[MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

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lordjoda
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by lordjoda »

It would be great if you would find interest again, as this Mod has some very nice features!
Maybe you could use your "problems" as a inspiration for future features like instead of building more of the same, somehow upgrading existing buildings or something like that ;)
I'm a german Let's Player. If you like have a look at https://www.youtube.com/user/MightyPiratesLP
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by DRBLN »

Please, could you update it up to 0.10.0.
The mod is really gorgeous.

Thank you!
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Airat9000 »

bug
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Nirahiel
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Nirahiel »

Ok guys, I wanted to ask something to the factorio community.

- Do you still play this mod ?
- Would you like me to update it to the latest version of factorio ?

I thought about remaking it completely from scratch, with new features.
- What do you think ?
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Vitduo »

Nirahiel wrote:Ok guys, I wanted to ask something to the factorio community.

- Do you still play this mod ?
- Would you like me to update it to the latest version of factorio ?

I thought about remaking it completely from scratch, with new features.
- What do you think ?
Yes, I do.
YES, please.
I think it's a good idea, but not completely remaking, solar panels now working good and don't need changes.
But it's only my opinion
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Reygan
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Reygan »

Vitduo wrote: Yes, I do.
YES, please.
I think it's a good idea, but not completely remaking, solar panels now working good and don't need changes.
But it's only my opinion
Твое мнение НАСТРОЛЬКО ценно, что лучше бы ты его держал при себе ;)
Daniel V. Lenskiy
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Nirahiel »

What I mean by remaking is, completely rewrite the mod, keep the same behavior but use a fresh code instead of just updating the actual one.
Also Reygan please no russian / whatever, i can't understand you :(

EDIT : Translated your message Reygan.
I'd say the same thing to you.
Everyone is free to give me their opinion.
Especially when I asked for it.
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Reygan »

Nirahiel wrote:What I mean by remaking is, completely rewrite the mod, keep the same behavior but use a fresh code instead of just updating the actual one.
Also Reygan please no russian / whatever, i can't understand you :(

EDIT : Translated your message Reygan.
I'd say the same thing to you.
Everyone is free to give me their opinion.
Especially when I asked for it.
Any way nobody paid attention on messages in other then english language. I writing directly to Vitduo, and do not want to disturb others, therefore i using russian indeed. Please just dont translate, and everything will be nice ;)
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Vitduo »

Nirahiel, don't worry by it, he is just a hater. Will better for us if we just ignore him. Its very simply
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Nirahiel »

Reygan wrote: I writing directly to Vitduo, and do not want to disturb others
Then use private messages ;)
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Rathael »

I always install Industrio. Great mod. I would like to see you update what you have already and *then* do the re-write though :)
You need to change your wall entitiy collision to make then connect properly now. here is the new line that I use (Copied from the vanilla wall):
collision_box = {{-0.29, -0.29}, {0.29, 0.29}},

P.S. I had to rename Quartz to Quartz2 to avoid a conflict with Bob's Ores. Other than that, I don't know of any other changes needed for 10.1
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by hoho »

Do you have a rough idea how long would it take to rewrite it versus updating the current code?

If just getting the current stuff working on 0.10.x doesn't take too long then perhaps do that first and do a rewrite after?
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Nirahiel »

Well, most of the rewrite will be copy paste code from the old version to the new one.
But as rewrite i was thinking about something like, create Industrio 2, a new mod, that would require new saves.
With existing features from the 1 as well as new mechanics.
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Colludo »

Nirahiel wrote:Ok guys, I wanted to ask something to the factorio community.

- Do you still play this mod ?
- Would you like me to update it to the latest version of factorio ?

I thought about remaking it completely from scratch, with new features.
- What do you think ?
Yes I use it. Its One of the Best Mods I think.
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by bobingabout »

Rathael wrote:I always install Industrio. Great mod. I would like to see you update what you have already and *then* do the re-write though :)
You need to change your wall entitiy collision to make then connect properly now. here is the new line that I use (Copied from the vanilla wall):
collision_box = {{-0.29, -0.29}, {0.29, 0.29}},

P.S. I had to rename Quartz to Quartz2 to avoid a conflict with Bob's Ores. Other than that, I don't know of any other changes needed for 10.1
Bob's Ores Quartz does overite Industrio quartz, but from what I can tell, they're almost the same, just with different graphics, and it doesn't break anything since the quartz item it drops replaces the quartz item in industrio, everything works fine.

The issue was with Bob's Plates (Metals and Chemicals mod), where smelting quartz produces glass. However, Bob's Plates also has Silicon plate produced from quartz, it's just a small chain using chemicals and electroysis rather then smelting, so in the latest version, I have an overide tag that replaces the unobtainable Silicon Boule from Industrio with my Silicon plate, making it still buildable.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Colludo »

Hello,

I transalate your Mod in German.

Greetings
Andy
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Nirahiel
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Nirahiel »

Okay good, I see players want me to update this mod.
I'll see what I can do.
But first I'll have to play without any mods to get the real feel of the new factorio.
Then i'll work on the mod again.

But I'm trying to find a job at the same time, and modding is really time consuming. (If you know what I mean)
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by kisPocok »

Hi,

I couldn't enter your wiki on github. Please, let me in to read the manual :)
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Nirahiel »

kisPocok wrote:Hi,

I couldn't enter your wiki on github. Please, let me in to read the manual :)
There is no real manual anyway
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Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Airat9000 »

f mod and dytech work?
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