pY Coal Processing - Discussion
Moderator: pyanodon
Re: pY Coal Processing - Discussion
hello i am not sure if this is the correct place to post this. i am having an issue on factorio version 16.6 and coal processing ver 1.0.6 the steam created from the power house system does not run the steam engines from the vanilla mechanics. the steam does not seem to be cross mod compatible and i am not sure as to why. can anyone help me or is this a bug. or intended game-play?
Re: pY Coal Processing - Discussion
have you looked at the steam temperature from the power house ?kain184 wrote:hello i am not sure if this is the correct place to post this. i am having an issue on factorio version 16.6 and coal processing ver 1.0.6 the steam created from the power house system does not run the steam engines from the vanilla mechanics. the steam does not seem to be cross mod compatible and i am not sure as to why. can anyone help me or is this a bug. or intended game-play?
vanilla steam engines needs 165 degrees steam
Re: pY Coal Processing - Discussion
why would that be different? seems a little weird. and what would i use to increase the temp?
Re: pY Coal Processing - Discussion
With how often the steam question comes up, I even got confused myself the first time I encountered it, it may be worth renaming it something like "Mild Steam" or "Residual Steam" assuming that doing so doesn't involve a massive amount of coding.
I believe the design is meant to mimic real life systems, where it's more energy efficient to cool and reheat the same steam rather than constantly pumping in cold seawater to heat from 0. The main options I've seen are to either vent the stuff, or use cooling towers (I prefer the latter as it reduces the water demand.)kain184 wrote:why would that be different? seems a little weird. and what would i use to increase the temp?
Re: pY Coal Processing - Discussion
Is there a reason why I need to have bobores and bobplates enabled when all I want is bobtech and bobvehicleequipment?
Re: pY Coal Processing - Discussion
will pyanadon high tech receive buff in future ?
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Re: pY Coal Processing - Discussion
is tar viscous like oil or is it treated like normal liquids or gasses?pyanodon wrote:MOD UPDATED. Please update your mod.
asking because of pipe flow speed (e.g. plastic vs bronze). using all bob's with all your mods
Re: pY Coal Processing - Discussion
all fluids are the same in factorio liquids or gasesfactorioguy111 wrote:is tar viscous like oil or is it treated like normal liquids or gasses?pyanodon wrote:MOD UPDATED. Please update your mod.
asking because of pipe flow speed (e.g. plastic vs bronze). using all bob's with all your mods
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Coal Processing - Discussion
I've been playing an older version of this mod (v. 1.0.2) and finding it awesome. I've gone to bed way too late frustrated at the game because I have too much of something and not enough of something else Thanks!
PS. I'm playing the older version because I don't like to keep creating new maps and the newer versions introduce new minable ores. I'm not a fan of that.
PS. I'm playing the older version because I don't like to keep creating new maps and the newer versions introduce new minable ores. I'm not a fan of that.
>>> Maxwell R. Black <<<
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Re: pY Coal Processing - Discussion
It seems that the most recent update has introduced a problem that involves the mining of Raw Borax.
I know that the mining of this substance now requires the Borax Mine to be placed on a Borax deposit. However, the research needed for one of the items required to mine raw Borax - the Drill Heads - need the level 2 Science Packs. One of the sub-components used in the making of these packs though - the Optical Set - requires Boron Tri-oxide , which comes from the substances extracted and processed from Raw Borax.
How can I start the production of these level 2 Packs when I cannot extract one of the raw ingredients used to make them?
I know that the mining of this substance now requires the Borax Mine to be placed on a Borax deposit. However, the research needed for one of the items required to mine raw Borax - the Drill Heads - need the level 2 Science Packs. One of the sub-components used in the making of these packs though - the Optical Set - requires Boron Tri-oxide , which comes from the substances extracted and processed from Raw Borax.
How can I start the production of these level 2 Packs when I cannot extract one of the raw ingredients used to make them?
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Re: pY Coal Processing - Discussion
because you need to use the borax mine and it doesn't need a drill head at all. nether in the construction or operation. its under coal processing and is a red/ level 1 only science.CarlVSam wrote:It seems that the most recent update has introduced a problem that involves the mining of Raw Borax.
I know that the mining of this substance now requires the Borax Mine to be placed on a Borax deposit. However, the research needed for one of the items required to mine raw Borax - the Drill Heads - need the level 2 Science Packs. One of the sub-components used in the making of these packs though - the Optical Set - requires Boron Tri-oxide , which comes from the substances extracted and processed from Raw Borax.
How can I start the production of these level 2 Packs when I cannot extract one of the raw ingredients used to make them?
Re: pY Coal Processing - Discussion
I should have stated that I have the Borax Mine placed, and a SynGas line running into it. The Mine starts taking in the Gas, but it stops at around 102 units, and no Raw Borax is being generated.kingarthur wrote:because you need to use the borax mine and it doesn't need a drill head at all. nether in the construction or operation. its under coal processing and is a red/ level 1 only science.CarlVSam wrote:It seems that the most recent update has introduced a problem that involves the mining of Raw Borax.
I know that the mining of this substance now requires the Borax Mine to be placed on a Borax deposit. However, the research needed for one of the items required to mine raw Borax - the Drill Heads - need the level 2 Science Packs. One of the sub-components used in the making of these packs though - the Optical Set - requires Boron Tri-oxide , which comes from the substances extracted and processed from Raw Borax.
How can I start the production of these level 2 Packs when I cannot extract one of the raw ingredients used to make them?
I check the creation recipes for Raw Borax with FNEI, and two are listed. One requires the research of Coal Processing 2 technology (which requires level 2 Science,) and the other one requires Excavation 1 tech (which needs level 3 Science.) The level one recipe is nowhere to be found.
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Re: pY Coal Processing - Discussion
It works just like any other miner and spits its items out the front. If you haven't already turn on alt mode to see the arrow. If that doesn't work then post a save file if you can cause something's is brokeCarlVSam wrote:I should have stated that I have the Borax Mine placed, and a SynGas line running into it. The Mine starts taking in the Gas, but it stops at around 102 units, and no Raw Borax is being generated.kingarthur wrote:because you need to use the borax mine and it doesn't need a drill head at all. nether in the construction or operation. its under coal processing and is a red/ level 1 only science.CarlVSam wrote:It seems that the most recent update has introduced a problem that involves the mining of Raw Borax.
I know that the mining of this substance now requires the Borax Mine to be placed on a Borax deposit. However, the research needed for one of the items required to mine raw Borax - the Drill Heads - need the level 2 Science Packs. One of the sub-components used in the making of these packs though - the Optical Set - requires Boron Tri-oxide , which comes from the substances extracted and processed from Raw Borax.
How can I start the production of these level 2 Packs when I cannot extract one of the raw ingredients used to make them?
I check the creation recipes for Raw Borax with FNEI, and two are listed. One requires the research of Coal Processing 2 technology (which requires level 2 Science,) and the other one requires Excavation 1 tech (which needs level 3 Science.) The level one recipe is nowhere to be found.
Re: pY Coal Processing - Discussion
Putting the belt next to the arrow worked - I did not realize that the extraction of the Borax was now like that of the regular miners (one used to have to use Inserters to extract the product before...)kingarthur wrote:It works just like any other miner and spits its items out the front. If you haven't already turn on alt mode to see the arrow. If that doesn't work then post a save file if you can cause something's is brokeCarlVSam wrote:I should have stated that I have the Borax Mine placed, and a SynGas line running into it. The Mine starts taking in the Gas, but it stops at around 102 units, and no Raw Borax is being generated.kingarthur wrote:because you need to use the borax mine and it doesn't need a drill head at all. nether in the construction or operation. its under coal processing and is a red/ level 1 only science.CarlVSam wrote:It seems that the most recent update has introduced a problem that involves the mining of Raw Borax.
I know that the mining of this substance now requires the Borax Mine to be placed on a Borax deposit. However, the research needed for one of the items required to mine raw Borax - the Drill Heads - need the level 2 Science Packs. One of the sub-components used in the making of these packs though - the Optical Set - requires Boron Tri-oxide , which comes from the substances extracted and processed from Raw Borax.
How can I start the production of these level 2 Packs when I cannot extract one of the raw ingredients used to make them?
I check the creation recipes for Raw Borax with FNEI, and two are listed. One requires the research of Coal Processing 2 technology (which requires level 2 Science,) and the other one requires Excavation 1 tech (which needs level 3 Science.) The level one recipe is nowhere to be found.
Re: pY Coal Processing - Discussion
Hi, pyanodon.
So I've run into the issue, that I think was mentioned here before, that FNEI is missing some of the recipes (e.g. Ralesia). I did some digging and discovered that the reason is that the missing recipes have more ingredients than the machines that are supposed to make them are declared to support in the ingredient_count in the prototype definition. Somehow it still works for the purposes of crafting itself, I'm not sure why, but FNEI thinks that the machine can't craft the recipe and so doesn't show it.
I don't know if you'd consider it a bug that you would fix, but I thought I'd let you know. Attached is the table of the 17 recipes that I found to have this inconsistency (across all of the Py mods).
Here's the table.
So I've run into the issue, that I think was mentioned here before, that FNEI is missing some of the recipes (e.g. Ralesia). I did some digging and discovered that the reason is that the missing recipes have more ingredients than the machines that are supposed to make them are declared to support in the ingredient_count in the prototype definition. Somehow it still works for the purposes of crafting itself, I'm not sure why, but FNEI thinks that the machine can't craft the recipe and so doesn't show it.
I don't know if you'd consider it a bug that you would fix, but I thought I'd let you know. Attached is the table of the 17 recipes that I found to have this inconsistency (across all of the Py mods).
Here's the table.
Re: pY Coal Processing - Discussion
Some new info from Arch666Angel
Looks cool
Looks cool
I like this Bio stuffArch666Angel wrote:
Nickname on ModPortal - Naron79
Re: pY Coal Processing - Discussion
aklesey1 wrote:Some new info from Arch666Angel
Looks coolI like this Bio stuffArch666Angel wrote:
very nice..which i dont know whats it
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: pY Coal Processing - Discussion
Yeah i made a report for this at FNEI`s mod Page , but it looks like the dev has become inactive :/daydev wrote:Hi, pyanodon.
So I've run into the issue, that I think was mentioned here before, that FNEI is missing some of the recipes (e.g. Ralesia). I did some digging and discovered that the reason is that the missing recipes have more ingredients than the machines that are supposed to make them are declared to support in the ingredient_count in the prototype definition. Somehow it still works for the purposes of crafting itself, I'm not sure why, but FNEI thinks that the machine can't craft the recipe and so doesn't show it.
I don't know if you'd consider it a bug that you would fix, but I thought I'd let you know. Attached is the table of the 17 recipes that I found to have this inconsistency (across all of the Py mods).
Here's the table.
Re: pY Coal Processing - Discussion
I would argue that FNEI is behaving correctly here, Py mods are "at fault" for declaring recipes with more ingredient that their machines are supposed to support. It's just that for some reason the ingredient count restriction is not actually enforced universally. It seems that the game only enforces the ingredient count restriction for select crafting categories, I did some testing, "crafting", "advanced-crafting", "centrifuging" are enforced, but "chemistry" is not, you can make a recipe with five ingredient and the chemical plant will happily craft it despite having ingredient_count = 4, and it's probably also not enforced for any modded categories.Dr_Killedalot wrote:Yeah i made a report for this at FNEI`s mod Page , but it looks like the dev has become inactive :/
Upd. I think I figured it out. It seems that fluid ingredients are not counted towards the ingredient_count limit, and FNEI doesn't take it into account. Well, anyway, I made a personal patch to make all of the Py mod recipes visible in FNEI, so it's all right.