pyanodon wrote:aklesey1 wrote:New topic? Not here? Ask moders to give u ur own forum branch
I asked several weeks ago...no reply. I think i need to show more work..enough expansions to worth my own subforum.
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Moderator: pyanodon
pyanodon wrote:aklesey1 wrote:New topic? Not here? Ask moders to give u ur own forum branch
I asked several weeks ago...no reply. I think i need to show more work..enough expansions to worth my own subforum.
Airat pls don't ask them about this, it is a sore subject for a conversationAirat9000 wrote:pyanodon wrote:I asked several weeks ago...no reply. I think i need to show more work..enough expansions to worth my own subforum.aklesey1 wrote:New topic? Not here? Ask moders to give u ur own forum branchangels and bob modee who is time compartible?
Np. I didnt understood heheaklesey1 wrote:Airat pls don't ask them about this, it is a sore subject for a conversationAirat9000 wrote:pyanodon wrote:I asked several weeks ago...no reply. I think i need to show more work..enough expansions to worth my own subforum.aklesey1 wrote:New topic? Not here? Ask moders to give u ur own forum branchangels and bob modee who is time compartible?
aklesey1 wrote:His english is some broken - he asked about angel's mod's compatibility- that is when it will be
foodfactorio wrote:hi pyanodon, i have a quick question hopefully....
now that i have the 0.15x version of factorio to try, when would you say is a good time to start trying out this Coal Processing mod you kindly made?
i know that the mod, (and the base game) are always being updated, and changing, and extras being added all the time, but do you have gut feeling if this mod version (currently i think v0.3.4), is ready to play with most of what you intended, or is there a bit more in the back of your mind and its best to wait for something else to be balanced or added?
btw i thought about you and angel and bob + yuoki, as some of the huge modders, and i came up with an acronym of B.A.P.Y
Why's that Py, too much work? I might be interestd in doing a compatibility mod myself. Need to check out and see if I like your changes...pyanodon wrote:aklesey1 wrote:His english is some broken - he asked about angel's mod's compatibility- that is when it will be
I asked that before, but i will repeat last time: it wont be compatible with Angels mods. Will happens only if someone are able to do it with our support.
Yes...too much work my friend. Theres already an update file in the mod folders for angels if you wanna take a look. But for us, we would appreaciate your adaptation for sure.qwerter96 wrote:
Why's that Py, too much work? I might be interestd in doing a compatibility mod myself. Need to check out and see if I like your changes...
Do you have a graphical representation of production flows/changes? All I saw was http://i.imgur.com/ls3FQ8G.jpg and I don't know if that's comprehensive. It looks doable if that's most of it...pyanodon wrote:Yes...too much work my friend. Theres already an update file in the mod folders for angels if you wanna take a look. But for us, we would appreaciate your adaptation for sure.qwerter96 wrote:
Why's that Py, too much work? I might be interestd in doing a compatibility mod myself. Need to check out and see if I like your changes...
unfortunatelly, i dont..there´s more than 150 recipes! would be insane make a chart that big. If you have any doubts, contact me here or by any messenger in my signature. The locale file have a list of all items and recipes.qwerter96 wrote:Do you have a graphical representation of production flows/changes? All I saw was http://i.imgur.com/ls3FQ8G.jpg and I don't know if that's comprehensive. It looks doable if that's most of it...
Ahahahahaaaaa, secrets of mushrooms, which contains many raw coalit took me a little bit to figure out that nothing was researchable until i unlocked the secrets of the mushroomsbut nice indeed:
Oh....ok, next release will bring that small fix.romtos wrote:Hey pyanodon. Really like what you guys are doing with the mod! Like many I'd like integration with Angel's, but I understand that's not going to happen yet. Still, would you consider making a few changes that would solve current conflicts so they can still be used next to each other?
1: Rename the ore-crusher to jaw-crusher or jaw-ore-crusher. Currently it conflicts directly with the ore-crusher of Angel's, getting inserted between the burner crusher and ore crusher mk2.
I changed it in the following files and it seems to work fine together:
crusher.lua
ore-crusher.lua
bob-updates.lua (though this doesn't seem to do anything, regardless of Angel's. There's some errors in the log)
locale.cfg
2: This one is less of an issue. A bunch of erroneous recipes show up under the "resource refining" tab of Angel's. They're either called "Something went wrong" or "Slag". They seem to be created by advanced-foundry-recipes.lua in the part "Make foundry recipes from smelting recipes with 1 ingredient.", but I don't know enough about what needs to be changed so these recipes don't get created. I do know they're generated from the Crushed Ore Sorting/Chunks Sorting/Crystals Sorting/Purified Sorting recipes or the Crystallizing to X & Y recipes from Angel's, also under "Resource Refining" tab. I'm also not sure why they end up with errors anyway.
If you could look into this that'd be great.I looked into modding just to figure out how these issues could be solved, but I know too little to do more than search around for now.