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Endgame content
Why? I regularly play with 3 friends and they all love the game. But after you finished launching a rocket and somewhat build a bigger base, they are missing a goal (all achievements achieved). Yes, you (I
![Wink ;)](./images/smilies/icon_e_wink.gif)
How? (just a couple of ideas)
Easy to implement: Create new achievements - somewhat stupid, but that's how lot's of games bind their users at the moment: Create "throphys" that mean nothing, but are there for you.
examples:
- launch x rockets per x minutes
- achieve a production score of x
- achieve a production score of x/minute
Somewhat difficult to implement:
- alien invasion - implement huge alien attacks from biter/spitters at some area of that map to give an additional challenge and thread (with the achievement "survive x alien invasions")
Real endgame content (needs lots of work probably):
I would suggest looking at SpaceX - that is already motivating, but it has no graphical content. Go back to the idea of creating something in space, build a platform (Factorissimo-concept) that can be supplied by rockets. E.g. produce the science packs on that station (either additonally or only by having that station).