[Twinsen] [for 0.17] Production statistics label width too small

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MaexxDesign
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[Twinsen] [for 0.17] Production statistics label width too small

Post by MaexxDesign »

Dear developers,

first of all:
amazing game, amazing work !

I have a problem with the production stats-window.
It does not matter which one (5sec, 1min...).
You can`t see the first two numbers at the top (copper cable, iron ore, ...).
Doesn`t matter which resolution:
first picture = 2560x1440
second = 1920x1080 (look at copper cable = 03.4k/min)

I use the latest experimental build.
System-Specs:
Windows 7 64 Bit
16 GB DDR3-RAM
GeForce 1070

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Re: [0.16.29] Top production statistic values covered by bar

Post by Dominik »

Use any UI scale? Can you give your log pls?
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Re: [0.16.29] Top production statistic values covered by bar

Post by MaexxDesign »

Hello Dominik,

UI-scale is at 100% (system standard)
I never changed it.
I disabled all mods and load the savegame again.
Still the same problem.
Latest mod I installed:
2.266 Loading mod EndlessResourcesWithFullYield 0.16.0 (data.lua)

I use folowing mods:
1.608 Loading mod settings Aircraft 1.4.0 (settings.lua)
1.608 Loading mod settings Bottleneck 0.9.1 (settings.lua)
1.608 Loading mod settings CustomStacks 1.0.6 (settings.lua)
1.608 Loading mod settings Noxys_Waterfill 0.0.13 (settings.lua)
1.614 Loading mod core 0.0.0 (data.lua)
1.671 Loading mod base 0.16.30 (data.lua)
2.135 Loading mod Aircraft 1.4.0 (data.lua)
2.170 Loading mod auto-research 4.0.2 (data.lua)
2.201 Loading mod Bottleneck 0.9.1 (data.lua)
2.234 Loading mod CustomStacks 1.0.6 (data.lua)
2.266 Loading mod EndlessResourcesWithFullYield 0.16.0 (data.lua)
2.297 Loading mod InfiniteWorkerRobotCapacity_Research 0.1.4 (data.lua)
2.328 Loading mod Noxys_Waterfill 0.0.13 (data.lua)
2.359 Loading mod NuclearRobots 0.0.5 (data.lua)
2.391 Loading mod ore-eraser 1.4.1 (data.lua)
2.430 Loading mod base 0.16.30 (data-updates.lua)
2.466 Loading mod Aircraft 1.4.0 (data-updates.lua)
2.498 Loading mod Noxys_Waterfill 0.0.13 (data-updates.lua)
2.532 Loading mod auto-research 4.0.2 (data-final-fixes.lua

log-file:
http://www.maexxdesign.de/factorio-current.log
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Re: [Dominik][0.16.29] Top production statistic values covered by bar

Post by Dominik »

Oh I see. This is a translation issue, default game shows /m and then all fits in fine, with /min it does not fit. Forwarding to translation forum.
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Re: [DE][0.16.29] Top production statistic values covered by bar

Post by Kayanor »

And fixed for the next update. Thanks for the report.
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MaexxDesign
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Re: [DE][0.16.29] Top production statistic values covered by bar

Post by MaexxDesign »

This is just great !
Thank you ! :)
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Re: [DE][0.16.29] Top production statistic values covered by bar

Post by aober93 »

This is not fixed. Still in 16.30 ...
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Re: [DE][0.16.29] Top production statistic values covered by bar

Post by Bilka »

aober93 wrote:This is not fixed. Still in 16.30 ...
by Kayanor » Wed Mar 14, 2018 3:41 pm
And fixed for the next update. Thanks for the report.
Version 0.16.30
Postby FactorioBot » Mon Mar 12, 2018 11:34 pm
Anything you notice there?
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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Re: [DE][0.16.29] Top production statistic values covered by bar

Post by Darko »

Hi! The same problem in russian language in 16.34 version, should i start new topic?
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Re: [DE][0.16.29] Top production statistic values covered by bar

Post by posila »

I think the best course of action is to go to register to Crowdin https://crowdin.com/project/factorio search for per minute in core.ini and change it to something shorter.
I can revert it to English version.
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Re: [DE][0.16.29] Top production statistic values covered by bar

Post by Darko »

posila wrote:I think the best course of action is to go to register to Crowdin https://crowdin.com/translate/factorio/ search for per minute in core.ini and change it to something shorter.
I can revert it to English version.
Ok, changed it
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Re: [DE][0.16.29] Top production statistic values covered by bar

Post by posila »

Thank you :)
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[Ru] Cutted values on production page

Post by mara »

I'm usually playing russian game version. There are often not enough space for long values on production page and thus one or more first digits are cutted. Here is example. On 1 minute graphs all values in the squares should be the same as values in the text column, but its wrong for copper wire, copper, iron, processors, sulfur and others.

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Re: [Ru] Cutted values on production page

Post by eradicator »

@Moderators: Someone move this to bug reports?

This is quite clearly a bug in the layout. The column is too narrow and the numbers are being cut off:
cut.png
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Re: [Ru] Cutted values on production page

Post by Bilka »

Duplicate: 58635
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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Re: [Ru] Cutted values on production page

Post by Klonan »

Moved back to bug reports, as this is the exact sort of thing that isn't a translation issue
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Re: [Twinsen] [for 0.17] Production statistics label width too small

Post by betrok »

Same issue with electric network screen(russian locale).
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MaexxDesign
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Re: [Twinsen] [for 0.17] Production statistics label width too small

Post by MaexxDesign »

Hello again,

since version 0.16.41 same problem in german.

Greetings !

EDIT:

Ah ok. Will be fix in 0.17.
Never mind...
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Re: [Twinsen] [for 0.17] Production statistics label width too small

Post by Twinsen »

Fixed in Version: 0.17.64. I added some logic that will size the label depending on the strings in the translation. Hopefully I didn't miss anything.


BUT, we have this problem very often.

Our attitude is that translators NEED to make sure their text fits properly.
We try to give them enough space but we also prefer to have our UI as compact as possible, so it's a tough balance to keep.
If the English translation is 42.1/m, why does German have to be special and translate it as 42.1/min ?
We make great effort to use as short strings as possible but it seems translators often take the liberty of writing game tutorials instead of translations. Our best way to impose it is to put hard limits on some sizes.
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Re: [Twinsen] [for 0.17] Production statistics label width too small

Post by Bilka »

Twinsen wrote: Thu Aug 08, 2019 1:13 pm If the English translation is 42.1/m, why does German have to be special and translate it as 42.1/min ?
Because the unit is min, not m. m is meter. If you need shorter translations, make a "short" string like we do in multiple other places.

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