[16.16] Desync in headless Server after joining

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Anzhion
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[16.16] Desync in headless Server after joining

Post by Anzhion »

The Map was created in 0.15 and played only in single player. Hosting in multiplayer trough factorio works without problems,
but as i put the map on a headless server on the newest version, the desync appears either instant or after some seconds.
Problem exists even in a fresh headless server and fresh factorio external client.
Attachments
desync-report-2017-12-31_20-05-09.zip
(80.04 MiB) Downloaded 125 times
Last edited by Anzhion on Tue Jan 16, 2018 1:39 pm, edited 2 times in total.
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Rseding91
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Re: [16.12] Desync in headless Server after joining

Post by Rseding91 »

Thanks for the report. Does this still happen in the latest version of 0.16?
If you want to get ahold of me I'm almost always on Discord.
Anzhion
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Re: [16.15] Desync in headless Server after joining

Post by Anzhion »

Yes, still happens in 16.15, attached desync reports.
Attachments
desync-report-2018-01-07_04-28-20.zip
(82.03 MiB) Downloaded 138 times
desync-report-2018-01-07_04-27-11.zip
(82.02 MiB) Downloaded 126 times
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Rseding91
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Re: [16.15] Desync in headless Server after joining

Post by Rseding91 »

Can you upload the original save file you're using to reproduce the desyncs and the process you're using to do so?
If you want to get ahold of me I'm almost always on Discord.
Anzhion
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Re: [16.15] Desync in headless Server after joining

Post by Anzhion »

Of course, attached it.
Attachments
Anton_125.zip
(9.63 MiB) Downloaded 66 times
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Rseding91
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Re: [16.15] Desync in headless Server after joining

Post by Rseding91 »

Anzhion wrote:Of course, attached it.
Thanks for the save but I can't make it desync. Is there something specific I need to do?
If you want to get ahold of me I'm almost always on Discord.
Anzhion
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Re: [16.15] Desync in headless Server after joining

Post by Anzhion »

Downloaded factorio_headless_x64_0.16.15.tar.xz and factorio_alpha_x64_0.16.15.tar.xz,
starting ./bin/x64/factorio and ./bin/x64/factorio --start-server path_to_save.zip and connecting via localhost or in matching server after configuring.
Anzhion wrote:Hosting in multiplayer trough factorio works without problems, but as i put the map on a headless server on the newest version, the desync appears either instant or after some seconds.
My goal is to put this map on a headless server without running factorio itself. Is there some instruction in factorio forums how to analyze desyncs? :geek:
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