0.006 2017-05-05 14:40:58; Factorio 0.15.8 (build 29493, win64, steam) 0.006 Operating system: Windows 10 (version 1607) 0.006 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.006 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.006 Write data path: C:/Users/Jerem_000/AppData/Roaming/Factorio 0.006 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.020 System info: [CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz, 8 cores, RAM: 16328MB] 0.023 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 117%] [MultiSampling: OFF] [Screen: 0] 0.026 Available display adapters: 2 0.026 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 770 {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.026 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 770 {0x01, [1920,180], 1600x900, 32bit, 60Hz} 0.027 Create display on adapter 0. Size 1497x842 at position [201, 101]. 0.663 Initialised Direct3D:[0] NVIDIA GeForce GTX 770; driver: nvd3dumx.dll 21.21.13.7653 0.676 Video memory size (dedicated video/dedicated system/shared system/available): 4062/0/8164/4088 MB 0.799 DSound: Starting _dsound_update thread 0.799 DSound: Enter _dsound_update; tid=8540 0.801 Device reset internal. 0.808 Desktop composition is active. 0.808 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations. 0.808 Graphics settings preset: very-high 0.809 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false] 0.910 Loading mod core 0.0.0 (data.lua) 0.926 Loading mod base 0.15.8 (data.lua) 1.096 Loading mod base 0.15.8 (data-updates.lua) 1.205 Checksum for core: 3409166051 1.205 Checksum of base: 3769930138 1.369 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494012708 1.369 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1494012708 1.469 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso 1.470 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso 1.485 Initial atlas bitmap size is 16384 1.489 Created atlas bitmap 16384x10864 1.836 Created atlas bitmap 4096x1860 1.846 Created atlas bitmap 4096x3648 11.393 Sprites loaded 11.393 Convert atlas 4096x1860 to: trilinear-filtering 11.437 Convert atlas 4096x3648 to: mipmap 11.884 Loading sounds... 14.642 Custom inputs active: 0 14.700 Factorio initialised 35.189 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2 35.738 Info HttpSharedState.cpp:111: Status code: 200 35.738 Info AuthServerConnector.cpp:169: Got token from auth server for username(Jakman217). 35.741 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 35.741 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame) 35.741 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame) 35.741 Loading map C:\Users\Jerem_000\AppData\Roaming\Factorio\saves\_autosave2.zip: 2916521 bytes. 35.818 Loading Level.dat: 4271497 bytes. 35.823 Info Scenario.cpp:133: Map version 0.15.8-0 35.961 Loading script.dat: 190 bytes. 35.965 Checksum for script C:/Users/Jerem_000/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248 35.972 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197) 35.972 Hosting game at 0.0.0.0:34197 35.973 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock 36.024 Info HttpSharedState.cpp:111: Status code: 200 36.025 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (Xfy8mdzZuU8nXGkZCoJU0hrxQGHlyVRq) from the auth server. 36.025 Info ServerMultiplayerManager.cpp:663: mapTick(50401) changing state from(CreatingGame) to(InGame) 36.025 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address 36.026 Info UDPSocket.cpp:39: Opening socket for broadcast 36.027 Info GameActionHandler.cpp:3243: MapTick (50401) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect ) 36.406 Info ServerRouter.cpp:474: Own address is 64.251.144.107:34197 37.222 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed 47.439 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(69.179.165.121:57351) 47.439 Refusing connection for address (69.179.165.121:57351), username (Undean). UserVerificationMissing 48.155 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(69.179.165.121:63621) 48.160 Refusing connection for address (69.179.165.121:63621), username (Undean). PasswordMissing 51.972 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(69.179.165.121:63622) 51.975 Info ServerRouter.cpp:389: Replying to connectionRequest for address(69.179.165.121:63622). 51.975 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(480) adding peer(1) 51.989 Info ServerMultiplayerManager.cpp:663: mapTick(51362) changing state from(InGame) to(InGameSavingMap) 52.055 Info ServerMultiplayerManager.cpp:747: mapTick(51362) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap) 52.216 Info ServerMultiplayerManager.cpp:801: MapTick(51362) Serving map(C) for peer(1) size(2233858) crc(90607356) 52.216 Info ServerMultiplayerManager.cpp:663: mapTick(51362) changing state from(InGameSavingMap) to(InGame) 52.322 Info ServerMultiplayerManager.cpp:747: mapTick(51368) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 57.872 Info ServerMultiplayerManager.cpp:747: mapTick(51701) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 58.122 Info ServerMultiplayerManager.cpp:747: mapTick(51716) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 58.722 Info ServerMultiplayerManager.cpp:747: mapTick(51752) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 58.722 Info GameActionHandler.cpp:3243: MapTick (51752) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect ) 58.822 Info ServerMultiplayerManager.cpp:747: mapTick(51758) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 89.757 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start'::`1'::filt$0 ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7CEC4E338) 00007FF7CEC4E338 (Factorio): (filename not available): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF402DAB9D) 00007FFF402DAB9D (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF40279913) 00007FFF40279913 (ntdll): (filename not available): RtlImageNtHeaderEx ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF402D9CBA) 00007FFF402D9CBA (ntdll): (filename not available): KiUserExceptionDispatcher c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF3E7E8364) 00007FFF3E7E8364 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF402970D1) 00007FFF402970D1 (ntdll): (filename not available): RtlUserThreadStart 92.041 Error CrashHandler.cpp:106: Map tick at moment of crash: 53615 92.041 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.