[MOD 0.13.17+] Rampant

Topics and discussion about specific mods
Jeroen D Stout
Inserter
Inserter
Posts: 33
Joined: Fri May 05, 2017 2:09 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.8

Post by Jeroen D Stout »

I believe the "building safety" for now replaces the entities to save them?

Unfortunately, they do not actually retain their wire information, which means they break their previous wiring.

I happen to have had to write this function for my own mod:

Code: Select all

local oldNeighbours = table.deepcopy(pole.neighbours);
		
pole.destroy()
pole = newPole
		
pole.disconnect_neighbour();
		
for connectType,neighbourGroup in pairs(oldNeighbours) do
	if connectType == "copper" then
		for k,v in pairs(neighbourGroup) do
			pole.pole.connect_neighbour(v);
		end
	elseif connectType == "red" then
		for k,v in pairs(neighbourGroup) do
			pole.pole.connect_neighbour({wire = defines.wire_type.red, target_entity = v});
		end
	elseif connectType == "green" then
		for k,v in pairs(neighbourGroup) do
			pole.pole.connect_neighbour({wire = defines.wire_type.green, target_entity = v});
		end
	end
end
This should be a quick fix now. What is the actual problem with the AI and where can I post to support the fix the devs need to make? It's *super* annoying to have rebuild poles.

EDIT: You'll need to require util:

Code: Select all

require "util"
It might actually be fun to have them only occasionally attack certain buildings. It's just the constant destruction of poles that is annoying.
Veden
Filter Inserter
Filter Inserter
Posts: 294
Joined: Wed Jul 13, 2016 3:54 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.8

Post by Veden »

Jeroen D Stout wrote:I believe the "building safety" for now replaces the entities to save them?
Yes, the code is what you are expecting.

The repo is up on github, the place you are looking for is
https://github.com/veden/Rampant/blob/m ... l.lua#L230

otherwise I can add the code for this later tonight.

Either way, thanks for bringing this up.
User avatar
N3X15
Inserter
Inserter
Posts: 24
Joined: Sat Oct 26, 2013 11:44 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.9

Post by N3X15 »

Getting some weird behaviour on Rampant 0.15.9 on Factorio 0.15.12 (headless server, Linux). Biters in distant areas (away from players) gather into weird crescent shapes and UPS starts to drop. I've had to enable Nocturnal to make the game somewhat playable.
Mods
The entire save, including mods and mod-settings.json, is here. All other settings aren't included because they're either default or include passwords.

Pictures of weirdness (over a week or so): http://imgur.com/a/X1iAk

My best guess as to what's happening is Factorio is trying to put the biters to sleep for performance, and Rampant is fighting with it, for some reason.
User avatar
JohnDowson
Burner Inserter
Burner Inserter
Posts: 11
Joined: Wed Nov 12, 2014 5:15 am
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.9

Post by JohnDowson »

I had similar thing on 15.9. Thought it was because we installed Rampant long after the game start.
lost_RD
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun May 21, 2017 10:58 am
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.9

Post by lost_RD »

I love this mod. It makes combat much more interesting.
CaptainHook
Inserter
Inserter
Posts: 22
Joined: Sat Mar 04, 2017 11:10 am
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.9

Post by CaptainHook »

Since in 0.15.13 devs seem to have fixed the indestructible targeting bug you had mentioned, does now protecting rails from biters work properly, or do we have to wait for an update? btw love this mod, thanks for your effort.
Veden
Filter Inserter
Filter Inserter
Posts: 294
Joined: Wed Jul 13, 2016 3:54 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.9

Post by Veden »

N3X15 wrote: My best guess as to what's happening is Factorio is trying to put the biters to sleep for performance, and Rampant is fighting with it, for some reason.
I'm not sure what your issue was, I'm not seeing anything different or performance concerns.
N3X15 wrote:Getting some weird behaviour on Rampant 0.15.9 on Factorio 0.15.12 (headless server, Linux). Biters in distant areas (away from players) gather into weird crescent shapes and UPS starts to drop. I've had to enable Nocturnal to make the game somewhat playable.
The crescent thing as far as I can tell is something that happens in the vanilla game regardless of Rampant.
lost_RD wrote:I love this mod. It makes combat much more interesting.
Glad you like it, if you have any suggestions or issues please let me know.
CaptainHook wrote:Since in 0.15.13 devs seem to have fixed the indestructible targeting bug you had mentioned, does now protecting rails from biters work properly, or do we have to wait for an update? btw love this mod, thanks for your effort.
I have to make some changes and publish a new build. I'm glad you are enjoying it.
Carnivale
Burner Inserter
Burner Inserter
Posts: 15
Joined: Thu Mar 31, 2016 8:30 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.9

Post by Carnivale »

Hey.

I really love playing with Rampant enabled and I'm looking forward to the future plans!

While moments like the one in the picture below are epic it also starts to hit the performance. I'm not 100% sure it's all because of Rampant, but I've never seen anything like it before in vanilla or Natural Evolution Enemies. The biters in the picture are spawning because my pollution reaches them, but they never attack since they're too far away from my base and on the other side of the lake. Rampant has a Recycling Biters -feature. Should that take care of these humongous biter crowds, is the feature not supposed to affect these kind of situations or perhaps Natural Evolution is preventing it? I wouldn't mind about so many biters, I would actually prefer if they all attacked my base in an armageddon style fashion, but my ups starts to suffer from these kinds of crowds all around the map. Any idea why there are so many biters?
Picture
Veden
Filter Inserter
Filter Inserter
Posts: 294
Joined: Wed Jul 13, 2016 3:54 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.9

Post by Veden »

Glad to hear you enjoy the mod.

The recycling in the current version isn't robust enough to catch the groups you are seeing.

I have a version that should be out within a day or two that should be better about the cleanup in addition to some more performance optimizations.
TheSAguy
Smart Inserter
Smart Inserter
Posts: 1449
Joined: Mon Jan 13, 2014 6:17 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.9

Post by TheSAguy »

Carnivale wrote:Hey.

I really love playing with Rampant enabled and I'm looking forward to the future plans!

While moments like the one in the picture below are epic it also starts to hit the performance. I'm not 100% sure it's all because of Rampant, but I've never seen anything like it before in vanilla or Natural Evolution Enemies. The biters in the picture are spawning because my pollution reaches them, but they never attack since they're too far away from my base and on the other side of the lake. Rampant has a Recycling Biters -feature. Should that take care of these humongous biter crowds, is the feature not supposed to affect these kind of situations or perhaps Natural Evolution is preventing it? I wouldn't mind about so many biters, I would actually prefer if they all attacked my base in an armageddon style fashion, but my ups starts to suffer from these kinds of crowds all around the map. Any idea why there are so many biters?
Picture
Now that is a lot of Biters :twisted:

Natural Evolution does increase the number of units a spawner can have by a lot, so if they don't attack, they would probably start accumulating like in this picture.

Try and take them some fish as a peace offering....
Veden
Filter Inserter
Filter Inserter
Posts: 294
Joined: Wed Jul 13, 2016 3:54 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.10

Post by Veden »

The latest version should better address the clustering issue, if it doesn't please let me know.
User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2171
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.10

Post by Ranakastrasz »

I can't seem to get the safe modifier to work. I enabled the mod settings for it, started an existing game, and placed a new rail, wasn't invulernable.

Given it is "Map Bound" I suppose it might require a new game, but I can't see why it should.

Edit: It appears to require a new game. Is there a reason you cannot scan the map for all the existing matching entities and protect/deprotect them?
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Veden
Filter Inserter
Filter Inserter
Posts: 294
Joined: Wed Jul 13, 2016 3:54 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.10

Post by Veden »

Ranakastrasz wrote:I can't seem to get the safe modifier to work. I enabled the mod settings for it, started an existing game, and placed a new rail, wasn't invulernable.

Given it is "Map Bound" I suppose it might require a new game, but I can't see why it should.

Edit: It appears to require a new game. Is there a reason you cannot scan the map for all the existing matching entities and protect/deprotect them?
With existing saved games, map settings have to be configured after the save has been loaded and the settings will stay in the saved game with the next time it saves.
User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2171
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.10

Post by Ranakastrasz »

Veden wrote:
Ranakastrasz wrote:I can't seem to get the safe modifier to work. I enabled the mod settings for it, started an existing game, and placed a new rail, wasn't invulernable.

Given it is "Map Bound" I suppose it might require a new game, but I can't see why it should.

Edit: It appears to require a new game. Is there a reason you cannot scan the map for all the existing matching entities and protect/deprotect them?
With existing saved games, map settings have to be configured after the save has been loaded and the settings will stay in the saved game with the next time it saves.
Wut?
Sooo... Mod settings are linked to saved games and you have to load, change settings and reload to get them to work? I suppose that makes sense. Although adding a new mod should use global settings I think.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Veden
Filter Inserter
Filter Inserter
Posts: 294
Joined: Wed Jul 13, 2016 3:54 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.10

Post by Veden »

Ranakastrasz wrote:
Veden wrote:
Ranakastrasz wrote:I can't seem to get the safe modifier to work. I enabled the mod settings for it, started an existing game, and placed a new rail, wasn't invulernable.

Given it is "Map Bound" I suppose it might require a new game, but I can't see why it should.

Edit: It appears to require a new game. Is there a reason you cannot scan the map for all the existing matching entities and protect/deprotect them?
With existing saved games, map settings have to be configured after the save has been loaded and the settings will stay in the saved game with the next time it saves.
Wut?
Sooo... Mod settings are linked to saved games and you have to load, change settings and reload to get them to work? I suppose that makes sense. Although adding a new mod should use global settings I think.
no, just load and make the changes, but if you don't save the game before quitting they wont stick.

start factorio -> options -> other -> use different mod settings per save. if you don't like the behavior. Note, I haven't tried this setting.
MatthewGP
Inserter
Inserter
Posts: 26
Joined: Thu Mar 24, 2016 10:11 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.10

Post by MatthewGP »

I am getting this message "Rampant: The ground begins to shake". I kept thinking that something bad was going to happen because all of the biters started disappearing and there is just the base and worms. I thought maybe they were tunneling into my base. 4 solid rows of laser turrets later, putting down the rocket silo, and even launching the first rocket... Crickets. It seems like the message meant, for my game, that the biters were beaten and had burrowed under ground so I would stop killing them :lol:

Any thoughts on why I am not getting slaughtered by wave after endless juicy wave of biters?

I am running this with natural evolution enemies and buildings also.

Image

Here is my mod-list.json

Code: Select all

{
  "mods": [
    {
      "name": "base",
      "enabled": true
    },
    {
      "name": "aai-programmable-structures",
      "enabled": false
    },
    {
      "name": "aai-programmable-vehicles",
      "enabled": false
    },
    {
      "name": "aai-signals",
      "enabled": false
    },
    {
      "name": "aai-vehicles-chaingunner",
      "enabled": true
    },
    {
      "name": "aai-vehicles-flame-tumbler",
      "enabled": false
    },
    {
      "name": "aai-vehicles-hauler",
      "enabled": true
    },
    {
      "name": "aai-vehicles-laser-tank",
      "enabled": true
    },
    {
      "name": "aai-vehicles-miner",
      "enabled": true
    },
    {
      "name": "aai-vehicles-warden",
      "enabled": false
    },
    {
      "name": "aai-zones",
      "enabled": false
    },
    {
      "name": "angelsaddons-oresilos",
      "enabled": true
    },
    {
      "name": "angelsaddons-warehouses",
      "enabled": true
    },
    {
      "name": "angelsbioprocessing",
      "enabled": false
    },
    {
      "name": "angelscomponents",
      "enabled": false
    },
    {
      "name": "angelsexploration",
      "enabled": false
    },
    {
      "name": "angelsinfiniteores",
      "enabled": true
    },
    {
      "name": "angelslogistics",
      "enabled": false
    },
    {
      "name": "angelspetrochem",
      "enabled": false
    },
    {
      "name": "angelsrefining",
      "enabled": false
    },
    {
      "name": "angelssmelting",
      "enabled": false
    },
    {
      "name": "arumbalights",
      "enabled": true
    },
    {
      "name": "auto-research",
      "enabled": true
    },
    {
      "name": "autofill",
      "enabled": true
    },
    {
      "name": "AutoTrash",
      "enabled": true
    },
    {
      "name": "Bluebuild",
      "enabled": false
    },
    {
      "name": "bobassembly",
      "enabled": false
    },
    {
      "name": "bobelectronics",
      "enabled": false
    },
    {
      "name": "bobenemies",
      "enabled": false
    },
    {
      "name": "bobgreenhouse",
      "enabled": false
    },
    {
      "name": "bobinserters",
      "enabled": false
    },
    {
      "name": "boblibrary",
      "enabled": false
    },
    {
      "name": "boblogistics",
      "enabled": false
    },
    {
      "name": "bobmining",
      "enabled": false
    },
    {
      "name": "bobmodules",
      "enabled": false
    },
    {
      "name": "bobores",
      "enabled": false
    },
    {
      "name": "bobplates",
      "enabled": false
    },
    {
      "name": "bobpower",
      "enabled": false
    },
    {
      "name": "bobrevamp",
      "enabled": false
    },
    {
      "name": "bobtech",
      "enabled": false
    },
    {
      "name": "bobvehicleequipment",
      "enabled": false
    },
    {
      "name": "bobwarfare",
      "enabled": false
    },
    {
      "name": "botReplacer",
      "enabled": false
    },
    {
      "name": "Bottleneck",
      "enabled": true
    },
    {
      "name": "bullet-trails",
      "enabled": true
    },
    {
      "name": "BurnerLeech A15 Fix",
      "enabled": true
    },
    {
      "name": "CharcoalBurner",
      "enabled": true
    },
    {
      "name": "cheaper_landfill",
      "enabled": true
    },
    {
      "name": "Crafting_Speed_Research",
      "enabled": true
    },
    {
      "name": "creative-mode",
      "enabled": false
    },
    {
      "name": "data-raw-prototypes",
      "enabled": true
    },
    {
      "name": "detached-gun-sounds",
      "enabled": true
    },
    {
      "name": "even-distribution",
      "enabled": true
    },
    {
      "name": "Factorissimo2",
      "enabled": true
    },
    {
      "name": "FARL",
      "enabled": true
    },
    {
      "name": "Flow Control",
      "enabled": true
    },
    {
      "name": "Foreman",
      "enabled": true
    },
    {
      "name": "HandyHands",
      "enabled": true
    },
    {
      "name": "helmod",
      "enabled": false
    },
    {
      "name": "Laser_Beam_Turrets",
      "enabled": true
    },
    {
      "name": "LoaderRedux",
      "enabled": true
    },
    {
      "name": "long-reach-fix",
      "enabled": true
    },
    {
      "name": "More_Floors",
      "enabled": true
    },
    {
      "name": "Nanobots",
      "enabled": true
    },
    {
      "name": "Natural_Evolution_Buildings",
      "enabled": true
    },
    {
      "name": "Natural_Evolution_Enemies",
      "enabled": true
    },
    {
      "name": "off-grid-effects",
      "enabled": true
    },
    {
      "name": "PickerExtended",
      "enabled": true
    },
    {
      "name": "pushbutton",
      "enabled": false
    },
    {
      "name": "radarplus for rso",
      "enabled": true
    },
    {
      "name": "Rampant",
      "enabled": true
    },
    {
      "name": "reverse-factory",
      "enabled": true
    },
    {
      "name": "Robo-Charge-1x1",
      "enabled": true
    },
    {
      "name": "Roboports Extended",
      "enabled": false
    },
    {
      "name": "rso-mod",
      "enabled": true
    },
    {
      "name": "signalstrings",
      "enabled": true
    },
    {
      "name": "SmarterBotRecharge",
      "enabled": true
    },
    {
      "name": "SmartTrains",
      "enabled": true
    },
    {
      "name": "SpaceMod",
      "enabled": true
    },
    {
      "name": "Squeak Through",
      "enabled": true
    },
    {
      "name": "TheFatController",
      "enabled": true
    },
    {
      "name": "TileReconverter",
      "enabled": true
    },
    {
      "name": "upgrade-planner",
      "enabled": true
    },
    {
      "name": "VehicleSnap",
      "enabled": true
    },
    {
      "name": "water-fix",
      "enabled": true
    },
    {
      "name": "what-is-it-really-used-for",
      "enabled": true
    },
    {
      "name": "YARM",
      "enabled": true
    }
  ]
}

Here is the mod-settings.json

Code: Select all

{
  "startup": {
    "Factorissimo2-easy-research": {
      "value": false
    },
    "NE_Conversion_Difficulty": {
      "value": 1
    },
    "NE_Spawner_Search_Distance": {
      "value": 35
    },
    "NE_Unit_Search_Distance": {
      "value": 25
    },
    "NE_Alien_Artifacts": {
      "value": true
    },
    "NE_Artifact_Collector_Radius": {
      "value": 50
    },
    "NE_Artifact_Item_Count": {
      "value": 20
    },
    "NE_Bio_Ammo_Damage": {
      "value": 15
    },
    "NE_Burning_Buildings": {
      "value": true
    },
    "NE_Difficulty": {
      "value": 1
    },
    "NE_Scorched_Earth": {
      "value": false
    },
    "NE_Tree_Hugger": {
      "value": true
    },
    "picker-unminable-construction-robots": {
      "value": false
    },
    "picker-unminable-logistic-robots": {
      "value": true
    },
    "picker-inventory-size": {
      "value": 120
    },
    "picker-requester-paste-multiplier": {
      "value": 10
    },
    "picker-reacher-reach-distance": {
      "value": 180
    },
    "picker-reacher-build-distance": {
      "value": 180
    },
    "picker-reacher-reach-resource-distance": {
      "value": 2.7
    },
    "picker-reacher-drop-item-distance": {
      "value": 6
    },
    "picker-reacher-item-pickup-distance": {
      "value": 1.3
    },
    "picker-reacher-loot-pickup-distance": {
      "value": 10
    },
    "picker-hide-mod-names": {
      "value": false
    },
    "picker-brighter-lights-player": {
      "value": true
    },
    "picker-brighter-lights-vehicles": {
      "value": true
    },
    "picker-roundup": {
      "value": true
    },
    "picker-smaller-tree-box": {
      "value": true
    },
    "picker-fast-replace-ug": {
      "value": true
    },
    "picker-smaller-gui-borders": {
      "value": true
    },
    "picker-small-unplugged-icon": {
      "value": true
    },
    "picker-corpse-time": {
      "value": 3600
    },
    "picker-player-corpse-time": {
      "value": 54000
    },
    "rampant-useDumbProjectiles": {
      "value": true
    },
    "rampant-useNEUnitLaunchers": {
      "value": true
    },
    "rampant-addWallResistanceAcid": {
      "value": true
    },
    "SpaceX-launch-profile": {
      "value": "Launch Mania(x5)"
    },
    "SpaceX-production": {
      "value": 1
    },
    "SpaceX-research": {
      "value": 2
    },
    "start-with-vehicle-miner": {
      "value": true
    },
    "angels-enable-icon-scaling-silos": {
      "value": true
    },
    "angels-enable-icon-scaling-warehouses": {
      "value": true
    },
    "angels-infinite-ores-yield": {
      "value": 30
    },
    "angels-oil-gas-yield": {
      "value": 30
    },
    "angels-fissure-yield": {
      "value": 30
    },
    "angels-lower-infinite-yield": {
      "value": 0.8
    },
    "angels-enablefluidreq": {
      "value": true
    },
    "angels-enableinfiniteiron": {
      "value": true
    },
    "angels-enableinfinitecopper": {
      "value": true
    },
    "angels-enableinfinitestone": {
      "value": true
    },
    "angels-enableinfinitecoal": {
      "value": true
    },
    "angels-enableinfiniteuranium": {
      "value": true
    },
    "angels-enableinfiniteangelsore1": {
      "value": true
    },
    "angels-enableinfiniteangelsore2": {
      "value": true
    },
    "angels-enableinfiniteangelsore3": {
      "value": true
    },
    "angels-enableinfiniteangelsore4": {
      "value": true
    },
    "angels-enableinfiniteangelsore5": {
      "value": true
    },
    "angels-enableinfiniteangelsore6": {
      "value": true
    },
    "angels-enableinfinitebobbauxite": {
      "value": true
    },
    "angels-enableinfinitebobcobalt": {
      "value": true
    },
    "angels-enableinfinitebobgems": {
      "value": true
    },
    "angels-enableinfinitebobgold": {
      "value": true
    },
    "angels-enableinfiniteboblead": {
      "value": true
    },
    "angels-enableinfinitebobnickel": {
      "value": true
    },
    "angels-enableinfinitebobquartz": {
      "value": true
    },
    "angels-enableinfinitebobrutile": {
      "value": true
    },
    "angels-enableinfinitebobsilver": {
      "value": true
    },
    "angels-enableinfinitebobsulfur": {
      "value": true
    },
    "angels-enableinfinitebobtin": {
      "value": true
    },
    "angels-enableinfinitebobtungsten": {
      "value": true
    },
    "angels-enableinfinitebobzinc": {
      "value": true
    },
    "angels-enableinfiniteyuoki": {
      "value": true
    },
    "angels-enableinfiniteuraniumpower": {
      "value": true
    },
    "angels-enableinfinitedarkmatter": {
      "value": true
    },
    "rf-difficulty": {
      "value": true
    },
    "rf-dynamic": {
      "value": false
    },
    "rso-vanilla-biter-generation": {
      "value": false
    }
  },
  "runtime-global": {
    "bottleneck-signals-per-tick": {
      "value": 40
    },
    "bottleneck-show-running-as": {
      "value": "green"
    },
    "bottleneck-show-stopped-as": {
      "value": "red"
    },
    "bottleneck-show-full-as": {
      "value": "yellow"
    },
    "Factorissimo2-free-recursion": {
      "value": false
    },
    "Factorissimo2-hide-recursion": {
      "value": false
    },
    "loader-use-trains": {
      "value": "all trains"
    },
    "nanobots-nanobots-auto": {
      "value": true
    },
    "nanobots-network-limits": {
      "value": true
    },
    "nanobots-nano-poll-rate": {
      "value": 60
    },
    "nanobots-nano-queue-rate": {
      "value": 12
    },
    "nanobots-nano-queue-per-cycle": {
      "value": 100
    },
    "nanobots-cell-queue-rate": {
      "value": 5
    },
    "nanobots-free-bots-per": {
      "value": 50
    },
    "nanobots-equipment-auto": {
      "value": true
    },
    "rampant-attackWaveGenerationUsePollution": {
      "value": true
    },
    "rampant-attackWaveGenerationUsePlayerProximity": {
      "value": true
    },
    "rampant-attackWaveGenerationThresholdMin": {
      "value": 0
    },
    "rampant-attackWaveGenerationThresholdMax": {
      "value": 20
    },
    "rampant-attackPlayerThreshold": {
      "value": 7
    },
    "rampant-attackWaveMaxSize": {
      "value": 150
    },
    "rampant-safeBuildings": {
      "value": false
    },
    "rampant-safeBuildings-curvedRail": {
      "value": false
    },
    "rampant-safeBuildings-straightRail": {
      "value": false
    },
    "rampant-safeBuildings-bigElectricPole": {
      "value": false
    },
    "rampant-safeBuildings-railSignals": {
      "value": false
    },
    "rampant-safeBuildings-railChainSignals": {
      "value": false
    },
    "rampant-safeBuildings-trainStops": {
      "value": false
    },
    "rampant-permanentNocturnal": {
      "value": false
    },
    "rampant-aiPointsScaler": {
      "value": 1
    },
    "rf-compat": {
      "value": false
    },
    "rf-delay": {
      "value": 300
    },
    "rso-region-size": {
      "value": 7
    },
    "rso-starting-richness-mult": {
      "value": 1
    },
    "rso-resource-chance": {
      "value": 0.5
    },
    "rso-global-richness-mult": {
      "value": 1
    },
    "rso-global-size-mult": {
      "value": 1
    },
    "rso-biter-generation": {
      "value": true
    },
    "rso-enemy-chance": {
      "value": 0.25
    },
    "rso-enemy-base-size": {
      "value": 1
    },
    "rso-distance-exponent": {
      "value": 1.1
    },
    "rso-fluid-distance-exponent": {
      "value": 0.6
    },
    "rso-size-exponent": {
      "value": 0.2
    },
    "rso-use-donuts": {
      "value": false
    },
    "rso-remove-trees": {
      "value": false
    },
    "rso-infinite-ores-in-start-area": {
      "value": false
    },
    "rso-infinite-ore-threshold": {
      "value": 0.6
    },
    "rso-reveal-spawned-resources": {
      "value": false
    }
  },
  "runtime-per-user": {
    "Factorissimo2-preview-enabled": {
      "value": true
    },
    "Factorissimo2-preview-size": {
      "value": 300
    },
    "Factorissimo2-preview-zoom": {
      "value": 1
    },
    "loader-snapping": {
      "value": true
    },
    "nanobots-sync-cheat-mode": {
      "value": true
    },
    "picker-find-orphans": {
      "value": true
    },
    "picker-itemcount": {
      "value": true
    },
    "picker-search-light": {
      "value": true
    },
    "picker-hide-minimap": {
      "value": true
    },
    "picker-auto-sort-inventory": {
      "value": true
    },
    "picker-quick-ug-mode": {
      "value": "safe"
    },
    "picker-alt-mode-default": {
      "value": true
    },
    "picker-auto-manual-train": {
      "value": true
    },
    "picker-camera-gui": {
      "value": false
    },
    "picker-camera-aa": {
      "value": true
    },
    "picker-camera-zoom": {
      "value": 1
    },
    "picker-player-paste-modifier": {
      "value": 1
    },
    "picker-no-blueprint-inv": {
      "value": "none"
    },
    "picker-no-deconstruction-planner-inv": {
      "value": "none"
    },
    "picker-no-other-planner-inv": {
      "value": "none"
    },
    "picker-item-zapper-all": {
      "value": false
    },
    "picker-item-zapper": {
      "value": "blueprint blueprint-book deconstruction-planner zone-planner unit-remote-control"
    },
    "distribution-delay": {
      "value": 0.9
    },
    "take-from-car": {
      "value": true
    }
  }
}
Veden
Filter Inserter
Filter Inserter
Posts: 294
Joined: Wed Jul 13, 2016 3:54 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.10

Post by Veden »

Are any of the spawners making units?

I'm not really seeing any.
MatthewGP
Inserter
Inserter
Posts: 26
Joined: Thu Mar 24, 2016 10:11 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.10

Post by MatthewGP »

Every once in awhile there will be a small trickle of biters, but it is like every 15 minutes for maybe a few minutes. When I say small, I mean like 1 or 2 biters at a time going up to the walls. Not a whole attack unit of 20+. If you would like any other info or the whole save, let me know. I love your mod... I was just so sad after putting up 4 lines thick of turrets and one biter came to the party :(

I also deleted every mod except Rampant AI and Natural Evolution Enemies. The spawners still aren't making units.
Veden
Filter Inserter
Filter Inserter
Posts: 294
Joined: Wed Jul 13, 2016 3:54 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.10

Post by Veden »

Yeah, you are correct in thinking that when you see that message the biters are coming.

I don't know if this is something that Rampant or NE is actually causing.

viewtopic.php?f=7&t=48931
MatthewGP
Inserter
Inserter
Posts: 26
Joined: Thu Mar 24, 2016 10:11 pm
Contact:

Re: [MOD 0.13.17+] Rampant - 0.15.10

Post by MatthewGP »

Ah, excellent. It is probably that then. Thanks for your help and the great mod!
Post Reply

Return to “Mods”