You could keep the icons in the main mod if they often change. And ofc some graphical changes will always happen and trigger an update of the graphics module. But of course if you didn't design the mod around this in the first place it's going to cost some effort to migrate there. It was just a general suggestionRepofme1 wrote:This sounds like a worthwhile possibility to explore, since most of the data is images, but from bringing the mod to this point it seems like I often end up making graphical changes alongside the code changes. Part of the reason for this is that XM has so many fun, intricate recipes that need their own icons! It would be a pretty big concerted push though, and for now I feel like I have a good balance of update size and frequency, so it's not high on my priority list.eradicator wrote:Technically it's possible to put all of the graphics into a seperate mod (e.g. "Xander Mod Graphics Pack") that only has to be updated if any of the graphics change or are added. That way hotfixes only require uploading of the lua part (<1MB) of the mod. I think yuoki has at least thought about doing it that way. No clue if he or any other mod authors actually did tho...Repofme1 wrote: Especially since the mod is rather large and a new copy takes up a fair bit of space for such small (data-wise) changes.
