The Map was created in 0.15 and played only in single player. Hosting in multiplayer trough factorio works without problems,
but as i put the map on a headless server on the newest version, the desync appears either instant or after some seconds.
Problem exists even in a fresh headless server and fresh factorio external client.
[16.16] Desync in headless Server after joining
[16.16] Desync in headless Server after joining
- Attachments
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- desync-report-2017-12-31_20-05-09.zip
- (80.04 MiB) Downloaded 125 times
Last edited by Anzhion on Tue Jan 16, 2018 1:39 pm, edited 2 times in total.
Carpe diem!
Re: [16.12] Desync in headless Server after joining
Thanks for the report. Does this still happen in the latest version of 0.16?
If you want to get ahold of me I'm almost always on Discord.
Re: [16.15] Desync in headless Server after joining
Yes, still happens in 16.15, attached desync reports.
- Attachments
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- desync-report-2018-01-07_04-28-20.zip
- (82.03 MiB) Downloaded 138 times
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- desync-report-2018-01-07_04-27-11.zip
- (82.02 MiB) Downloaded 126 times
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Re: [16.15] Desync in headless Server after joining
Can you upload the original save file you're using to reproduce the desyncs and the process you're using to do so?
If you want to get ahold of me I'm almost always on Discord.
Re: [16.15] Desync in headless Server after joining
Of course, attached it.
- Attachments
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- Anton_125.zip
- (9.63 MiB) Downloaded 65 times
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Re: [16.15] Desync in headless Server after joining
Thanks for the save but I can't make it desync. Is there something specific I need to do?Anzhion wrote:Of course, attached it.
If you want to get ahold of me I'm almost always on Discord.
Re: [16.15] Desync in headless Server after joining
Downloaded factorio_headless_x64_0.16.15.tar.xz and factorio_alpha_x64_0.16.15.tar.xz,
starting ./bin/x64/factorio and ./bin/x64/factorio --start-server path_to_save.zip and connecting via localhost or in matching server after configuring.
starting ./bin/x64/factorio and ./bin/x64/factorio --start-server path_to_save.zip and connecting via localhost or in matching server after configuring.
My goal is to put this map on a headless server without running factorio itself. Is there some instruction in factorio forums how to analyze desyncs?Anzhion wrote:Hosting in multiplayer trough factorio works without problems, but as i put the map on a headless server on the newest version, the desync appears either instant or after some seconds.
Carpe diem!