Can't stop think about what will be in next potential update for angel's bio processing modArch666Angel wrote:
[0.16.x] Update?
Moderator: Arch666Angel
Re: [0.16.x] Update?
Nickname on ModPortal - Naron79
Re: [0.16.x] Update?
What about "Angel's Components and Tech [BETA]". It don't work with 0.16 but just started a new game without that mod and I can't find anything missing.
So is it needed, or is it an old mod which should newer be used. (It have not been updated in 7 months ago, according to the website).
So is it needed, or is it an old mod which should newer be used. (It have not been updated in 7 months ago, according to the website).
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Re: [0.16.x] Update?
Are you going to release an unofficial update for bio-processing mod?eformo wrote: Testing this out now - there's also the icon size that needs to be done with the Algae farms.
Edit: Once I got done with all the icon_size specifications in the bio-processing mod, this works. Yeah!
Re: [0.16.x] Update?
HammerPiano wrote:Are you going to release an unofficial update for bio-processing mod?eformo wrote: Testing this out now - there's also the icon size that needs to be done with the Algae farms.
Edit: Once I got done with all the icon_size specifications in the bio-processing mod, this works. Yeah!
All credit goes to Angel. All blame goes to me.
Here's my current version with the changes described above.
- Attachments
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- angelsbioprocessing_0.4.1.zip
- Unofficial update for 0.16 compatibility
- (2.93 MiB) Downloaded 233 times
Re: [0.16.x] Update?
Thank you eformo <3
Re: [0.16.x] Update?
Are there going to be logistics buffer warehouses?
Re: [0.16.x] Update?
I'm having difficulties since the 0.16.9 update.
Requester chests are doing just fine bringing in empty barrels and barrels of saline water. But barrels of purified water, sulfuric waste water, and nitric waste water are building up in storage and not getting pulled to the requester chests that are calling for them.
Is this a problem with 0.16.9? Or a problem with the mod? Or a PICNIC?
Thanks,
Requester chests are doing just fine bringing in empty barrels and barrels of saline water. But barrels of purified water, sulfuric waste water, and nitric waste water are building up in storage and not getting pulled to the requester chests that are calling for them.
Is this a problem with 0.16.9? Or a problem with the mod? Or a PICNIC?
Thanks,
Re: [0.16.x] Update?
It was a base game issue that should be fixed in 0.16.10. You might need to reset your chests or use save from 0.16.7 to not break your requesters.eformo wrote:I'm having difficulties since the 0.16.9 update.
Requester chests are doing just fine bringing in empty barrels and barrels of saline water. But barrels of purified water, sulfuric waste water, and nitric waste water are building up in storage and not getting pulled to the requester chests that are calling for them.
Is this a problem with 0.16.9? Or a problem with the mod? Or a PICNIC?
Thanks,
Re: [0.16.x] Update?
+1mtilsted wrote:What about "Angel's Components and Tech [BETA]". It don't work with 0.16 but just started a new game without that mod and I can't find anything missing.
So is it needed, or is it an old mod which should newer be used. (It have not been updated in 7 months ago, according to the website).
Will it be updated ?
Just a big fan of Factorio and all its mods
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Re: [0.16.x] Update?
Is Angel's Exploration going to be updated to 0.16? I love the Mammoth Tank so much! If not can I try and update it myself?
Re: [0.16.x] Update?
Came back to Factorio after the big 0.16 release, run the updates for my bobs+angels mods and currently the following 2 angels mods are incompatible
Angel's Components and Tech [BETA]
Void Extension for Angel's Refining
Is there an ETA on when those will get patched up to 0.16? How important is Components & Tech for the functionality of the rest of the Angel's mods?
Angel's Components and Tech [BETA]
Void Extension for Angel's Refining
Is there an ETA on when those will get patched up to 0.16? How important is Components & Tech for the functionality of the rest of the Angel's mods?
Re: [0.16.x] Update?
IceFire wrote:Came back to Factorio after the big 0.16 release, run the updates for my bobs+angels mods and currently the following 2 angels mods are incompatible
Angel's Components and Tech [BETA]
Void Extension for Angel's Refining
Is there an ETA on when those will get patched up to 0.16? How important is Components & Tech for the functionality of the rest of the Angel's mods?
For Void Extension for Angel's Refining you must ask WarStalkeR probably at the mod portal. This is not a mod of Angel.
Re: [0.16.x] Update?
Ok but what about Components and Tech? How functional are the angels mods without it since it's not compatible with the latest Factorio version
Re: [0.16.x] Update?
The components and tech mod previously just provided some early game logistic bots to carry stacks of items very slowly.IceFire wrote:Ok but what about Components and Tech? How functional are the angels mods without it since it's not compatible with the latest Factorio version
A research overhaul was planned to be added to it, with Angel showing an image of HD graphics for the early logistic bots just recently. It's fair to say it's probably next up on the list to finish, but you don't require it to get the most out of the other Angel mods as it's nothing more than an optional bonus.
I will say I've been looking forward to it for some time, given the research overhaul should add more depth to a rather simplistic system, but Angel has been rather silent about the whole thing so we'll just have to wait for the eventual release.
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Re: [0.16.x] Update?
I was able to get both exploration (needed to get this working for another mod im updating to take a look at the heavy tank and see what comparables i can do to make the other mod more unique) and Components and tech working relatively easily. I can post how and what the changes were if you would like.
Things I did notice was that the collision box of the heavy tank seems off a bit and I may try to tackle that to get it more in line with its model for you and post the code changes here.
PS. I am garbo at sprites. did you do all of these yourself or have someone else do them? If you did them yourself where would good online tutorials be located so I can learn to make some decent sprites myself?
Things I did notice was that the collision box of the heavy tank seems off a bit and I may try to tackle that to get it more in line with its model for you and post the code changes here.
PS. I am garbo at sprites. did you do all of these yourself or have someone else do them? If you did them yourself where would good online tutorials be located so I can learn to make some decent sprites myself?