Thank you very much!
![Smile :)](./images/smilies/icon_e_smile.gif)
Came here to post this. I edited helmod/model/entityprototype.lua line 396 fromcybersol wrote:On Factorio 0.16.32, Helmod is throwing a traceback whenever you try to change the building type or beacon settings. It can't get the effectivity property from electric interface because it has been removed. There is an issue on Github already.
Code: Select all
return lua_entity_prototype.electric_energy_source_prototype.effectivity or 0
Code: Select all
return 0
Have this too.dienes wrote:Came here to post this. I edited helmod/model/entityprototype.lua line 396 fromcybersol wrote:On Factorio 0.16.32, Helmod is throwing a traceback whenever you try to change the building type or beacon settings. It can't get the effectivity property from electric interface because it has been removed. There is an issue on Github already.toCode: Select all
return lua_entity_prototype.electric_energy_source_prototype.effectivity or 0
and it no longer errors out. I haven't seen any problems from it yet but they might be hiding somewhere.Code: Select all
return 0
And thanks for making this mod. Its super helpful.
hello, and with scale 100% is ok?pr0n wrote:This is what I get on a 3840x2160 screen
set to fullscreen in game options.
I currently have interface scaling set to 130 however it seems to get worse if I turn the scaling down.
https://i.imgur.com/zyGWmrq.jpg
Let me know if you need more details, I'll try to remember to check back in case you need someone with higher res to check something.