[TOGos] [for 0.16] [15.21] oil, stone, uranium do not spawn with minimal settings

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[TOGos] [for 0.16] [15.21] oil, stone, uranium do not spawn with minimal settings

Post by Semaphor »

I've generated a world with only Iron, copper, and coal. No Oil, Uranium and stone.

Settings: Everything to "Very Low"; All size to "Very Small"; Iron/Copper "Very good", Stone/Coal/Uranium at "Regular", and Oil at "Very Poor".

I ran a few regeneration of these settings and it's consistent.

No mods were used.

Map string:

Code: Select all

>>>AAAPABUAAAABAQcAAAAEAAAAY29hbAEBAwoAAABjb3BwZXItb3Jl
AQEFCQAAAGNydWRlLW9pbAEBAQoAAABlbmVteS1iYXNlAQEDCAAAAGl
yb24tb3JlAQEFBQAAAHN0b25lAQEDCwAAAHVyYW5pdW0tb3JlAQEDyw
nr0YCEHgCAhB4AAwABAQF7FK5H4XqUPwEAAAAAAAAuQAEAAAAAAADwP
wEAAAAAAFi7QAEAAAAAAOCFQAEAAAAAAFirQAEAAAAAAIjDQAEAAAAA
AECfQAEAAAAAAEB/QAEAAAAAAECPQAEzMzMzMzPzPwEzMzMzMzPzPwF
7FK5H4Xp0PwEAAQAAAAAAAAhAAQAAAAAAAAhAAXsUrkfheoQ/AQABAQ
GN7bWg98bQPgH8qfHSTWJgPwFpHVVNEHXvPgEBAQcAAAABAgAAAAECA
AAAAZqZmZmZmbk/AQAAAAAAAABAAQAAAAAAAOA/AZqZmZmZmdk/Ac3M
zMzMzOw/AQUAAAABFAAAAAFAOAAAAcBLAwABEA4AAAGgjAAAASAcAAA
BAAAAAAAAPkABAAAAAAAAFEABZmZmZmZm9j8BMzMzMzMz4z8BMzMzMz
Mz0z8BAAAAAAAACEABAAAAAAAAJEABPAAAAAEeAAAAAcgAAAABBQAAA
AEAAAAAAAAAQAEBAQAAAAAAAFlAAQUAAAABGQAAAAEAAAAAAAAkQAEy
AAAAAQAAAAAAAD5AAWQAAAABmpmZmZmZyT8BMzMzMzMzwz8BMzMzMzM
z0z8BMzMzMzMz0z8BAAAAAAAAJEABAAAAAAAANEABAAAAAAAAPkABAA
AAAAAAFEABAAAAAAAAPkABAAAAAAAAJEABAAAAAAAACEABCgAAAAFkA
AAAAWQAAAAB6AMAAAEAAAAAAADgPwHQBwAAAQAAAAAAQH9AAwAAAAAA
AAAAAAAA8D8OyRVa<<<
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Re: [0.15.21] oil, stone, uranium nowhere to be found

Post by TruePikachu »

Technically not a bug.

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Re: [0.15.21] oil, stone, uranium nowhere to be found

Post by Ranakastrasz »

You kinda intentionally did this. Uranium and stone are already rather smaller and more sparse than the rest, and you just set them to absolute minimum. Of course you will have trouble finding any.
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Re: [0.15.21] oil, stone, uranium nowhere to be found

Post by DaveMcW »

Semaphor wrote:I've generated a world with only Iron, copper, and coal. No Oil, Uranium and stone.
Confirmed.

Code: Select all

/c game.player.force.chart(game.player.surface, {{x = -10000, y = -10000}, {x = 10000, y = 10000}})
(Wait a few hours for chart to finish)

Code: Select all

/c for _,resource in pairs{"iron-ore", "copper-ore", "coal", "crude-oil", "uranium-ore", "stone"} do game.print(resource.." "..game.player.surface.count_entities_filtered{name=resource}) end
iron-ore 11061
copper-ore 9623
coal 8860
crude-oil 4
uranium-ore 0
stone 0

"Very low Very small" resources should be hard to find, but it is a bug when they are impossible to find.

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Re: [0.15.21] oil, stone, uranium nowhere to be found

Post by Semaphor »

DaveMcW wrote: "Very low Very small" resources should be hard to find, but it is a bug when they are impossible to find.
Indeed. Something changed in the last minor revision. I've always played my games with those ultra low settings and there have always been oil and uranium, even if they were dozens of chunks away.

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Re: [0.15.21] oil, stone, uranium nowhere to be found

Post by TruePikachu »

Can you test this bug (with the console commands as well) in such a prior version, for comparison purposes?

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Re: [0.15.21] oil, stone, uranium nowhere to be found

Post by Loewchen »

Frequency and size are not independent parameters, setting a resource that spawns small deposits in general to very small size makes it very likely to not spawn in an instance at all, this can result in a map not spawning that resource in realisticly reachable distance.

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Re: [15.21] oil, stone, uranium do not spawn with minimal settings

Post by Rseding91 »

Map gen hasn't changed for quite some time (mid 0.13).

We've tweaked the resources to spawn how we want on "normal". Changing them to the very-low options means there's a good chance they can never spawn. That's not a bug.
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Re: [15.21] oil, stone, uranium do not spawn with minimal settings

Post by DaveMcW »

You should remove the "very low" option then, since it does the same as "none".

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Re: [15.21] oil, stone, uranium do not spawn with minimal settings

Post by Klonan »

DaveMcW wrote:You should remove the "very low" option then, since it does the same as "none".
We have some rework on the terrain in progress, I will move this to waiting and make sure it gets looked at for the new system

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Re: [15.21] oil, stone, uranium do not spawn with minimal settings

Post by Rseding91 »

DaveMcW wrote:You should remove the "very low" option then, since it does the same as "none".
It depends entirely on how you base the resource default values. If you take copper ore it just makes it rare. If you take oil - something that's already rare - it makes it incredibly rare.
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Re: [TOGos] [15.21] oil, stone, uranium do not spawn with minimal settings

Post by Ranakastrasz »

Image

The line's height is the size, and comparing the first to the third shows a patch that shows up. If you raise the line enough, smaller patches might never show up because they are all below the threshhold. If this is the case, then this is in fact something of a bug.
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Re: [0.15.21] oil, stone, uranium nowhere to be found

Post by Semaphor »

TruePikachu wrote:Can you test this bug (with the console commands as well) in such a prior version, for comparison purposes?
Loaded up 0.14.23. Looks like the same issue exists. I even teleported out to -12000,-12000 to see if I can get larger resource blobs. Same issue, no oil or stone.

I used RSO mod for ages, which is probably why I never noticed this in the first place.

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Re: [TOGos] [15.21] oil, stone, uranium do not spawn with minimal settings

Post by Rseding91 »

Ranakastrasz wrote:Image

The line's height is the size, and comparing the first to the third shows a patch that shows up. If you raise the line enough, smaller patches might never show up because they are all below the threshhold. If this is the case, then this is in fact something of a bug.
No, that's how noise based generation works. When you tell it to use a range that's outside what it can actually generate them it does so and you don't get anything generated. None of that is a bug.

That's like saying "when I don't give the car enough gas it won't go up the hill".
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Re: [TOGos] [15.21] oil, stone, uranium do not spawn with minimal settings

Post by Ranakastrasz »

So is that what is happening, or is something else causing this issue? I can't tell if you are saying my guess is wrong, or if you are saying it is not a bug.

A depressing number of bugs have been called not-a-bug around here.
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Re: [TOGos] [15.21] oil, stone, uranium do not spawn with minimal settings

Post by TruePikachu »

Strictly speaking, going by the discussion about reactor heat pipes, "Not a Bug" means that the implementation is working as designed; it does not necessairily mean that the implementation is the correct one, just that the one used is working correctly.

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Re: [TOGos] [15.21] oil, stone, uranium do not spawn with minimal settings

Post by AeonBear »

Rseding91 wrote: No, that's how noise based generation works. When you tell it to use a range that's outside what it can actually generate them it does so and you don't get anything generated. None of that is a bug.

That's like saying "when I don't give the car enough gas it won't go up the hill".
I would say it's not a bug, but certainly misleading. If you set settings to be low then a minimum quota should be ensured. Technically 0 is a low number but if None and Low are both options I would expect low to always be above 0, even at the expense of correctness and randomness.

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Re: [TOGos] [for 0.16] [15.21] oil, stone, uranium do not spawn with minimal settings

Post by Ranakastrasz »

I still would like to know if this situation is a result of the threshhold being above the peak, so nothing generates.


I mean, yea, the OP intentionally tried to set the amount that spawn as extremely low, but I still think something should visibly spawn.


Ofc oil, stone, and uranium are already the smallest, so I have to wonder if it is just that you are in a void between spawned patches (luck) or if none spawn (threshhold is too high, covering all peaks)
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Re: [TOGos] [15.21] oil, stone, uranium do not spawn with minimal settings

Post by Frightning »

Ranakastrasz wrote:So is that what is happening, or is something else causing this issue? I can't tell if you are saying my guess is wrong, or if you are saying it is not a bug.

A depressing number of bugs have been called not-a-bug around here.
Well, technically they are right that it's not a bug in that 'it is working as designed/intended'. But that does NOT mean it is working as it ought to work. I certainly think it even on very low frequency+size you should still be able to find all resources outside of your start....if you look far and wide enough.

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Re: [TOGos] [15.21] oil, stone, uranium do not spawn with minimal settings

Post by Rseding91 »

Frightning wrote:
Ranakastrasz wrote:So is that what is happening, or is something else causing this issue? I can't tell if you are saying my guess is wrong, or if you are saying it is not a bug.

A depressing number of bugs have been called not-a-bug around here.
Well, technically they are right that it's not a bug in that 'it is working as designed/intended'. But that does NOT mean it is working as it ought to work. I certainly think it even on very low frequency+size you should still be able to find all resources outside of your start....if you look far and wide enough.
Picture this: a mod developer tweaks his resource so on very-high it spawns 1 ore per 50,000 chunks. Now you put it on very low - do you think you'll ever see it on a given map?

I personally don't consider it worth spending time on because of that exact scenario.
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