Seriously, how "complicated" can a mechanic with literally two toggles be, especially with the GUI that already made it dead obvious how it works? Not to mention the wagon was not divided by default, so if somehow this feature was too convoluted for a new player to wrap their head around, they wouldn't actually even have to touch it in the first place, since the wagon would work as it does now.
This point is so freaking invalid that I don't even know where to begin with. You may as well remove the entire nuclear power and then say "derp, would you miss it if we never made it?". And we "got used to it" because it was actually a useful feature, used by a large number of players and you just partially confirmed it, if the backlash in this thread didn't already. So the "usefulness too minor" nonsense brought up by Kovarex is invalid as well.Koub wrote:To all people complaining the end of 3-liquid wagons is the end of Factorio, the real question is : would you have missed that feature that much if it had never existed, and the fluid wagon had from start been as it is now ? You mostly miss it because you got used to it.
Straw man argument. We are talking about a change from current update, not the past ones, which are probably irrerelevant to this situation.Koub wrote:The goal the devs aim to is not to keep every existing player in his/her comfort zone, but to make a 1.0 version that will be the best possible for a new player. Other "breaking" changes have been made in the past years, and all the people who haven't lived them wouldn't understand today why the drama then, when they happened.
We want the feature back because it was a useful part of the game. In my opinion describing something like this as "comfort zone" is quite disrespectful towards part of the community. You made a change pretty much nobody asked for. Unless there actually were people who were like "OMG this fluid train thingy is too hard to understand! Please remove!".Koub wrote:If you want fome feature back for your own comfort or playstyle, then you're asking things for the wrong reasons. Ask them for the new player, to make HIS/HER gaming experience the best possible.
I have a feeling that there's some other bizarre reason you've removed it, but don't want to disclose. Because honestly, it's absurd that you're trying to describe such a small, passive and simple feature as something "complicated" for a new player. As if flicking two toggles on a train wagon was some sort of ridiculous puzzle a new player would crack their head on for hours.
And THAT's the reason why I still hope you'll come to your senses, listen to the players and add this nice feature backKoub wrote:And always remember, this is alpha, so nothing is engraved into stone.
I myself used the dividing feature practically all the time. The fact that the 3 chambers correlate nicely with 3 fluids produced by the Refinery was very convenient, allowing me to refrain from building oversized stations just to haul all 3 types of fluids.
Nonsense. What sort of "complications" for the player were there? I honestly can't see any logic here - how can a feature which is probably one of the most passive features in the game (seriously, you don't even have to TOUCH the GUI and the wagon will work just fine!) impose some "complications"? And as I've said earlier, the GUI, albeit not pretty, made it pretty obvious what it does and how it works, so please at least explain what sort of "complications" for the player you can see here?kovarex wrote:The removal was not the gui problem itself. The fix wouldn't be that hard. But we opened the question whether the feature really adds enough to justify all the logic and gui around it, and we kind of discovered that the feature usefulness is too minor to justify the complications for the player.