did you or did you not say on this forum we will have some circuit boards to begin with?
also it take's like 25 seconds to make 1 circuit (see pic below)
![Image](https://forums.factorio.com/images/ext/a584b10a247a811d92b26bba0676067f.jpg)
https://i.imgur.com/L1Qy9e8.jpg
Moderator: pyanodon
chrisdec wrote:pyanodon i have a question
did you or did you not say on this forum we will have some circuit boards to begin with?
also it take's like 25 seconds to make 1 circuit (see pic below)
https://i.imgur.com/L1Qy9e8.jpg
I'm having this error as well. I'm currently going through my mod list to look for the conflict, as pyhightech seems to work fine w/other py mods + bobs so far.Squingy wrote:Okay here is the error message I'm getting
Failed to load mods:__pyhightech __/stdlib/data/recipe. Lua:207:bad argument #1 to 'pairs' (table expected, got nil)
Mods to be disabled :
[] pyhightech
EDIT : I haven't tried the new version yet, I'll do that now.
In stdlib\data\recipe, I just made a quick and dirty nil check to local function replace_ingredient:Squingy wrote:I also have more bobs, mostly I wanted it to be the addition of bobs materials for deadlocks stacking and crating.
What did you add to the code, I'd very much like to run these mods together.
Code: Select all
local function replace_ingredient(ingredients, find, replace, replace_name_only)
if not (ingredients == nil or replace == nil or find == nil) then
for i, ingredient in pairs(ingredients) do
if ingredient[1] == find or ingredient.name == find then
if replace_name_only then
local amount = ingredient[2] or ingredient.amount
replace.amount = amount
end
ingredients[i] = replace
return true
end
end
end
end
kingarthur wrote:i think i found a bug in pyhightech. bobs modules main board recipe still uses bobs phenolic board which cant be crafted anymore.
i double check and made sure the only mods active was bobs and pymods
aklesey1 wrote:How to open recipe for gilded copper wire with hi-tech science pack?
So here's dead end, look
1) Hi-tech science pack needs intelligent unit
2) Intelligent unit fault-current inductor
3) Fault-current inductor needs superconductor
4) Superconductor need superconductor substrate
5) Superconductor substrate needs super conducting magnetic unit
6) Super conducting magnetic unit needs deposited vanadium core
7) Deposited vanadium core need magnetic core
8) Magnetic core needs super conducting coil
9) Super conducting coil need coil core
10) Coil core needs gilded copper wire
11) Where's recipe for gilded copper wire?
Maybe you can duplicate the recipe in one of the technologies? It can be opened with electronics 3 technology which must be opened with hi-tech science pack
Inductor 3 also needs gilded copper wire but where to get it?
bit much no? having any hand craft recipes over 10 seconds seems too much to me. Who wants to wait minutes to craft a few items to begin placing the initial infrastructure.pyanodon wrote:chrisdec wrote:pyanodon i have a question
did you or did you not say on this forum we will have some circuit boards to begin with?
also it take's like 25 seconds to make 1 circuit
Yes i said, but we changed. So face that long tedious recipes as starter recipes. Soon you will be able to unlock and build a chain to produce more
another reason to speed up your circuit chain.npuldon wrote:bit much no? having any hand craft recipes over 10 seconds seems too much to me. Who wants to wait minutes to craft a few items to begin placing the initial infrastructure.
yes, you must use vanilla boilers.npuldon wrote:how do you get 165C steam for the clay pits building? The steam I have is 375C from the boilers. Am I forced to use vanilla boilers? Can this be changed to "165C or greater"? I typically start with mk-4 boilers from my start-up script so I don't need to tediously worry about power so much, (a.k.a. blueprint 100 mk-4 boilers at game start, and just feed coal until nuclear energy is ready)
I attempted to resolve this issue myself by adding each consecutive error to the recipe-catagory.lua until I reached the issue with the fluid "vacuum" missing also. At this point I realized there was probably something else going on so I dug a little more and found where every error I was encountering had been removed by the data-updates.lua. At this point I'm not really sure what I'm doing so I came here hoping someone could point me towards a simple solution! Also, when testing the bug, I was only running Py High Tech and Coal.Failed to load mods: Error in assignID, recipe-catagory with name 'agitator' does not exist.
Source: ree-float (recipe).
mods to be disabled:
pyhightech
Read descriptions people... PyHT needs pyFE to run.....Forsaken67 wrote:
I attempted to resolve this issue myself by adding each consecutive error to the recipe-catagory.lua until I reached the issue with the fluid "vacuum" missing also. At this point I realized there was probably something else going on so I dug a little more and found where every error I was encountering had been removed by the data-updates.lua. At this point I'm not really sure what I'm doing so I came here hoping someone could point me towards a simple solution! Also, when testing the bug, I was only running Py High Tech and Coal.
Thank you. It is.Malkara wrote:This mod is awesome, the added steps, the amazing graphics and the sounds are all amazing.
Short question:
When using bob's, PCS 1 automation requires 40+ circuit board 1's, in turn requiring you to make hundreds if not more PCS 1's the old 25 second fashioned way. Is this intentional?
Thanks for the amazing mod!
Malkara wrote:This mod is awesome, the added steps, the amazing graphics and the sounds are all amazing.
Short question:
When using bob's, PCS 1 automation requires 40+ circuit board 1's, in turn requiring you to make hundreds if not more PCS 1's the old 25 second fashioned way. Is this intentional?
Thanks for the amazing mod!