Inconsistent combat robot damage type naming

Bugs that are actually features.
chris13524
Fast Inserter
Fast Inserter
Posts: 207
Joined: Thu Jun 04, 2015 12:20 am
Contact:

Inconsistent combat robot damage type naming

Post by chris13524 »

In the research, it shows as "beam". (unrelated: odd coloring only shows in screenshot)
Image

But in the combat robot tooltip, it shows as "electric".
Image

And in the bonuses, it just says "damage".
Image
Sifu
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Dec 02, 2017 12:59 am
Contact:

Re: Inconsistent combat robot damage type naming

Post by Sifu »

Yep I just noticed this too.. For a moment I thought destroyers weren't getting buffed...

Beam = Electric it seems. Would have to be changed imo.

(Version 0.16.16)
User avatar
lovely_santa
Filter Inserter
Filter Inserter
Posts: 502
Joined: Sat Feb 18, 2017 9:41 pm
Contact:

Re: Inconsistent combat robot damage type naming

Post by lovely_santa »

As I recall the code for that,

beam is the projectile that shoots (like it says, its a beam)
electric is the type of damage it does (type is electric, like it could be poison, explosive, physical etc)
You can find all my mods on the mod portal. Also helping on Arch666Angel's mods.
Image
posila
Factorio Staff
Factorio Staff
Posts: 5366
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Inconsistent combat robot damage type naming

Post by posila »

Hi, thanks for the report
After brief brainstorm about rewording the bonus description we decided to keep it as is.

It could be "Damage of beams of combat robots: +30%" but I think current wording is better. The fact that combat robots beams happen to deal electric damage is quite irrelevant to the technology upgrade so it shouldn't mention damage type. Mod can create a combat robot which would shoot fire beams and the bonus would still apply.
Post Reply

Return to “Not a bug”