints? FARL? Robot army?
There are 10 types of people: those who get this joke and those who don't.