romtos wrote:Awesome! Sooooon.
Besides the HT Science Pack, what other content will still be added?
Probably the so called megastructures.
Moderator: pyanodon
romtos wrote:Awesome! Sooooon.
Besides the HT Science Pack, what other content will still be added?
aklesey1 wrote:For what purpose are created mega structures:
1) Some additions to space science and space technoloies? Lie in Space Extension mod? https://mods.factorio.com/mod/SpaceMod
2) Useful changes for working produtivity?
3) Changes in asemblers?
4) Changes to radars?
5) Some ways to reduce pollution?
I can understand the reactors in PYFE, its mega sturctures where
Can u tell something about reworking robot parts?
Its cool to see so global rewoking of circuits in all 4 types - it was awesome work in electronics, its will be interesting too see another intermediate componets for machines like assemblers, drills, inserters, belts - shafts, gearboxes, reductors, hoses, springs, pistons, grippers, antennas, gas and fluid ballons, hydraulic and pneumatic mechanisms, insulators, motors (like in AAI industry)
For example inserteri is complex mechanism, assembler is more complex mechanism - i think inserters must be used in recipe for assembler crafting
Why? bcuz we have nano-techologies, we have lage volume of different materials - yes this ideas must be embodied in another mod, may be in PY Industry mod or may be child projet of it
eformo wrote:Hi Pyanodon and community!
(Apologies if this is in the wrong place!)
I've been looking for new challenges as I am starting to feel like I've got Bob's+Angel's mods down, more or less. I don't know what's the best place to find information on all your mods together (not seeing them on youtube yet - someone needs to get on that!!), so that's why I'm just going to ask.
What compatibility issues am I going to run into if I start a new game with PyCoal, PyFusion, PyIndustry and PyHighTech, in addition to the Bob's + Angel's mods? Is it just some duplicate recipes? Or will there be deeper issues like missing resources?
How complete are these mods at present? Will I be able to play a complete game with the PyMods + Angel's + Bob's? I'm also waiting on Angel's revamping of research that's been underway for some time.
Does anyone have a recommended mod pack that includes all the Py content, and also starts from the Angel's Refining (i.e. crushing/flotation etc of ores followed by sorting into the smeltable ores)? I love the complexity of processes I'm seeing here, but want to make sure that I'm going to be able to play through a fairly complete game with that mod pack before I get started - otherwise waiting will kill me slowly!
Thanks for helping me collate all the info. Hoping to get immersed in this all soon!
eformo wrote:Thank you Pyanodon!
That's a better summary than I was able to glean looking through the 100+ pages of posts on your works.
Am I correct in assuming that PyHighTech is not the end of the road for these? I've seen hints of other mods in the series that you've got in planning stages. Maybe I'll have to try with just a few of them and give more time to have a "full" suite?
Thanks for information, lets wait for may 2018pyanodon wrote: Pyhight tech may take 2-3 months to be really ready because it needs more structures that takes long time to model and animate.
aklesey1 wrote:Thanks for information, lets wait for may 2018pyanodon wrote: Pyhight tech may take 2-3 months to be really ready because it needs more structures that takes long time to model and animate.
Can u say how technologies and building from pyfe will cross with pyht if all these existing in pyfe already? U'll invent new same technologies for it? Or u'll make straight dependency from pyfe?
aklesey1 wrote:Artificial reef-is that related to ichthyology?
All another products of zipir can be only stored, so will be no applications for them for some time?
aklesey1 wrote:YAG laser module?
What means "YAG"? How do descrypt it? - Yet Another Great Laser Module???
Not added, its already there. The REO(rare-earth-oxides) substance contains all the lesser used rare-earth minerals since makes no sense create an entire chain just to make one or two recipes.aklesey1 wrote:OMGF - oh my fabolous god - new resource - yttrium
This dude wnat to add yttrium in game, but he said that electronics and high technology can do without the use of gallium, okey lets agree
aklesey1 wrote:Hey these alien whales are so cute , they remind me of dolphins and squids at the same time, what I have to hand feed my home fishes? i Joke - i see - we need fawogae, pressured water, saline water and stone wool
How to make stone wool?
Waiting for new information about zipir products using