I have around 1600 hours on the game on Steam + >1000 hours before it.NorwegianBlue wrote:If you haven't launched 1000 rockets and built a >1RPM base... there's a lot more fun to be had.
In total I've launched three rockets, all after achievements were added (one for thanks for fish, one for complete without solar/lasers/handcrafting, one for speedrun). There are a LOT of ways to play the game even without going into huge scale bases. Mods change the experience drastically.
Trying to have a base at that scale function propely with the massive amount of stuff flowing through it is a whole different ballgame compared to getting one rocket up and running.UniPer wrote:That's exactly what I wanted to say! That's my issue with this game...once you figured out 'how', it's not challenging anymore.
One "cure" for rapidly depleting resource patches is to cover them sparsely with miners - not right next to each other but with next closest one at 2 tile distance. For added benefit throw in some production modules. Sure, power usage will go kind of insane but those patches will last a LOT longer leaving you much more time for dealing with production over finding more resource patches.