[0.15.8] CTD during multiplayer, no vehicles involved.

Things that has been reported already before.
Jakman217
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[0.15.8] CTD during multiplayer, no vehicles involved.

Post by Jakman217 »

Crashed during an MP game, just me and a friend.

New map on the railworld setting. Got about as far as setting up steam engines then it CTD'd. Same happened on his side shortly thereafter. Not sure what to do with this. Just reporting as needed.
Attachments
factorio-current.log
(10.25 KiB) Downloaded 87 times
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TruePikachu
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Re: [0.15.8] CTD during multiplayer, no vehicles involved.

Post by TruePikachu »

Duplicate of viewtopic.php?f=7&t=46513


The bug is caused by a change in 0.15.8 relating to player name rendering, and is expected to be fixed soon (within an hour).
reemr
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Re: [0.15.8] CTD during multiplayer, no vehicles involved.

Post by reemr »

Just popping in to say that me and a friend have the same problem. Here's the log:

Code: Select all

   0.002 2017-05-05 21:53:53; Factorio 0.15.8 (build 29493, win64, steam)
   0.002 Operating system: Windows 10 (build 15063) 
   0.002 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Gankdalf/AppData/Roaming/Factorio
   0.002 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.009 System info: [CPU:         Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 8 cores, RAM: 16328MB]
   0.010 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.011 Available display adapters: 3
   0.012  [0]: \\.\DISPLAY6 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.012  [1]: \\.\DISPLAY7 - NVIDIA GeForce GTX 970 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.012  [2]: \\.\DISPLAY8 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.012 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.092 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvldumdx.dll 22.21.13.8205
   0.095     Video memory size (dedicated video/dedicated system/shared system/available): 4059/0/8164/4092 MB
   0.131 DSound: Starting _dsound_update thread
   0.131 DSound: Enter _dsound_update; tid=12020
   0.132 Device reset internal.
   0.134 Desktop composition is active.
   0.135 Graphics settings preset: very-high
   0.135 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.197 Loading mod core 0.0.0 (data.lua)
   0.208 Loading mod base 0.15.8 (data.lua)
   0.335 Loading mod base 0.15.8 (data-updates.lua)
   0.421 Checksum for core: 3409166051
   0.421 Checksum of base: 3769930138
   0.550 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494005685
   0.550 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493651886
   0.643 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.644 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.656 Initial atlas bitmap size is 16384
   0.677 Created atlas bitmap 16384x16380
   1.163 Created atlas bitmap 16384x8929
   1.393 Created atlas bitmap 4096x3980
   1.417 Created atlas bitmap 4096x3648
  13.462 Sprites loaded
  13.462 Convert atlas 4096x3980 to: trilinear-filtering 
  13.515 Convert atlas 4096x3648 to: mipmap 
  14.049 Loading sounds...
  16.416 Custom inputs active: 0
  16.454 Device reset internal.
  16.908 Factorio initialised
  26.368 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  26.368 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  26.368 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  26.368 Loading map C:\Users\Gankdalf\AppData\Roaming\Factorio\saves\_autosave1.zip: 8272011 bytes.
  26.423 Loading Level.dat: 16989471 bytes.
  26.427 Info Scenario.cpp:133: Map version 0.15.8-0
  26.979 Loading script.dat: 190 bytes.
  26.981 Checksum for script C:/Users/Gankdalf/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  27.003 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
  27.004 Hosting game at 0.0.0.0:34197
  27.004 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
  27.563 Info HttpSharedState.cpp:111: Status code: 200
  27.563 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (raiyjAeeUY38kgZsxLtdYPmXcKnv2MzV) from the auth server.
  27.563 Info ServerMultiplayerManager.cpp:663: mapTick(5853601) changing state from(CreatingGame) to(InGame)
  27.563 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  27.564 Info UDPSocket.cpp:39: Opening socket for broadcast
  27.566 Info GameActionHandler.cpp:3243: MapTick (5853601) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect ) 
  28.379 Info ServerRouter.cpp:474: Own address is 81.170.248.243:34197
  28.928 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
 125.545 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.162.151.220:64652)
 125.545 Refusing connection for address (86.162.151.220:64652), username (merpsy). UserVerificationMissing
 126.179 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.162.151.220:56383)
 126.180 Refusing connection for address (86.162.151.220:56383), username (merpsy). PasswordMissing
 128.379 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.162.151.220:56384)
 128.380 Info ServerRouter.cpp:389: Replying to connectionRequest for address(86.162.151.220:56384).
 128.380 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(3034) adding peer(1)
 128.396 Info ServerMultiplayerManager.cpp:663: mapTick(5859609) changing state from(InGame) to(InGameSavingMap)
 128.479 Info ServerMultiplayerManager.cpp:747: mapTick(5859609) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 128.926 Info ServerMultiplayerManager.cpp:801: MapTick(5859609) Serving map(C) for peer(1) size(7485293) crc(3791061937)
 128.926 Info ServerMultiplayerManager.cpp:663: mapTick(5859609) changing state from(InGameSavingMap) to(InGame)
 129.045 Info ServerMultiplayerManager.cpp:747: mapTick(5859617) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 130.979 Info ServerMultiplayerManager.cpp:747: mapTick(5859733) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 131.511 Info ServerMultiplayerManager.cpp:747: mapTick(5859765) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 131.779 Info ServerMultiplayerManager.cpp:747: mapTick(5859781) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 131.779 Info GameActionHandler.cpp:3243: MapTick (5859781) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect ) 
 131.911 Info ServerMultiplayerManager.cpp:747: mapTick(5859789) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 696.791 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 696.791 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1807606
 696.791 Info HttpSharedState.cpp:111: Status code: 0
 696.791 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 697.362 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
 714.763 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (1)
 714.763 Info ServerSynchronizer.cpp:558: nextHeartbeatSequenceNumber(20589) removing peer(1).
 763.362 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.162.151.220:51761)
 763.362 Refusing connection for address (86.162.151.220:51761), username (merpsy). UserVerificationMissing
 764.011 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.162.151.220:59782)
 764.012 Refusing connection for address (86.162.151.220:59782), username (merpsy). PasswordMissing
 765.245 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.162.151.220:59783)
 765.246 Info ServerRouter.cpp:389: Replying to connectionRequest for address(86.162.151.220:59783).
 765.246 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(22098) adding peer(2)
 765.262 Info ServerMultiplayerManager.cpp:663: mapTick(5897465) changing state from(InGame) to(InGameSavingMap)
 765.328 Info ServerMultiplayerManager.cpp:747: mapTick(5897465) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
 765.791 Info ServerMultiplayerManager.cpp:801: MapTick(5897465) Serving map(C) for peer(2) size(7538478) crc(4285243122)
 765.791 Info ServerMultiplayerManager.cpp:663: mapTick(5897465) changing state from(InGameSavingMap) to(InGame)
 765.895 Info ServerMultiplayerManager.cpp:747: mapTick(5897472) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 767.995 Info ServerMultiplayerManager.cpp:747: mapTick(5897598) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 768.561 Info ServerMultiplayerManager.cpp:747: mapTick(5897632) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 768.829 Info ServerMultiplayerManager.cpp:747: mapTick(5897648) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 768.829 Info GameActionHandler.cpp:3243: MapTick (5897648) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect ) 
 768.961 Info ServerMultiplayerManager.cpp:747: mapTick(5897656) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 923.180 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF73406E338)
00007FF73406E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8648A08D)
00007FFB8648A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB863F9C58)
00007FFB863F9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8648910E)
00007FFB8648910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB85772774)
00007FFB85772774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB86450D61)
00007FFB86450D61 (ntdll): (filename not available): RtlUserThreadStart
 924.862 Error CrashHandler.cpp:106: Map tick at moment of crash: 5906869
 924.862 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
_autosave1.zip
Save file
(7.89 MiB) Downloaded 81 times
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