[0.15.33] Silo lauched with satellite producing nothing
[0.15.33] Silo lauched with satellite producing nothing
I've got two silos right next to each other in a layout map. Left one launches fine producing space science. Right one launches fine but no science given.
Things I've tried, disabled all mods except creative mode, mined the silo and started again, use a new silo, manually launched it, manually inserted satellite and launched it.
Completely lost what's going on here.
Quick reference SS
Things I've tried, disabled all mods except creative mode, mined the silo and started again, use a new silo, manually launched it, manually inserted satellite and launched it.
Completely lost what's going on here.
Quick reference SS
- Attachments
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- 1Layout Science WTF.zip
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- factorio-current.log
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Re: [0.15.33] Silo lauched with satellite producing nothing
Can reproduce. Even with satellite manually fed in the rocket, once launched, we get a "no satellite" message, and the satellites launched counter doesn't increment.
Koub - Please consider English is not my native language.
Re: [0.15.33] Silo lauched with satellite producing nothing
http://i.imgur.com/W2w5dxY.jpg removes the satellite as the rocket flies "up".
If you want to get ahold of me I'm almost always on Discord.
- impetus maximus
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Re: [0.15.33] Silo lauched with satellite producing nothing
wow, all the time i spent with Creative Mode mod i never knew voids worked that far away.
the 'input' wasn't even facing the silo.
the 'input' wasn't even facing the silo.
Re: [0.15.33] Silo lauched with satellite producing nothing
The void removes the satellite from the ROCKET, not the silo, as the rocket flies past the void. It only occurs on the right one because that is the only silo that's flight path takes it over the void's "destroying" area.impetus maximus wrote:wow, all the time i spent with Creative Mode mod i never knew voids worked that far away.
the 'input' wasn't even facing the silo.
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Re: [0.15.33] Silo lauched with satellite producing nothing
ahhhhhhh. thanks Ben
Re: [0.15.33] Silo lauched with satellite producing nothing
Looks like a bug to me. Not for the game, but for Creative Mode.
Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Thanks everyone.
Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Thanks everyone.
Re: [0.15.33] Silo lauched with satellite producing nothing
Best add it to your black magic list.Mooncat wrote:Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Re: [0.15.33] Silo lauched with satellite producing nothing
Added.BenSeidel wrote:Best add it to your black magic list.Mooncat wrote:Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Re: [0.15.33] Silo lauched with satellite producing nothing
As the name would suggest: find_entities_filtered finds all entities that match the given filterBenSeidel wrote:Best add it to your black magic list.Mooncat wrote:Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.33] Silo lauched with satellite producing nothing
I suppose it's more that we didn't expect the rocket to contain an inventory, not that it would be found by the find_entity function.
Re: [0.15.33] Silo lauched with satellite producing nothing
There's even a defines.inventory.rocket_silo_rocket http://lua-api.factorio.com/latest/defi ... .inventoryBenSeidel wrote:I suppose it's more that we didn't expect the rocket to contain an inventory, not that it would be found by the find_entity function.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.33] Silo lauched with satellite producing nothing
What I didn't expect is that the rocket was inside that area. It really surprised me that the rocket decreases its position.y to simulate the effect of flying upward, rather than having another internal number for that.
Re: [0.15.33] Silo lauched with satellite producing nothing
If it didn't physically move on the map, rendering would not work correctly. You wouldn't be able to see the rocket if its rocket silo would be out of sight. For that reason, rocket shadow is also separate entity that moves on X axis.Mooncat wrote:What I didn't expect is that the rocket was inside that area. It really surprised me that the rocket decreases its position.y to simulate the effect of flying upward, rather than having another internal number for that.
Re: [0.15.33] Silo lauched with satellite producing nothing
Yeah, I took that to mean that the rocket silo had an inventory slot for a rocket, not that the rocket had the inventory slot.Rseding91 wrote:There's even a defines.inventory.rocket_silo_rocket
I mean, going from the others:
player_tools - Players can hold tools
roboport_robot - Roboports hold robots
assembling_machine_input - Assembling machines have inputs
by that naming convention
rocket_silo_rocket - rocket silos hold rockets
Maybe rocket_payload would be a better indication that it's something held in the rocket.
It didn't surprise me that the rocket was in that area as I knew that the rocket moves upwards (from the 0.15 easter egg).
Re: [0.15.33] Silo lauched with satellite producing nothing
Thanks guys for solving that one.