[0.15.28] Very long beams cause save game corruption

Things that has been reported already before.
doc
Long Handed Inserter
Long Handed Inserter
Posts: 96
Joined: Mon Mar 28, 2016 3:52 pm
Contact:

[0.15.28] Very long beams cause save game corruption

Post by doc »

See this bug report from player Part-human on my Portal Research mod: https://mods.factorio.com/mods/docpaisl ... sion/16566

Creating a beam that is over ~650 units long seems to then trigger a corruption error upon saving the game. Not sure what the best behaviour would be but either a) support very long beams in the save file, or b) enforce a limit on beam length, perhaps refuse to create the beam and/or display an error. Very long beams are probably bad for performance anyway!
posila
Factorio Staff
Factorio Staff
Posts: 5439
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.15.28] Very long beams cause save game corruption

Post by posila »

Too late: 50758 :)
Thanks for the report, though.
Post Reply

Return to “Duplicates”