[0.15.33] Silo lauched with satellite producing nothing

Bugs that are actually features.
MrCake
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed Aug 23, 2017 5:01 am
Contact:

[0.15.33] Silo lauched with satellite producing nothing

Post by MrCake »

I've got two silos right next to each other in a layout map. Left one launches fine producing space science. Right one launches fine but no science given.

Things I've tried, disabled all mods except creative mode, mined the silo and started again, use a new silo, manually launched it, manually inserted satellite and launched it.

Completely lost what's going on here.

Quick reference SS

Image
Attachments
1Layout Science WTF.zip
(6.25 MiB) Downloaded 144 times
factorio-current.log
(54.61 KiB) Downloaded 129 times
Koub
Global Moderator
Global Moderator
Posts: 7789
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by Koub »

Can reproduce. Even with satellite manually fed in the rocket, once launched, we get a "no satellite" message, and the satellites launched counter doesn't increment.
Koub - Please consider English is not my native language.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14363
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by Rseding91 »

http://i.imgur.com/W2w5dxY.jpg removes the satellite as the rocket flies "up".
If you want to get ahold of me I'm almost always on Discord.
User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by impetus maximus »

wow, all the time i spent with Creative Mode mod i never knew voids worked that far away.
the 'input' wasn't even facing the silo.
BenSeidel
Filter Inserter
Filter Inserter
Posts: 591
Joined: Tue Jun 28, 2016 1:44 am
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by BenSeidel »

impetus maximus wrote:wow, all the time i spent with Creative Mode mod i never knew voids worked that far away.
the 'input' wasn't even facing the silo.
The void removes the satellite from the ROCKET, not the silo, as the rocket flies past the void. It only occurs on the right one because that is the only silo that's flight path takes it over the void's "destroying" area.
User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by impetus maximus »

ahhhhhhh. thanks Ben :)
User avatar
Mooncat
Smart Inserter
Smart Inserter
Posts: 1196
Joined: Wed May 18, 2016 4:55 pm
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by Mooncat »

Looks like a bug to me. Not for the game, but for Creative Mode.
Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Thanks everyone.
BenSeidel
Filter Inserter
Filter Inserter
Posts: 591
Joined: Tue Jun 28, 2016 1:44 am
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by BenSeidel »

Mooncat wrote:Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Best add it to your black magic list.
User avatar
Mooncat
Smart Inserter
Smart Inserter
Posts: 1196
Joined: Wed May 18, 2016 4:55 pm
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by Mooncat »

BenSeidel wrote:
Mooncat wrote:Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Best add it to your black magic list.
Added. ;)
Rseding91
Factorio Staff
Factorio Staff
Posts: 14363
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by Rseding91 »

BenSeidel wrote:
Mooncat wrote:Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Best add it to your black magic list.
As the name would suggest: find_entities_filtered finds all entities that match the given filter :P
If you want to get ahold of me I'm almost always on Discord.
BenSeidel
Filter Inserter
Filter Inserter
Posts: 591
Joined: Tue Jun 28, 2016 1:44 am
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by BenSeidel »

I suppose it's more that we didn't expect the rocket to contain an inventory, not that it would be found by the find_entity function.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14363
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by Rseding91 »

BenSeidel wrote:I suppose it's more that we didn't expect the rocket to contain an inventory, not that it would be found by the find_entity function.
There's even a defines.inventory.rocket_silo_rocket :P http://lua-api.factorio.com/latest/defi ... .inventory
If you want to get ahold of me I'm almost always on Discord.
User avatar
Mooncat
Smart Inserter
Smart Inserter
Posts: 1196
Joined: Wed May 18, 2016 4:55 pm
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by Mooncat »

What I didn't expect is that the rocket was inside that area. It really surprised me that the rocket decreases its position.y to simulate the effect of flying upward, rather than having another internal number for that. :lol:
posila
Factorio Staff
Factorio Staff
Posts: 5366
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by posila »

Mooncat wrote:What I didn't expect is that the rocket was inside that area. It really surprised me that the rocket decreases its position.y to simulate the effect of flying upward, rather than having another internal number for that. :lol:
If it didn't physically move on the map, rendering would not work correctly. You wouldn't be able to see the rocket if its rocket silo would be out of sight. For that reason, rocket shadow is also separate entity that moves on X axis.
BenSeidel
Filter Inserter
Filter Inserter
Posts: 591
Joined: Tue Jun 28, 2016 1:44 am
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by BenSeidel »

Rseding91 wrote:There's even a defines.inventory.rocket_silo_rocket
Yeah, I took that to mean that the rocket silo had an inventory slot for a rocket, not that the rocket had the inventory slot.
I mean, going from the others:
player_tools - Players can hold tools
roboport_robot - Roboports hold robots
assembling_machine_input - Assembling machines have inputs

by that naming convention
rocket_silo_rocket - rocket silos hold rockets

Maybe rocket_payload would be a better indication that it's something held in the rocket.
It didn't surprise me that the rocket was in that area as I knew that the rocket moves upwards (from the 0.15 easter egg).
MrCake
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed Aug 23, 2017 5:01 am
Contact:

Re: [0.15.33] Silo lauched with satellite producing nothing

Post by MrCake »

Thanks guys for solving that one.
Post Reply

Return to “Not a bug”