[MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Topics and discussion about specific mods
Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

[MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Nirahiel »

Image

Get the most bang for your buck with Industrio, the mod that turns your factory game into something even more industrial !

Informations and downloads
Find everything you need on GitHub !
Industrio on GitHub

Industrio update for 0.9.3 by LightSand
Quick download link 0.3.3 for Factorio 0.8.0
Next version spoiler
New content
Changelog
Known bugs
If you have pretty pictures of your factories using my mod, feel free to post them, and I might add them to the OP :)
Last edited by Nirahiel on Tue Aug 12, 2014 7:46 am, edited 23 times in total.

Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

Re: [MOD 0.7.0] Industrio V0.2.1

Post by Nirahiel »

Whoops, reuploaded the Industrio zip file, I edited the changelog without uploading it :)
I should really use dropbox to make the process easier...
Will do at some point.

User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am
Contact:

Re: [MOD 0.7.0] Industrio V0.2.1

Post by FreeER »

You know, looking at these it seems like you should be able to place turrets on top of the walls xD The turrets would gain range (better Line of Sight after all) and would be harder for the biters to destroy xD Though I suppose you would have to create new entities that simply showed the turrets on a wall and make them fast replaceable.
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me :)
Or drop into #factorio on irc.esper.net

Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

Re: [MOD 0.7.0] Industrio V0.2.1

Post by Nirahiel »

Hum, turrets on a wall, now THAT is an idea ..
Let me see if I can imagine something that would work..

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 11089
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [MOD 0.7.0] Industrio V0.2.1

Post by ssilk »

How about a wall-module? Instead of standing it on a wall?
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

Re: [MOD 0.7.0] Industrio V0.2.1

Post by Nirahiel »

Well, i already have something in mind to use the wall as a damage source, something more .. balanced :)
Waiting for 0.7.1 update to get what I need to do it ;)

Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

Re: [MOD 0.7.0] Industrio V0.2.1

Post by Nirahiel »

Mod updated to v0.2.2
Added grinder !

grobyc
Long Handed Inserter
Long Handed Inserter
Posts: 60
Joined: Sat Apr 27, 2013 8:49 am
Contact:

Re: [MOD 0.7.0] Industrio V0.2.2

Post by grobyc »

Code for walls recipe looks:

Code: Select all

data:extend(
{
    {
        type = "recipe",
        name = "hardened-wall",
        enabled = "false",
        ingredients = {{"iron-plate",1},{"wall",5}},
        result = "hardened-wall",
        result_count = 5
    },
	{
        type = "recipe",
        name = "reinforced-wall",
        enabled = "false",
        ingredients = {{"steel-plate",1},{"hardened-wall",5}},
        result = "hardened-wall",
        result_count = 1
    }
}
should look like:

Code: Select all

data:extend(
{
    {
        type = "recipe",
        name = "hardened-wall",
        enabled = "false",
        ingredients = {{"iron-plate",1},{"wall",5}},
        result = "hardened-wall",
        result_count = 1
    },
	{
        type = "recipe",
        name = "reinforced-wall",
        enabled = "false",
        ingredients = {{"steel-plate",1},{"hardened-wall",5}},
        result = "reinforced-wall",
        result_count = 1
    }
}
)

Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

Re: [MOD 0.7.0] Industrio V0.2.2

Post by Nirahiel »

What version do you have ?
Cause this is obviously an outdated version :)

grobyc
Long Handed Inserter
Long Handed Inserter
Posts: 60
Joined: Sat Apr 27, 2013 8:49 am
Contact:

Re: [MOD 0.7.0] Industrio V0.2.2

Post by grobyc »

downloaded 1h ago, re-downloaded right now and its ok

Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

Re: [MOD 0.7.0] Industrio V0.2.3 - Updated 10/02

Post by Nirahiel »

Update 0.2.3 : Fixing a wrong recipe.

ficolas
Smart Inserter
Smart Inserter
Posts: 1068
Joined: Sun Feb 24, 2013 10:24 am
Contact:

Re: [MOD 0.7.0] Industrio V0.2.3 - Updated 10/02

Post by ficolas »

Addfly? :/

To earn 4cents you need 1000 visits, so to earn 4 € you need 100.000, do you really think doing so im this small comunity is worth it?

Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

Re: [MOD 0.7.0] Industrio V0.2.3 - Updated 10/02

Post by Nirahiel »

It's not about the money I get, it's about sending a message :P
And also I want to track who actually clicks it, even if I win almost nothing at all :)

Also who knows, i'll keep updating the mod, and someday the community will be so big it'll make me win much more than 4 cents per week :)

gr0mpel
Fast Inserter
Fast Inserter
Posts: 106
Joined: Fri May 03, 2013 6:23 pm
Contact:

Re: [MOD 0.7.0] Industrio V0.2.3 - Updated 10/02

Post by gr0mpel »

i like that mod! the walls always felt a little bit weak
will definetily use it when 0.7.1 is out...

Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

Re: [MOD 0.7.0] Industrio V0.2.3 - Updated 10/02

Post by Nirahiel »

Thanks :)
That's not the only features added, i'll make it a complete mod :D

Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

Re: [MOD 0.7.1] Industrio V0.3 - Updated 10/13

Post by Nirahiel »

Bump, updated to version 0.3 for Factorio 0.7.1 :)

User avatar
Math3vv
Long Handed Inserter
Long Handed Inserter
Posts: 99
Joined: Sun Oct 06, 2013 10:47 am
Contact:

Re: [MOD 0.7.1] Industrio V0.3 - Updated 10/13

Post by Math3vv »

Why AdFly ?
Well its a good mod and... just take those 5 sec. to let him know you apriciate his work !

looking forward to future updates :D

Ps : i beleave someone had a download counter on his mod (forgot who) maby use that to ?

ficolas
Smart Inserter
Smart Inserter
Posts: 1068
Joined: Sun Feb 24, 2013 10:24 am
Contact:

Re: [MOD 0.7.1] Industrio V0.3 - Updated 10/13

Post by ficolas »

I know how many people have downloaded my mod, when etc, just by using rapidshare.
The only reason I think ad fly is exesive is because the most downloads I have had for a version of my mod is arround 300 (wich is surprising I guess people downloaded more than once) and with all the downloads I have had with the mod is a bit more than 1000, so I would have won... 4cents.
But I would totally support the usage of addfly if the comunity was bigger.

Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

Re: [MOD 0.7.1] Industrio V0.3 - Updated 10/13

Post by Nirahiel »

Ficolas, your numbers are wrong, I got 18 clicks on the adf.ly link and they're worth $0.02137 in total.
Also I already had some views, now my stats for adf.ly are :
1,175
TOTAL VIEWS

$1.06727
TOTAL EARNINGS

See, 1k views makes 1 dollar, not 4 cents ;)

ficolas
Smart Inserter
Smart Inserter
Posts: 1068
Joined: Sun Feb 24, 2013 10:24 am
Contact:

Re: [MOD 0.7.1] Industrio V0.3 - Updated 10/13

Post by ficolas »

Yup is true my numbers were wrong its 5$ 10.000 clicks, sorry.

Post Reply

Return to “Mods”

Who is online

Users browsing this forum: No registered users