- Fixed a bug where a transformer was disconnected but accidentally remembered its previous connection.
- Made it possible for other mods to secretly swap out big poles (which Rampant does) without entirely breaking the connection. As long as entities are swapped and wire connections are maintained in one tick, the connection should re-establish.
I think I solved this bug and this situation should no longer happen.bbgun06 wrote:Here is the save. Note that this wasn't actually connected to the power station, although it acted like it was on one side.
Yes, railing steam in is exactly what I do, it is more stable than a long-range power cable. Trying to rely more on local energy so that a failure cascade doesn't end mining everywhere immediately.Dreadicon wrote:This mod looks FANTASTIC! I wanted to do something like this myself, but never could figure out how to do it in an adequately performant manner with the current API. Next game I'll add this (because I like to make my life hell what with Angel's + Bob's + Platforms + Rampant AI + RSO with distance cranked up to 11). I'm already considering shipping power between 'safe' regions using tanker cars filled with steamSo this will add an interesting layer on top of that.
![Image](https://forums.factorio.com/images/ext/6d5fac4a7eee3cf711697fc21c63494a.jpg)
Thanks for the good words - it's a bit of a hack but it works well so far. Getting close enough to be called 'stable'; been playing with it for a while without serious bugs now.
If you are going for the hell-world I can recommend three of my other mods: Pollutor (pollution multiplier - more pollution means they come attack you from farther, ideal for the vast RSO worlds); Slow Down which increases mining time (meaning you need more patches for the same income-per-second); Foul Wind which makes pollution blown in the wind's direction. The last one works well with the MoWeather mod which adds some stronger winds and effects.