Screenshot:
![Image](https://forums.factorio.com/images/ext/06e5b3f40e0b8e8d76102b18488cb067.png)
Saved game, logs, and mods:
http://www.fast-files.com/getfile.aspx?file=117343
That actually is the case. The belt is stuck (note the jammed blue science pack on the belt at the sideloading point) and doesn't move. Removing and replacing any tile of the belt fixes it.Ranakastrasz wrote:If the problem is that the circular belt isn't moving, yea, thats a problem.
I agree: It does not need to loop, if all tiles contain the same material.Klonan wrote:Its not a bug, the belt is full, it doesn't need to loop if its full, and it would be a lot of work and un-optimization to keep a full belt looping