[Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
[Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
Hello , i started new map 6 days ago with few mods (but none of them modify battlefield and i asked and spoke with developer of said mods and he told me to post here) that "new biter nests" created by biters dont spawn biters at all , im not entirely sure if thats because of patch but it seams so as before patch i was constantly attacked by biters , and then after patch attacks stopped all together
at first i was sure its because i reduced pollution in same time a lot by having access to new modules so neglected that , but next day i was expanding and building walls till i noticed spawners are empty(i poked , attacked , even waited 2 minutes no biters spawn from these)
After some deeper loading saves , exploring and walking i found that only spawner created "after" world generation(ones made by biters) not produce any biters at all
i can provide modlist and save if that will be investigated further by dev
i actually uploaded both modpack and save
https://drive.google.com/open?id=0B7dXn ... lQzQkdKX2s
Also im not sure if this "is continues" on new ones created AFTER patch , and if its just localised save problem who patch broke something on just the save
at first i was sure its because i reduced pollution in same time a lot by having access to new modules so neglected that , but next day i was expanding and building walls till i noticed spawners are empty(i poked , attacked , even waited 2 minutes no biters spawn from these)
After some deeper loading saves , exploring and walking i found that only spawner created "after" world generation(ones made by biters) not produce any biters at all
i can provide modlist and save if that will be investigated further by dev
i actually uploaded both modpack and save
https://drive.google.com/open?id=0B7dXn ... lQzQkdKX2s
Also im not sure if this "is continues" on new ones created AFTER patch , and if its just localised save problem who patch broke something on just the save
Re: 0.15.16 Biters no longer spawn after "pollution wipe"
I have the same problem, the spawners dont spawn nothing...
Re: 0.15.16 Biters no longer spawn after "pollution wipe"
I think he means that spawner do not spawn anythingMcGuten wrote:I have the same problem, the spawners dont spawn nothing...
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Re: 0.15.16 Biters no longer spawn after "pollution wipe"
Same here. They started up eventually but I killed several spawners in my new game without any retaliation.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: 0.15.16 Biters no longer spawn after "pollution wipe"
Yes, the spawners no spawn bitters and the bitters that were already spawned do not move or do anything only those that are far away work even though they do not get the pollution and do not send attacks or anythingvarenvel wrote:I think he means that spawner do not spawn anythingMcGuten wrote:I have the same problem, the spawners dont spawn nothing...
Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
The bug persist for me i add the save for you
The bitters spawn but they dont move...
The bitters spawn but they dont move...
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- 0.15_Mods.zip
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Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
Does this issue persist in 0.15.18?
Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
It shouldn't persist. I fixed it in 0.15.17 and apparently forgot to move this thread. It's mentioned in the changelog as well.
Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
yes, the problem persist in 0.15.18
I add gif when i load the game
And i kill al units and then:
Before changes the game works fine but since 0.15.14 (i think) the bitters dont do anything... The game has around 30/35 hours of playing
I add gif when i load the game
And i kill al units and then:
Before changes the game works fine but since 0.15.14 (i think) the bitters dont do anything... The game has around 30/35 hours of playing
Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
Huh, they are clearly spawning in that gif. Also, gifs aren't very helpful, you need to post the save if you want me to look at it.
Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
Yes they spawn but they dont moveOxyd wrote:Huh, they are clearly spawning in that gif. Also, gifs aren't very helpful, you need to post the save if you want me to look at it.
the save is posted in the last post but i reupload again
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- 0.15_Mods.zip
- (15.52 MiB) Downloaded 175 times
Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
Oh, apologies, I didn't notice the save.
Anyway, I see the biters setting up attacks normally as they should. Not all biters who spawn immediatelly go and join an attack, so it's completely normal for them to stay still. So, I see no problem in that save.
Anyway, I see the biters setting up attacks normally as they should. Not all biters who spawn immediatelly go and join an attack, so it's completely normal for them to stay still. So, I see no problem in that save.
Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
Yes, but normally they move, now they spawn and they are completely static without doing anything ...Oxyd wrote:Oh, apologies, I didn't notice the save.
Anyway, I see the biters setting up attacks normally as they should. Not all biters who spawn immediatelly go and join an attack, so it's completely normal for them to stay still. So, I see no problem in that save.
Thats a normal IA? if you see yes i will trust in you but i think it is a rare behavior
Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
When I load that game without mods they spawn and behave fine.
Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
Yes, thats true, i will test the mods mmmh...Loewchen wrote:When I load that game without mods they spawn and behave fine.
Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
If you as a player are not around biters don't move unless going for attack group.
Looking through radar makes it evident - all biters are static when watched through map.
Looking through radar makes it evident - all biters are static when watched through map.
Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
Yes thats true, when im go with vehicle to them they start move, im sorry and thanks you all ^^orzelek wrote:If you as a player are not around biters don't move unless going for attack group.
Looking through radar makes it evident - all biters are static when watched through map.
Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
AS OP of the post i loaded the save (various things prevented me from so and playing) but from first loading of save i can see on radar spawners now work , enemies spawn , and instantly they went to attack me
So its fixed:) so thanks again:)
So its fixed:) so thanks again:)