[Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

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varenvel
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[Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by varenvel »

Hello , i started new map 6 days ago with few mods (but none of them modify battlefield and i asked and spoke with developer of said mods and he told me to post here) that "new biter nests" created by biters dont spawn biters at all , im not entirely sure if thats because of patch but it seams so as before patch i was constantly attacked by biters , and then after patch attacks stopped all together

at first i was sure its because i reduced pollution in same time a lot by having access to new modules so neglected that , but next day i was expanding and building walls till i noticed spawners are empty(i poked , attacked , even waited 2 minutes no biters spawn from these)


After some deeper loading saves , exploring and walking i found that only spawner created "after" world generation(ones made by biters) not produce any biters at all

i can provide modlist and save if that will be investigated further by dev

i actually uploaded both modpack and save

https://drive.google.com/open?id=0B7dXn ... lQzQkdKX2s

Also im not sure if this "is continues" on new ones created AFTER patch , and if its just localised save problem who patch broke something on just the save
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Re: 0.15.16 Biters no longer spawn after "pollution wipe"

Post by McGuten »

I have the same problem, the spawners dont spawn nothing...
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varenvel
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Re: 0.15.16 Biters no longer spawn after "pollution wipe"

Post by varenvel »

McGuten wrote:I have the same problem, the spawners dont spawn nothing...
I think he means that spawner do not spawn anything
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Re: 0.15.16 Biters no longer spawn after "pollution wipe"

Post by Ranakastrasz »

Same here. They started up eventually but I killed several spawners in my new game without any retaliation.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
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Re: 0.15.16 Biters no longer spawn after "pollution wipe"

Post by McGuten »

varenvel wrote:
McGuten wrote:I have the same problem, the spawners dont spawn nothing...
I think he means that spawner do not spawn anything
Yes, the spawners no spawn bitters and the bitters that were already spawned do not move or do anything only those that are far away work even though they do not get the pollution and do not send attacks or anything
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by McGuten »

The bug persist for me i add the save for you
The bitters spawn but they dont move...
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0.15_Mods.zip
My game still broken
(15.52 MiB) Downloaded 170 times
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by Klonan »

Does this issue persist in 0.15.18?
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by Oxyd »

It shouldn't persist. I fixed it in 0.15.17 and apparently forgot to move this thread. It's mentioned in the changelog as well. :)
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by McGuten »

yes, the problem persist in 0.15.18

I add gif when i load the game
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And i kill al units and then:
Image

Before changes the game works fine but since 0.15.14 (i think) the bitters dont do anything... The game has around 30/35 hours of playing
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by Oxyd »

Huh, they are clearly spawning in that gif. Also, gifs aren't very helpful, you need to post the save if you want me to look at it.
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by McGuten »

Oxyd wrote:Huh, they are clearly spawning in that gif. Also, gifs aren't very helpful, you need to post the save if you want me to look at it.
Yes they spawn but they dont move
the save is posted in the last post but i reupload again
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by Oxyd »

Oh, apologies, I didn't notice the save.

Anyway, I see the biters setting up attacks normally as they should. Not all biters who spawn immediatelly go and join an attack, so it's completely normal for them to stay still. So, I see no problem in that save.
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by McGuten »

Oxyd wrote:Oh, apologies, I didn't notice the save.

Anyway, I see the biters setting up attacks normally as they should. Not all biters who spawn immediatelly go and join an attack, so it's completely normal for them to stay still. So, I see no problem in that save.
Yes, but normally they move, now they spawn and they are completely static without doing anything ...
Thats a normal IA? if you see yes i will trust in you but i think it is a rare behavior
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by Loewchen »

When I load that game without mods they spawn and behave fine.
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by McGuten »

Loewchen wrote:When I load that game without mods they spawn and behave fine.
Yes, thats true, i will test the mods mmmh...
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by orzelek »

If you as a player are not around biters don't move unless going for attack group.
Looking through radar makes it evident - all biters are static when watched through map.
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by McGuten »

orzelek wrote:If you as a player are not around biters don't move unless going for attack group.
Looking through radar makes it evident - all biters are static when watched through map.
Yes thats true, when im go with vehicle to them they start move, im sorry and thanks you all ^^
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Post by varenvel »

AS OP of the post i loaded the save (various things prevented me from so and playing) but from first loading of save i can see on radar spawners now work , enemies spawn , and instantly they went to attack me

So its fixed:) so thanks again:)
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