[kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
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[kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
Sometimes when loading a 0.15 map in 0.16 can cause corners of belts to glitch out. see attachment
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- just under the player you can see the glitch
- loading .15 in .16.PNG (361.05 KiB) Viewed 4693 times
Re: [0.16.0] belt corners glitched when loading older maps
Post a save with the player next to such an instance when loaded in 0.16.0 please.
Re: [0.16.0] belt corners glitched when loading older maps
Also, on the picture, it almost seems like the belt has south direction (instead of north)
Multiple Forces/Belts
When there are multiple forces, blueprints connect up to belts and cause odd behavior.
Screenshot below is Admin force belt blueprint into Player belt
![Image](https://forums.factorio.com/images/ext/27f82811da0298bd1965833b1acc0af3.png)
Screenshot below is Admin force belt blueprint into Player belt
![Image](https://forums.factorio.com/images/ext/27f82811da0298bd1965833b1acc0af3.png)
Re: [kovarex] [0.16.0] belt corners glitched when loading older maps
Mine is not related to upgrading. Mine is corner glitched when another force places the belt.
![Image](https://forums.factorio.com/images/ext/dadf60bb0714186103a475de62ec4dbf.png)
I know we've had issue with cross force blueprints before - but this one opens PVP up to major grief in a way that would make it unplayable.
![Image](https://forums.factorio.com/images/ext/dadf60bb0714186103a475de62ec4dbf.png)
I know we've had issue with cross force blueprints before - but this one opens PVP up to major grief in a way that would make it unplayable.
Re: [kovarex] [0.16.0] belt corners glitched when loading older maps
Still waiting for a save...
Re: [kovarex] [0.16.0] belt corners glitched when loading older maps
Not sure if you want mine as it isn't an upgrade issue, but here it is.
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- 3ra_test_scenario.zip
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Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
Loewchen the issue is very clear and easy to replicate, as twinsen said it is a bug and should be reported.
Steps to replicate:
Place 3 belts in a L shape.
Switch forces
Place a ghost belt against the L shape making it a ┴ shape.
Switch back to the previous force
The belts now look like they shouldn't be able to.
Steps to replicate:
Place 3 belts in a L shape.
Switch forces
Place a ghost belt against the L shape making it a ┴ shape.
Switch back to the previous force
The belts now look like they shouldn't be able to.
Last edited by I_IBlackI_I on Thu Dec 14, 2017 6:29 pm, edited 1 time in total.
Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
So? It is assigned and in Bug Reports, what should I do?I_IBlackI_I wrote:Loewchen the issue is very clear and easy to replicate, as twinsen said it is a bug and should be reported.
Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
Fixed for 0.16.7
Code: Select all
Ghost belt entities don't connect to other (ghost/or non-ghost) belt entities if they don't have the same force. This prevents ghost belt of other force (invisible to the player) from changing the shape of the belt.