[kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
-
- Manual Inserter
- Posts: 3
- Joined: Fri Aug 25, 2017 3:51 pm
- Contact:
[kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
Sometimes when loading a 0.15 map in 0.16 can cause corners of belts to glitch out. see attachment
Re: [0.16.0] belt corners glitched when loading older maps
Post a save with the player next to such an instance when loaded in 0.16.0 please.
Re: [0.16.0] belt corners glitched when loading older maps
Also, on the picture, it almost seems like the belt has south direction (instead of north)
Re: [kovarex] [0.16.0] belt corners glitched when loading older maps
Still waiting for a save...
Re: [kovarex] [0.16.0] belt corners glitched when loading older maps
Not sure if you want mine as it isn't an upgrade issue, but here it is.
- Attachments
-
- 3ra_test_scenario.zip
- (1.9 MiB) Downloaded 132 times
-
- Long Handed Inserter
- Posts: 73
- Joined: Wed Feb 20, 2013 6:57 pm
- Contact:
Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
Loewchen the issue is very clear and easy to replicate, as twinsen said it is a bug and should be reported.
Steps to replicate:
Place 3 belts in a L shape.
Switch forces
Place a ghost belt against the L shape making it a ┴ shape.
Switch back to the previous force
The belts now look like they shouldn't be able to.
Steps to replicate:
Place 3 belts in a L shape.
Switch forces
Place a ghost belt against the L shape making it a ┴ shape.
Switch back to the previous force
The belts now look like they shouldn't be able to.
Last edited by I_IBlackI_I on Thu Dec 14, 2017 6:29 pm, edited 1 time in total.
Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
So? It is assigned and in Bug Reports, what should I do?I_IBlackI_I wrote:Loewchen the issue is very clear and easy to replicate, as twinsen said it is a bug and should be reported.
Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
Fixed for 0.16.7
Code: Select all
Ghost belt entities don't connect to other (ghost/or non-ghost) belt entities if they don't have the same force. This prevents ghost belt of other force (invisible to the player) from changing the shape of the belt.