Bugfixes
- Fixed a crash when rendering modded pumps in some instances. (50358)
- Fixed that biters building new bases could cause a player standing in the way to be destroyed instead of killed. (50357)
- Fixed that the auto-cursor-refill wouldn't refill if the cursor started with 1 item. (50370)
- Fixed crash related to removing power switch connected to electric pole in a blueprint.
- Fixed crash related to building electric pole that is connected to closed power switch by blueprint. (50384)
Modding
- The God controller properties can now be set through the prototype system.
Scripting
- Fixed that using math.random in control.lua before the file was fully parsed was not deterministic. (50380)
- Fixed that create_entity{variation=...} was 0-based. (50385)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.