[0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
[0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Played as normal, replaced some fast inserters with stack inserters, replaced a wooden pole -> game crash
I managed to reproduce it, it should be possible by following the steps outlined in the linked image:
http://prntscr.com/hosm7m
For readability:
1) Replace fast inserter with stack inserter
2) Place new wooden pole directly above old pole
3) Remove old pole -> game should crash
Attached savegame, log, dump and player data. as .zip file
I managed to reproduce it, it should be possible by following the steps outlined in the linked image:
http://prntscr.com/hosm7m
For readability:
1) Replace fast inserter with stack inserter
2) Place new wooden pole directly above old pole
3) Remove old pole -> game should crash
Attached savegame, log, dump and player data. as .zip file
- Attachments
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- factorio-current.log
- (20.69 KiB) Downloaded 280 times
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- crash-2017-12-17.zip
- (7.76 MiB) Downloaded 210 times
Last edited by Ferlonas on Sun Dec 17, 2017 10:51 pm, edited 1 time in total.
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Re: [0.16.5] Crash when removing wooden pole
I got this error too
- Attachments
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- factorio-previous.log
- This is my crash report
- (16.13 KiB) Downloaded 203 times
Re: [0.16.5] Crash when removing wooden pole
I too got this error when fast replacing small with medium electric poles.
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Re: [0.16.5] Crash when removing wooden pole
Same problem here. Removing a couple of small poles on the attached save causes crashes consistently. A brand new world does not seem to have this issue.
- Attachments
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- bug.zip
- (11.17 MiB) Downloaded 234 times
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Re: [0.16.5] Crash when removing wooden pole
Same issue, placed a wooden pole, went to remove one right under it, crashed.
Not sure if the attached are what you need?
Not sure if the attached are what you need?
- Attachments
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- factorio-dump-previous.dmp
- (599.78 KiB) Downloaded 194 times
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- factorio-current.log
- (25.58 KiB) Downloaded 209 times
Re: [0.16.5] Crash when removing wooden pole
Same here.
I noticed that when removing second pole, first one tries to reconnect to electric network, but all poles around in range already have 5 connections. Maybe this will help narrow down this problem.
I noticed that when removing second pole, first one tries to reconnect to electric network, but all poles around in range already have 5 connections. Maybe this will help narrow down this problem.
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Re: [0.16.5] Crash when removing wooden pole
Yep. That happens. Remove the highlighted pole -> *boom!*
- Attachments
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- _autosave3.zip
- (4 MiB) Downloaded 272 times
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- factorio-dump-current.dmp
- (471.13 KiB) Downloaded 233 times
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- factorio-current.log
- (10.26 KiB) Downloaded 185 times
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- A pole that doesn't want to be removed
- 20171217224212_1.jpg (1.09 MiB) Viewed 11901 times
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Re: [0.16.5] Crash when removing wooden pole
Having this issue with a substation.
Can be reproduced.
No mods.
Happens both with bots and pickup by hand.
See image:
Destroying the marked substation, will crash the game (See log)
Please note how THAT substation is connected to the big pole.
If the big pole is connected to the substation at the bottom of the picture, no crash will happen. No matter what substation is destroyed.
Removing all substations (that are shown in the picture) and placing them, having the top substation connect to the big pole again, will give a crash when removing that same substation.
Can be reproduced.
No mods.
Happens both with bots and pickup by hand.
See image:
Destroying the marked substation, will crash the game (See log)
Please note how THAT substation is connected to the big pole.
If the big pole is connected to the substation at the bottom of the picture, no crash will happen. No matter what substation is destroyed.
Removing all substations (that are shown in the picture) and placing them, having the top substation connect to the big pole again, will give a crash when removing that same substation.
- Attachments
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- New.zip
- Save game (Remove substation right next to player)
- (13.46 MiB) Downloaded 278 times
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- factorio-current.log
- Log
- (7.32 KiB) Downloaded 177 times
Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
One more.
This pole:
This pole:
- Attachments
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- kosh2.zip
- save
- (5.14 MiB) Downloaded 183 times
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- factorio-current.log
- log
- (10.13 KiB) Downloaded 163 times
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- factorio-dump-previous.dmp
- dump
- (615.95 KiB) Downloaded 221 times
Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Reporting another occurrence in 0.16.5. Attaching the reproducible save and the log. To reproduce just remove the nearest pole to the player (pretty much where the player stands), no other actions needed to be done.
- Attachments
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- 0.16.zip
- savegame
- (4.97 MiB) Downloaded 214 times
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- factorio-current.log
- (3.15 KiB) Downloaded 161 times
Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Same issue in 0.16.5
But remove not crash.
Only after place new element of electric (wood, stell etc)
But remove not crash.
Only after place new element of electric (wood, stell etc)
Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Thanks for all the reports.
Saves and simple reporductions steps were very helpful.
It is fixed for 0.16.6 (probably released sometime on Monday)
Saves and simple reporductions steps were very helpful.
It is fixed for 0.16.6 (probably released sometime on Monday)
Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Was looking forward to making my first bug report, from my first crash ever in this game. Been playing since I think 0.11. Of course it's already solved.
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Re: [0.16.5] Crash when removing wooden pole
boskid wrote:Same here.
I noticed that when removing second pole, first one tries to reconnect to electric network, but all poles around in range already have 5 connections. Maybe this will help narrow down this problem.
I'm also experiencing this issue.
Have replicated the crash several times; different scenarios, but always when interacting with a small power pole.
First scenario: (didn't collect crash dump sorry): manually connecting copper wire to a small power pole with MULTIPLE copper wire connections.
Second scenario: Removing a small power-pole which was connected to 2 other unconnected poles, but within connection distance.
Crash Dump
Code: Select all
10537.642 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
10540.875 Warning Logger.cpp:446: Symbols.size() == 15, usedSize == 12
#0 0x0000000000b0e71d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-x51gdL/src/Util/Logger.cpp:471
#1 0x0000000000687137 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-x51gdL/src/Util/CrashHandler.cpp:127
#2 0x000000000068734a in CrashHandler::SignalHandler(int) at /tmp/factorio-x51gdL/src/Util/CrashHandler.cpp:421
#3 0x0000000000037140 in ?? at ??:0
#4 0x00000000009098d2 in ElectricEnergySource::drawIconsIfEmpty(DrawQueue&, Entity const*, bool) const at /tmp/factorio-x51gdL/src/Energy/ElectricEnergySource.cpp:296
#5 0x0000000000a54c2e in Combinator::draw(DrawQueue&) const at /tmp/factorio-x51gdL/src/Entity/Combinator.cpp:93
#6 0x00000000008542be in RenderParameters::shouldShowEntityInfo(Entity const*) const at /tmp/factorio-x51gdL/src/Graphics/RenderParameters.cpp:278
#7 0x0000000000854a05 in DeciderCombinator::draw(DrawQueue&) const at /tmp/factorio-x51gdL/src/Entity/DeciderCombinator.cpp:73
#8 0x00000000006893d5 in EntityRenderer::prepareRow(RenderData const&, int) at /tmp/factorio-x51gdL/src/Graphics/EntityRenderer.cpp:266
#9 0x00000000014811cf in EntityRenderer::threadJob(RenderData const&) at /tmp/factorio-x51gdL/src/Graphics/EntityRenderer.cpp:173 (discriminator 2)
#10 0x00000000000077fc in std::function<void ()>::operator=(decltype(nullptr)) at /usr/include/c++/7/bits/std_function.h:514
#11 (nil) in WorkerThread::loop() at /tmp/factorio-x51gdL/src/Util/WorkerThread.cpp:36
10544.115 Warning Logger.cpp:446: Symbols.size() == 14, usedSize == 11
10544.115 Error CrashHandler.cpp:128: Map tick at moment of crash: 970585
10544.115 Error Util.cpp:67: Unexpected error occurred.
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Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
If I could, I reply with the same problem.
I had some tests to reproduce it.
When I will power my train station and then I'll change some wires connections on the main node (like remove and reinsert a pole), it crashs.
It doesn't happen if I first remove the substation or those 4 extractor (that are covered by the unpowerted substation, too) or if I have only those 4 extractor and no one else kind of buildings in my new circuit (the train stop) that I'm going to supply. I hope this information could be useful!
So, now this bug gave me the opportunity to go to bed, hoping to see an upgrade with a resolution to continue with Factorio this night.
I had some tests to reproduce it.
When I will power my train station and then I'll change some wires connections on the main node (like remove and reinsert a pole), it crashs.
It doesn't happen if I first remove the substation or those 4 extractor (that are covered by the unpowerted substation, too) or if I have only those 4 extractor and no one else kind of buildings in my new circuit (the train stop) that I'm going to supply. I hope this information could be useful!
So, now this bug gave me the opportunity to go to bed, hoping to see an upgrade with a resolution to continue with Factorio this night.
- Attachments
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- factorio-current.log
- Log
- (25.45 KiB) Downloaded 177 times
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- Crash.zip
- Savegame
- (17.51 MiB) Downloaded 190 times
Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
I think I have hit the same crash - at least the stacktrace seems the same:
I'm playing Factorio 0.16.5 (from ZIP package) on Win7, no mods installed. I have an autosave just before the crash occured (lucky), but I am unable to reproduce the crash. I was removing a power pole (right next to the player in the savegame) when Factorio crashed. Loading the savegame and removing the pole now does nothing.
Here's the savegame, dump and log: http://xoft.cz/factorio/crash-report-1.7z (7.1 MiB)
Code: Select all
[...]
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-itcwd3\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-itcwd3\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-itcwd3\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-itcwd3\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-itcwd3\src\util\crashhandler.cpp (423): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140A0B4AC)
0000000140A0B4AC (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774D812D)
00000000774D812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774C855F)
00000000774C855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774FBCB8)
00000000774FBCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-itcwd3\src\entity\inserter.cpp (1163): Inserter::getElectricEnergySource
c:\cygwin64\tmp\factorio-itcwd3\src\entity\entitysearch.hpp (98): ConstEntitySearchT<EntitySearchTypeInfo<Surface,Chunk> >::ConstEntitySearchT<EntitySearchTypeInfo<Surface,Chunk> ><<lambda_c448063383c701167096f00663493347> >
c:\cygwin64\tmp\factorio-itcwd3\src\entity\electricpole.cpp (316): ElectricPole::drawSelectionInfo
c:\cygwin64\tmp\factorio-itcwd3\src\graphics\buildingrenderer.cpp (735): BuildingRenderer::drawEntityToBeBuilt
c:\cygwin64\tmp\factorio-itcwd3\src\graphics\buildingrenderer.cpp (618): BuildingRenderer::drawEntityToBeBuilt
c:\cygwin64\tmp\factorio-itcwd3\src\graphics\buildingrenderer.cpp (158): BuildingRenderer::prepareBuildingInGame
c:\cygwin64\tmp\factorio-itcwd3\src\graphics\buildingrenderer.cpp (92): BuildingRenderer::prepare
c:\cygwin64\tmp\factorio-itcwd3\src\graphics\gamerenderer.cpp (148): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-itcwd3\src\graphics\gamerenderer.cpp (129): GameRenderer::prepare
c:\cygwin64\tmp\factorio-itcwd3\src\gameview.cpp (941): GameView::prepareRender
c:\cygwin64\tmp\factorio-itcwd3\src\mainloop.cpp (792): MainLoop::prepare
c:\cygwin64\tmp\factorio-itcwd3\src\mainloop.cpp (526): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-itcwd3\src\mainloop.cpp (331): MainLoop::run
c:\cygwin64\tmp\factorio-itcwd3\src\main.cpp (1029): wmain
Here's the savegame, dump and log: http://xoft.cz/factorio/crash-report-1.7z (7.1 MiB)
Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Does this also occure, when a substation is set (by myself or by robot)?
Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Yeah, all sorts of stuff related to electric poles (including substations) is broken in 0.16.5 by the same thing. 0.16.6 with the fix should be out within 2 hours.c0bRa wrote:Does this also occure, when a substation is set (by myself or by robot)?
Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
I assume my crash is the same crash as described here.
0.16.5 on Mac 10.12.6
Hand remove a medium power pole and game crashes. If I use deconstruction planner it gets removed without a crash.
I can reproduced this every time.
I have attached a zip with save file, logs for both crashes I did (current/previous) and screenshot with the pole highlighted that crashes the game.
0.16.5 on Mac 10.12.6
Hand remove a medium power pole and game crashes. If I use deconstruction planner it gets removed without a crash.
I can reproduced this every time.
I have attached a zip with save file, logs for both crashes I did (current/previous) and screenshot with the pole highlighted that crashes the game.
- Attachments
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- Crash-20171218-01-v0.16.5.zip
- Save file, crash logs and screen with item that crashes the game
- (100.52 MiB) Downloaded 258 times