Is there any way to deploy full count of following robots from capsules?
For example:
Max robots following you = 40
You do have 10 destroyer capsules (possible 50 fobots outcome)
when don't want to 8x click with delay to gain 40 robot followers, any way to instantly throw max possible capsules?
deploy maximum capsules at once?
Re: deploy maximum capsules at once?
I am curious as to the answer myself.
"No! This one goes there! That one goes There! Right?!"
Re: deploy maximum capsules at once?
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: deploy maximum capsules at once?
I am fairly certain the "instantly" part is what you're not supposed to do. The combat robots have a cooldown for being placed, so I assume that's so you can't quick spam them in combat.
There are 10 types of people: those who get this joke and those who don't.
Re: deploy maximum capsules at once?
You can just spam them for a few seconds and do so continously while fighting. It takes a few seconds to get to the limit and it's not like you are in danger when your destroyers are low. You just don't go deep and stay a few tiles away from your enemies with PAMKII filled with shields and robot legs. Then they will stay up for such a long time that you have plenty of time to use other items. It's really just a hassle, the destroyers are very strong and the slow spawn time has never felt like a combat weakness to me.Jap2.0 wrote:I am fairly certain the "instantly" part is what you're not supposed to do. The combat robots have a cooldown for being placed, so I assume that's so you can't quick spam them in combat.
When they time out you just spam them as they die so you don't even have to leave combat. Since you can't spawn all at once they won't die all at once, so you can always have 100% uptime.
So in short, spawning all of them at once is not a combat balance issue at all. Install the mod I linked, if enough people do then it might become a vanilla feature eventually.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: deploy maximum capsules at once?
The mod looks good, I was just replying to OP saying "any way to instantly throw max possible capsules?".
There are 10 types of people: those who get this joke and those who don't.
Re: deploy maximum capsules at once?
Yes yes. The mod spawns all (if necessary) destroyers instantly when the natives are in range. So my response was in defence of OP's request and the mod q:Jap2.0 wrote:The mod looks good, I was just replying to OP saying "any way to instantly throw max possible capsules?".
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser