game flickers > I restart game > game stuck @40% loading

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
mophydeen
Filter Inserter
Filter Inserter
Posts: 529
Joined: Sun Nov 22, 2015 5:02 pm
Contact:

game flickers > I restart game > game stuck @40% loading

Post by mophydeen »

factorio steam 0.15.9
fedora 25
mods: creativemode, bottleneck



after a while the game starts to flicker.
I quit the game, I launch the game, It gets stuck loading (40%)

my solution: reboot pc.

ps: this has happened a few times in the last few days.
factorio-current.log
(4.2 KiB) Downloaded 125 times
factorio-previous.log
(655.85 KiB) Downloaded 113 times
Loewchen
Global Moderator
Global Moderator
Posts: 9557
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by Loewchen »

The position when it is pausing usually suggests that it ran out of VRAM, do you know how much you have?
Rseding91
Factorio Staff
Factorio Staff
Posts: 14598
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by Rseding91 »

mophydeen wrote:
Loewchen wrote:The position when it is pausing usually suggests that it ran out of VRAM, do you know how much you have?
6gb + 6gb swap
VRAM not RAM.
If you want to get ahold of me I'm almost always on Discord.
mophydeen
Filter Inserter
Filter Inserter
Posts: 529
Joined: Sun Nov 22, 2015 5:02 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by mophydeen »

Rseding91 wrote:
mophydeen wrote:
Loewchen wrote:The position when it is pausing usually suggests that it ran out of VRAM, do you know how much you have?
6gb + 6gb swap
VRAM not RAM.
gtx 480 : 1.5gb ?
mophydeen
Filter Inserter
Filter Inserter
Posts: 529
Joined: Sun Nov 22, 2015 5:02 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by mophydeen »

after this flickering:
- save map
- exit factorio
(auto update steam 0.15.12)
- relaunch factorio
- stuck at 42%
factorio-current.log
(4.03 KiB) Downloaded 120 times
Screenshot from 2017-05-18 21-48-58.png
Screenshot from 2017-05-18 21-48-58.png (115.13 KiB) Viewed 5944 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14598
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by Rseding91 »

Try going into the config file and setting "atlas-specialization" to false.
If you want to get ahold of me I'm almost always on Discord.
mophydeen
Filter Inserter
Filter Inserter
Posts: 529
Joined: Sun Nov 22, 2015 5:02 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by mophydeen »

Rseding91 wrote:Try going into the config file and setting "atlas-specialization" to false.
(during playing: graphics-quality low > very-low & video-memory-usage: medium > low, not rebooted yet)

after the flickering I quit the game
And successfully relaunched factorio without reboot (new settings).
set back graphic settings: graphics-quality low & video-memory-usage: medium
quit
relaunch
=> stuck again at 40% : cropping bitmaps
kill -9
relaunch
=> stuck again at 41% : loading sprites
kill -9
exit steam
relaunch steam & factorio
=> stuck again at 40% : cropping bitmaps
config.ini: graphics-quality low > very-low & video-memory-usage: medium > low
relaunch
=> game loads
quit
config.ini: graphics-quality low & video-memory-usage: low
relaunch
=> game loads
quit
config.ini: graphics-quality very-low & video-memory-usage: medium
relaunch
=> game loads
quit
config.ini: graphics-quality low & video-memory-usage: medium
relaunch
=> stuck again at 40% : cropping bitmaps
posila
Factorio Staff
Factorio Staff
Posts: 5408
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by posila »

Hi, if it happens in 0.15.16, can you post new log? We have added some extra logging to OGL code.
mophydeen
Filter Inserter
Filter Inserter
Posts: 529
Joined: Sun Nov 22, 2015 5:02 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by mophydeen »

posila wrote:Hi, if it happens in 0.15.16, can you post new log? We have added some extra logging to OGL code.
damn had it yesterday. no log saved.
User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by TruePikachu »

Reload resulted in:

Code: Select all

  94.231 glReadPixels for format ARGB_8888 failed (GL_OUT_OF_MEMORY).
There were no new log entries in the initial run, from what I can tell.

---

From a terminal window, can you please run the following command and copy+paste the output here:

Code: Select all

cat ~/.local/share/xorg/Xorg.0.log /var/log/Xorg.0.log | grep -i -C 2 memory
mophydeen
Filter Inserter
Filter Inserter
Posts: 529
Joined: Sun Nov 22, 2015 5:02 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by mophydeen »

TruePikachu wrote:Reload resulted in:

Code: Select all

  94.231 glReadPixels for format ARGB_8888 failed (GL_OUT_OF_MEMORY).
There were no new log entries in the initial run, from what I can tell.

---

From a terminal window, can you please run the following command and copy+paste the output here:

Code: Select all

cat ~/.local/share/xorg/Xorg.0.log /var/log/Xorg.0.log | grep -i -C 2 memory
I'm running fedora 25 so I think there is no x.

output:

Code: Select all

cat: /home/sl/.local/share/xorg/Xorg.0.log: No such file or directory
cat: /var/log/Xorg.0.log: No such file or directory
User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by TruePikachu »

Hm, then maybe (as root):

Code: Select all

dmesg | grep drm
I didn't know about things switching away from X11 D:
mophydeen
Filter Inserter
Filter Inserter
Posts: 529
Joined: Sun Nov 22, 2015 5:02 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by mophydeen »

Code: Select all

[    6.166765] [drm] Initialized
[    6.514053] [drm] Supports vblank timestamp caching Rev 2 (21.10.2013).
[    6.514054] [drm] Driver supports precise vblank timestamp query.
[    7.199207] [drm] Initialized nouveau 1.3.1 20120801 for 0000:02:00.0 on minor 0
User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by TruePikachu »

Well, I can't think of any other way to actually verify how much VRAM you have.
mophydeen
Filter Inserter
Filter Inserter
Posts: 529
Joined: Sun Nov 22, 2015 5:02 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by mophydeen »

Code: Select all

$ lspci -v -s 02:00.0

Code: Select all

02:00.0 VGA compatible controller: NVIDIA Corporation GF100 [GeForce GTX 480] (rev a3) (prog-if 00 [VGA controller])
	Subsystem: Micro-Star International Co., Ltd. [MSI] Device 2280
	Flags: bus master, fast devsel, latency 0, IRQ 31
	Memory at f8000000 (32-bit, non-prefetchable) [size=32M]
	Memory at d8000000 (64-bit, prefetchable) [size=128M]
	Memory at d4000000 (64-bit, prefetchable) [size=64M]
	I/O ports at 9c00 [size=128]
	Expansion ROM at 000c0000 [disabled] [size=128K]
	Capabilities: <access denied>
	Kernel driver in use: nouveau
	Kernel modules: nouveau
User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: game flickers > I restart game > game stuck @40% loading

Post by TruePikachu »

According to those numbers, you have only 224 MB of VRAM; a far cry from the initial claim made:
mophydeen wrote:
Rseding91 wrote:
mophydeen wrote:
Loewchen wrote:The position when it is pausing usually suggests that it ran out of VRAM, do you know how much you have?
6gb + 6gb swap
VRAM not RAM.
gtx 480 : 1.5gb ?
But, I don't 100% trust the numbers from `lspci` (which is why I hadn't suggested its use in getting a confirmation).
Post Reply

Return to “Pending”