Blueprint Timeout
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- Darthlawsuit
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Blueprint Timeout
We need an option to control how long queue'ed constructions last before they time out. I like to have far more being constructed than my bots can handle to keep them busy all of the time but I keep getting checker-boarded walls and half-built constructions because queue'ed constructions keep timing out =/. They should last until I remove them.
Re: Blueprint Timeout
Often thought the same thing...
Re: Blueprint Timeout
If you check \base\prototypes\technology\logistic-robot.lua, you can easily find the code to add, say, higher level techs to have more long lived blueprints.
If it should be added in the base game? I'm impartial on this.
If it should be added in the base game? I'm impartial on this.
Ignore this
Re: Blueprint Timeout
If it will not be based on technology, then there should be an option in the gameplay section to adjust the blueprint time. I'd also appreciate it if they wouldn't timeout. Getting random gaps indeed is frustrating and it defeats the purpose of blueprints if you have to babysit them so much to check for missing components.Gammro wrote:If you check \base\prototypes\technology\logistic-robot.lua, you can easily find the code to add, say, higher level techs to have more long lived blueprints.
If it should be added in the base game? I'm impartial on this.
- Darthlawsuit
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Re: Blueprint Timeout
Don't care about tech levels, walls are as important as laser turents. Have an infinite option so you can Queue a huge 1000+ component wall and built it as materials come available. I have to spend tons of time building my walls one blueprint at a time then building other things close by so I can queue the next one to prevent timeout.Teurlinx wrote:If it will not be based on technology, then there should be an option in the gameplay section to adjust the blueprint time. I'd also appreciate it if they wouldn't timeout. Getting random gaps indeed is frustrating and it defeats the purpose of blueprints if you have to babysit them so much to check for missing components.Gammro wrote:If you check \base\prototypes\technology\logistic-robot.lua, you can easily find the code to add, say, higher level techs to have more long lived blueprints.
If it should be added in the base game? I'm impartial on this.
Try building a 1000+ component wall and see how annoying it can be.
Re: Blueprint Timeout
How like so: if you built it it has unlimited timeout. If it was destroyed current timeout?
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- SpaceMushroom
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Re: Blueprint Timeout
I like this.ssilk wrote:How like so: if you built it it has unlimited timeout. If it was destroyed current timeout?
Another idea would be only to timeout ghosts outside a construction network area.
Re: Blueprint Timeout
Well, quite useful!
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- Darthlawsuit
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Re: Blueprint Timeout
If my wall was destroyed I wouldn't want it to time out until I was completely incapable of repairing it or getting to it to repair it.SpaceMushroom wrote:I like this.ssilk wrote:How like so: if you built it it has unlimited timeout. If it was destroyed current timeout?
Another idea would be only to timeout ghosts outside a construction network area.
Timing out ghosts outside of construction network seems reasonable. Though the timeout should still be increased, that way when biters destroy 2 of your roboports your network has time to repair both then get to the destroyed areas.