Thank Trainwreck of Sea Block. I *ahem* "borrowed" the idea from him.pyanodon wrote:Worked...thank you!
pY HighTech Discussion
Moderator: pyanodon
Re: pY HighTech Discussion
Re: pY HighTech Discussion
Great!pyanodon wrote:Worked...thank you!
Does it means that we can wait some changes at the "printed board subtract 1"?
I'm asking it, because when I started I new base, I found my self "alt-tab" from the game just to wait the board to finish, this totally kill the fun.
Re: pY HighTech Discussion
Yeah, make the changes I listed and set the energy value to whatever time (0.5 is what I did) you want for crafting it. Now I can get rid of my 25 stack of assemblers making 1 circuit / 1.33 seconds.Sworn wrote:Great!pyanodon wrote:Worked...thank you!
Does it means that we can wait some changes at the "printed board subtract 1"?
I'm asking it, because when I started I new base, I found my self "alt-tab" from the game just to wait the board to finish, this totally kill the fun.
Edit:
Mind you, wooden boards still take forever, but the initial wood processing unit is an easy craft.
Re: pY HighTech Discussion
Yeh, the wooden board is no problem cause you can have the machine for it, the printed 1 is the problem, to get that you need a considerable amount of time x hand-craft.Patrick wrote:Sworn wrote:Mind you, wooden boards still take forever, but the initial wood processing unit is an easy craft.pyanodon wrote:Worked...thank you!
Gonna wait to see if Py gonna change something, if not, I'll follow your advice .
Thanks
Re: pY HighTech Discussion
argh, can't wait hahahhaa.
I tried to edit it, changed everything as you said, but nothing shows in the game, only the same two old recipes.
this line
I have added to the end of the fine data.lua at the root of the mod folder.
No error reported, just no changes.
edit
O my bad, I have add the recipe to the top of the file, it is actually the last recipe of the file, just need to change the values.
..
No didn't work to
I tried to edit it, changed everything as you said, but nothing shows in the game, only the same two old recipes.
this line
Code: Select all
table.insert(data.raw.player.player.crafting_categories, "handcraft")
No error reported, just no changes.
edit
O my bad, I have add the recipe to the top of the file, it is actually the last recipe of the file, just need to change the values.
..
No didn't work to
Re: pY HighTech Discussion
Modified files for pyhightech_1.0.4 that set the initial circuit board to be handcraft only, craft time of 0.5 seconds per circuit. Automation requires the proper pyhightech chain for gen1 circuits.
Changes are:
data.lua - Added to end of file
recipe-categories.lua - Added to top of file
recipes.lua - Changed recipe for 'electronic-circuit-initial' to have 0.5 crafting time and set category to 'handcraft' (lines 3321 and 3323)
Changes are:
data.lua - Added to end of file
Code: Select all
table.insert(data.raw.player.player.crafting_categories, "handcraft")
Code: Select all
{
type = "recipe-category",
name = "handcraft"
},
Re: pY HighTech Discussion
Thanks for sharing it!
I'm missing something very bad hahahahaha. Didn't work.
I have remove all other mods to see if it was a conflict or whatever, only full bob and full pydon but those two recipe still the same, one hand-craft with 25sec, and other by machine.
I have started another game to see if was it, but still, nothing .
What I did, just open the zip file, drag the data.lua to it.
went to protptype, drag the categories
and in recipe the recicepe.lua
IF I reopen the zip file, I can see the changes there in each file, exactly as I did before, and as you have previous mentioned.
I'm missing something very bad hahahahaha. Didn't work.
I have remove all other mods to see if it was a conflict or whatever, only full bob and full pydon but those two recipe still the same, one hand-craft with 25sec, and other by machine.
I have started another game to see if was it, but still, nothing .
What I did, just open the zip file, drag the data.lua to it.
went to protptype, drag the categories
and in recipe the recicepe.lua
IF I reopen the zip file, I can see the changes there in each file, exactly as I did before, and as you have previous mentioned.
Re: pY HighTech Discussion
Just tried it out, seemed to work. Speedy hand craft recipe that couldn't be used by assemblers. Not super fast due to the number of cables you need to craft first, but much better than before.
Re: pY HighTech Discussion
Well just have automated cables and hand crafting isn't as bad, this is actually great news as i LOVE the mod but its painful at times.
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Re: pY HighTech Discussion
I'm having the same issue. Diffed and merged the three files from the post with my extracted pyhightech folder to make sure all the changes were in place, but it doesn't take effect after reset_recipes, or even when starting a new game.Sworn wrote:Thanks for sharing it!
I'm missing something very bad hahahahaha. Didn't work.
I have remove all other mods to see if it was a conflict or whatever, only full bob and full pydon but those two recipe still the same, one hand-craft with 25sec, and other by machine.
I have started another game to see if was it, but still, nothing .
What I did, just open the zip file, drag the data.lua to it.
went to protptype, drag the categories
and in recipe the recicepe.lua
IF I reopen the zip file, I can see the changes there in each file, exactly as I did before, and as you have previous mentioned.
Edit: Doh - missed that electronic-circuit was the output in recipes.lua. A change is also required in the bob-additions.lua. Look for the electronic-circuit-initial recipe and make it look similar to the same recipe in the altered recipes.lua, but still outputting pcb1.
Re: pY HighTech Discussion
Oh Yeh baby, that works! Thanks a lot.
Re: pY HighTech Discussion
Ah, a bob's mods conflict. I'm playing with vanilla + PyMods(full). No wonder.
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Re: pY HighTech Discussion
Deadlock found in progression chain.
Need "Diodes" to make "Circuit boards 2"
Need rare earth to make "Diodes"
Need batteries for lasers to mine rare earth
Need "Rayon" for batteries which requires "fiber"
Need centrifuge to make "fiber"
Need "Circuit Boards 2" to make centrifuge.
Only using all pY mods with required dependencies.
Need "Diodes" to make "Circuit boards 2"
Need rare earth to make "Diodes"
Need batteries for lasers to mine rare earth
Need "Rayon" for batteries which requires "fiber"
Need centrifuge to make "fiber"
Need "Circuit Boards 2" to make centrifuge.
Only using all pY mods with required dependencies.
Re: pY HighTech Discussion
Thank you, was fixed and will be released in the next version.Dumb1bunny wrote:Deadlock found in progression chain.
Need "Diodes" to make "Circuit boards 2"
Need rare earth to make "Diodes"
Need batteries for lasers to mine rare earth
Need "Rayon" for batteries which requires "fiber"
Need centrifuge to make "fiber"
Need "Circuit Boards 2" to make centrifuge.
Only using all pY mods with required dependencies.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY HighTech Discussion
Molybdenum ore problem.
To build "Circuit board 2" you need "Diodes" for them you need "Cermet" for that you need "Crude Cermet" for that you need "Molybdenum ore" and that is made in a "Ground Borer" and that thing comes with the technology "Excavation 2" that you can only invent with "Science pack 3" and for that you need "Circuit board 2".
So i am stuck. (Or blind?)
To build "Circuit board 2" you need "Diodes" for them you need "Cermet" for that you need "Crude Cermet" for that you need "Molybdenum ore" and that is made in a "Ground Borer" and that thing comes with the technology "Excavation 2" that you can only invent with "Science pack 3" and for that you need "Circuit board 2".
So i am stuck. (Or blind?)
Re: pY HighTech Discussion
YOu´re part correct. You dont need ground borer for it...extract Mo from ores. But there´s a deadlock on it we should fix today to allow craft Mo mines in the science red and green.Migodus wrote:Molybdenum ore problem.
To build "Circuit board 2" you need "Diodes" for them you need "Cermet" for that you need "Crude Cermet" for that you need "Molybdenum ore" and that is made in a "Ground Borer" and that thing comes with the technology "Excavation 2" that you can only invent with "Science pack 3" and for that you need "Circuit board 2".
So i am stuck. (Or blind?)
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY HighTech Discussion
First of all: Keep on the good work, i enjoy playing your mod very much!
There has to be nylon somewhere, but i can't find the recipe.
There has to be nylon somewhere, but i can't find the recipe.
Re: pY HighTech Discussion
Its under Py HightTech and the icon is a blue plate. You can make it in the mixer building. Hope it helps you too find it.
Re: pY HighTech Discussion
Thanks a lot!Shorkan wrote:Its under Py HightTech and the icon is a blue plate. You can make it in the mixer building. Hope it helps you too find it.
For some reason FNEI did not show it.
Re: pY HighTech Discussion
I want to make fiber but i need centrifuge
Centrifuge need 100 circuit boards 2 - this'll take really long time to create first damn centrifuge
May be u can adapt another device to process this fibers? Why not wood Processing Unit? Or in Classifier? Or in Solid Separator? Or another machine?
Its interesting - particle accelerator not so costly as centrifuge
Centrifuge need 100 circuit boards 2 - this'll take really long time to create first damn centrifuge
May be u can adapt another device to process this fibers? Why not wood Processing Unit? Or in Classifier? Or in Solid Separator? Or another machine?
Its interesting - particle accelerator not so costly as centrifuge
Nickname on ModPortal - Naron79