See here:
While the northern belt was loading science packs on the outer lane I noticed that it pushed items on the belt a bit behind, if there was a gap somewhere.
Upon closing the last gap, the items stopped flowing complete.
No Mods.
Attached is the savegame.
[0.15.30] Belt-Roundabout can lock up
[0.15.30] Belt-Roundabout can lock up
- Attachments
-
- AndyEndlos_0.15.zip
- Savefile which shows the bug
- (4.29 MiB) Downloaded 78 times
Re: [0.15.30] Belt-Roundabout can lock up
I can comfirm this behaivoir. That items suddenly stop if the carousel is full.
Is this solved with the belt optimalisations voor version 0.16 ?
Is this solved with the belt optimalisations voor version 0.16 ?
Re: [0.15.30] Belt-Roundabout can lock up
it has done this ever since i started playing the game back in 12, i dont thing this is a bug, when the belt is full, what does it matter if it stops moving?
Re: [0.15.30] Belt-Roundabout can lock up
I understand that keeping them moving would be bad for performance.
But shouldn't that be not so much of an issue, once items on a belt are optimized in 0.16?
In that case, I'd expect the belt to move, since there's nothing that SHOULD be blocking it. The item on the input-belt would stay on that belt because it can't enter and the loop still moves.
But shouldn't that be not so much of an issue, once items on a belt are optimized in 0.16?
In that case, I'd expect the belt to move, since there's nothing that SHOULD be blocking it. The item on the input-belt would stay on that belt because it can't enter and the loop still moves.
Re: [0.15.30] Belt-Roundabout can lock up
If you want to keep sushi belts moving split the belt in two at one point.
see also: viewtopic.php?f=193&t=28414
see also: viewtopic.php?f=193&t=28414
My Mods: mods.factorio.com