It looks like the flamethrower will be getting a minimum range in 0.15, I'll wait until it's out and see how well that works. In the meantime, I can up the fire resistance really high.bNarFProfCrazy wrote: 1) IMO they really are too fast.
2) If you are at it, can you also try to fix the "burns itself" bug while using napalm? Also the target area looks a little bit small in relation to that big airplain. (AOE+)
3) I actually push the breaks to the limits before attacking the aliens, otherwise aiming is pretty hard. IMO if you just reduce the fire/launch frequency it should be fine.
And as I haven't said that for a long time: Nice MOD!
[.13-1.1.109] Aircraft (1.8.9)
- Thomasnotused
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Re: [0.13.18|0.14.22] Aircraft (1.2.0) New Planes!
I have no idea what I'm doing.
- Thomasnotused
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Re: [0.13|0.14.23] Aircraft (1.2.1) New Planes!
1.2.1 is now out!
This is the final update for 0.14 as 0.15 has now been released.
- Added Electric Vehicles support! You can now run your aircraft off of your (potentially) clean electricity!
- Reduced fire-rate of all aircraft weaponry, as I didn't know it was affected by techs.
- Reduced radius of high-explosive cannon shells to help mitigate FPS drops when firing into forests
- Increased fire resistance of the Jet to help prevent you from burning yourself with the napalm launcher
This is the final update for 0.14 as 0.15 has now been released.
- Added Electric Vehicles support! You can now run your aircraft off of your (potentially) clean electricity!
- Reduced fire-rate of all aircraft weaponry, as I didn't know it was affected by techs.
- Reduced radius of high-explosive cannon shells to help mitigate FPS drops when firing into forests
- Increased fire resistance of the Jet to help prevent you from burning yourself with the napalm launcher
I have no idea what I'm doing.
- Thomasnotused
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Re: [0.13|0.14.23|0.15.1] Aircraft (1.3.0)
1.3.0 released!
- 0.15 compatiblity!
- Jet recipe has been changed:
Steel removed
Low Density Structure increased from 50 to 200
- Flying Fortress recipe has been changed:
Iron removed
Explosive Cannon Shell removed
Steel increased from 800 to 2000
(They were changed to fit into a T3 assembler)
- Aircraft now only have 1 light source, instead of the previous 2, due to bugginess in 0.15.
As always, if you find a bug or a balancing issue, report it here!
- 0.15 compatiblity!
- Jet recipe has been changed:
Steel removed
Low Density Structure increased from 50 to 200
- Flying Fortress recipe has been changed:
Iron removed
Explosive Cannon Shell removed
Steel increased from 800 to 2000
(They were changed to fit into a T3 assembler)
- Aircraft now only have 1 light source, instead of the previous 2, due to bugginess in 0.15.
As always, if you find a bug or a balancing issue, report it here!
I have no idea what I'm doing.
Re: [0.13|0.14.23|0.15.1] Aircraft (1.3.0)
Found few issuses:
1. Localization is off, some items have missing text. Go to your localization and remove spaces from right before and right after equals sign:
NOW: aircraft-rocket-launcher = Vehicle-Mounted Rocket launcher
FIXED: aircraft-rocket-launcher=Vehicle-Mounted Rocket launcher
2. Rocket launcher in the Gunship and Jet have abyssmally low shooting speed. Looks like you've typed one zero extra by accident.
3. Jet still damages itself when using Naplam Launcher. Raise fire resist to 0/100%. There are no enemies that use fire damage, and napalm shoudn't work on other planes in pvp anyway.
4. Napalm Launcher no longer leaves fire on the ground, it acts as Tank's flamer, and is very ineffective at speed because of it.
Suggestion:
In 0.15 there is an option for equipment to use fuel instead of energy. You can make Afterburner equipment run on fuel now.
On another note - OMG tactical nuke strikes! Blowing up biter nests with A-Bombs is so much fun! And I can't kill myself, cause I'm flying with Liftoff mod, it's awesome!
1. Localization is off, some items have missing text. Go to your localization and remove spaces from right before and right after equals sign:
NOW: aircraft-rocket-launcher = Vehicle-Mounted Rocket launcher
FIXED: aircraft-rocket-launcher=Vehicle-Mounted Rocket launcher
2. Rocket launcher in the Gunship and Jet have abyssmally low shooting speed. Looks like you've typed one zero extra by accident.
3. Jet still damages itself when using Naplam Launcher. Raise fire resist to 0/100%. There are no enemies that use fire damage, and napalm shoudn't work on other planes in pvp anyway.
4. Napalm Launcher no longer leaves fire on the ground, it acts as Tank's flamer, and is very ineffective at speed because of it.
Suggestion:
In 0.15 there is an option for equipment to use fuel instead of energy. You can make Afterburner equipment run on fuel now.
On another note - OMG tactical nuke strikes! Blowing up biter nests with A-Bombs is so much fun! And I can't kill myself, cause I'm flying with Liftoff mod, it's awesome!
IT student that likes modding in his free time.
Shameless self-promotion:
http://steamcommunity.com/sharedfiles/f ... =555765765
http://steamcommunity.com/sharedfiles/f ... =575758597
Shameless self-promotion:
http://steamcommunity.com/sharedfiles/f ... =555765765
http://steamcommunity.com/sharedfiles/f ... =575758597
- Thomasnotused
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Re: [0.13|0.14.23|0.15.1] Aircraft (1.3.0)
Thanks for the feedback, I haven't got much of an opportunity to actually play-test 0.15 yet. I'll make sure to fix some of these, and I'll see about making the afterburner use fuel, because it makes sensewodzu93 wrote:Found few issuses:
1. Localization is off, some items have missing text. Go to your localization and remove spaces from right before and right after equals sign:
NOW: aircraft-rocket-launcher = Vehicle-Mounted Rocket launcher
FIXED: aircraft-rocket-launcher=Vehicle-Mounted Rocket launcher
2. Rocket launcher in the Gunship and Jet have abyssmally low shooting speed. Looks like you've typed one zero extra by accident.
3. Jet still damages itself when using Naplam Launcher. Raise fire resist to 0/100%. There are no enemies that use fire damage, and napalm shoudn't work on other planes in pvp anyway.
4. Napalm Launcher no longer leaves fire on the ground, it acts as Tank's flamer, and is very ineffective at speed because of it.
Suggestion:
In 0.15 there is an option for equipment to use fuel instead of energy. You can make Afterburner equipment run on fuel now.
On another note - OMG tactical nuke strikes! Blowing up biter nests with A-Bombs is so much fun! And I can't kill myself, cause I'm flying with Liftoff mod, it's awesome!
I have no idea what I'm doing.
- Thomasnotused
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Re: [0.13|0.14.23|0.15.3] Aircraft (1.3.1)
1.3.1 - The first bugfix release of 0.15!
- Fixed some localization issues due to 0.15 parsing
- Re-adjusted rocket launcher speed in the Jet and Gunship (sorry, I had the cooldown set to 10k, I have set it back to 30)
- Made the Jet completely immune to fire, which should really make sense anyways
- Added new Napalm ammo, which is my fix to flamethrower ammo not leaving a flame trail when fired from a vehicle.
- Fixed some localization issues due to 0.15 parsing
- Re-adjusted rocket launcher speed in the Jet and Gunship (sorry, I had the cooldown set to 10k, I have set it back to 30)
- Made the Jet completely immune to fire, which should really make sense anyways
- Added new Napalm ammo, which is my fix to flamethrower ammo not leaving a flame trail when fired from a vehicle.
I have no idea what I'm doing.
- Thomasnotused
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Re: [0.13|0.14.23|0.15.4] Aircraft (1.3.2)
1.3.2
Just a small update because bob changed one of his boblib functions needed for compatibility, this fixes that.
Just a small update because bob changed one of his boblib functions needed for compatibility, this fixes that.
I have no idea what I'm doing.
- Thomasnotused
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Re: [0.13|0.14.23|0.15.6] Aircraft (1.3.3)
1.3.3 - Graphics compression and Bob's dependencies
This is a non-critical update, just compressing textures to bring filesize down (7MB to 1.5MB), useful for people with slow internet or those with data caps. Also updated some bob's dependencies to make sure people are using working versions and don't come complaining that the old versions aren't working
This is a non-critical update, just compressing textures to bring filesize down (7MB to 1.5MB), useful for people with slow internet or those with data caps. Also updated some bob's dependencies to make sure people are using working versions and don't come complaining that the old versions aren't working
Last edited by Thomasnotused on Mon May 22, 2017 2:18 am, edited 1 time in total.
I have no idea what I'm doing.
Re: [0.13|0.14.23|0.15.6] Aircraft (1.3.3)
0.15.7 seems to have broken the mod. Aircrafts are no longer consuming fuel.
EDIT: Appears to just be the "Flying Fortress" Aircraft.
EDIT: Appears to just be the "Flying Fortress" Aircraft.
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Re: [0.13|0.14.23|0.15.6] Aircraft (1.3.3)
In my testing with just aircraft on 15.7, all of them still consume fuel while flying. It's more likely that something you're using is incompatible somewhere.SphynxLoL wrote:0.15.7 seems to have broken the mod. Aircrafts are no longer consuming fuel.
EDIT: Appears to just be the "Flying Fortress" Aircraft.
I have no idea what I'm doing.
Re: [0.13|0.14.23|0.15.6] Aircraft (1.3.3)
SuicidalKid wrote:In my testing with just aircraft on 15.7, all of them still consume fuel while flying. It's more likely that something you're using is incompatible somewhere.SphynxLoL wrote:0.15.7 seems to have broken the mod. Aircrafts are no longer consuming fuel.
EDIT: Appears to just be the "Flying Fortress" Aircraft.
Hmm, interesting. Everything was working as expected, then the update came out and my "Flying Fortress" no longer moves (all other aircraft work fine.) The only other mod that I think associates/touches the mod is AAI and as I said, the issue didn't come up until after 0.15.7. I'll poke around more and see what I can come up with to further help.
EDIT: Removed everything from the equipment grid and the Aircraft now moves again. Some kind of conflict going on in the grid.
Re: [0.13|0.14.23|0.15.6] Aircraft (1.3.3)
When I fire a missile from the gunship, it puts both missile launcher and machine gun on cooldown for 2-3 minutes.
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Re: [0.13|0.14.23|0.15.6] Aircraft (1.3.3)
I believe that was left in as a debug thing in an older version, I think I fixed that, though.Jarin wrote:When I fire a missile from the gunship, it puts both missile launcher and machine gun on cooldown for 2-3 minutes.
I have no idea what I'm doing.
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Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.4)
1.3.4 released!
- Updated all recipes to have an "expensive" mode, which is a simple 2x cost increase. Only applies if you're on a world with expensive recipes enabled.
- Updated most researches to require military science packs and/or high-tech science packs.
- Updated all recipes to have an "expensive" mode, which is a simple 2x cost increase. Only applies if you're on a world with expensive recipes enabled.
- Updated most researches to require military science packs and/or high-tech science packs.
I have no idea what I'm doing.
Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.4)
I can't launch game with Aircraft 1.3.4. It crashes immediately after game start.
Error message
Error message
Failed to load mods: __Aircraft__/data-updates.lua:19: bad argument #1 to 'pairs' (table expected, got nil)
- Thomasnotused
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Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.4)
Are you playing with any other mods? I'm not able to reproduce this with just aircraftjakub wrote:I can't launch game with Aircraft 1.3.4. It crashes immediately after game start.
Error messageFailed to load mods: __Aircraft__/data-updates.lua:19: bad argument #1 to 'pairs' (table expected, got nil)
I have no idea what I'm doing.
Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.4)
Yes I do. It worked fine with 1.3.3.SuicidalKid wrote:Are you playing with any other mods? I'm not able to reproduce this with just aircraftjakub wrote:I can't launch game with Aircraft 1.3.4. It crashes immediately after game start.
Error messageFailed to load mods: __Aircraft__/data-updates.lua:19: bad argument #1 to 'pairs' (table expected, got nil)
List of enabled modes is here
Code: Select all
{
"mods": [
{
"name": "base",
"enabled": true
},
{
"name": "blueprint-string",
"enabled": true
},
{
"name": "TheFatController",
"enabled": true
},
{
"name": "autofill",
"enabled": true
},
{
"name": "Big_Brother",
"enabled": true
},
{
"name": "bobenemies",
"enabled": true
},
{
"name": "bobinserters",
"enabled": true
},
{
"name": "boblibrary",
"enabled": true
},
{
"name": "Bottleneck",
"enabled": true
},
{
"name": "FARL",
"enabled": true
},
{
"name": "Foreman",
"enabled": true
},
{
"name": "Larger Inventory Updated",
"enabled": true
},
{
"name": "long-reach",
"enabled": true
},
{
"name": "YARM",
"enabled": true
},
{
"name": "bobvehicleequipment",
"enabled": true
},
{
"name": "folk-shuttle",
"enabled": true
},
{
"name": "rso-mod",
"enabled": true
},
{
"name": "bobassembly",
"enabled": true
},
{
"name": "bobelectronics",
"enabled": true
},
{
"name": "bobgreenhouse",
"enabled": true
},
{
"name": "boblogistics",
"enabled": true
},
{
"name": "bobmining",
"enabled": true
},
{
"name": "bobpower",
"enabled": true
},
{
"name": "bobmodules",
"enabled": true
},
{
"name": "bobwarfare",
"enabled": true
},
{
"name": "Aircraft",
"enabled": true
},
{
"name": "Orbital Ion Cannon",
"enabled": true
}
]
}
Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.4)
got the same error like above. playing with many mods.
Code: Select all
{
"mods": [
{
"name": "base",
"enabled": true
},
{
"name": "FARL",
"enabled": true
},
{
"name": "what_is_it_used_for_15",
"enabled": true
},
{
"name": "aai-signals",
"enabled": true
},
{
"name": "aai-vehicles-chaingunner",
"enabled": true
},
{
"name": "aai-vehicles-flame-tumbler",
"enabled": true
},
{
"name": "aai-vehicles-hauler",
"enabled": true
},
{
"name": "aai-vehicles-laser-tank",
"enabled": true
},
{
"name": "aai-zones",
"enabled": true
},
{
"name": "AfraidOfTheDark",
"enabled": true
},
{
"name": "air-filtering",
"enabled": true
},
{
"name": "alien-space-science",
"enabled": true
},
{
"name": "ArcReactor",
"enabled": true
},
{
"name": "AssemblyLines",
"enabled": true
},
{
"name": "auto-barrelling",
"enabled": true
},
{
"name": "auto-research",
"enabled": true
},
{
"name": "autofill",
"enabled": true
},
{
"name": "beltSorter",
"enabled": true
},
{
"name": "BlackMarket",
"enabled": true
},
{
"name": "Bluebuild",
"enabled": true
},
{
"name": "bobenemies",
"enabled": true
},
{
"name": "bobinserters",
"enabled": true
},
{
"name": "boblibrary",
"enabled": true
},
{
"name": "Bottleneck",
"enabled": true
},
{
"name": "bullet-trails",
"enabled": true
},
{
"name": "clock",
"enabled": true
},
{
"name": "data-raw-prototypes",
"enabled": true
},
{
"name": "detached-gun-sounds",
"enabled": true
},
{
"name": "EndlessResourcesWithFullYield",
"enabled": true
},
{
"name": "Factorissimo2",
"enabled": true
},
{
"name": "Fast Replace Underground Belt",
"enabled": true
},
{
"name": "Flow Control",
"enabled": true
},
{
"name": "helmod",
"enabled": true
},
{
"name": "ItemGiverGui",
"enabled": true
},
{
"name": "launch-control",
"enabled": true
},
{
"name": "long-reach",
"enabled": true
},
{
"name": "Nanobots",
"enabled": false
},
{
"name": "NPUtils",
"enabled": true
},
{
"name": "Nuclear Locomotives",
"enabled": true
},
{
"name": "Teleportation",
"enabled": true
},
{
"name": "upgrade-planner",
"enabled": true
},
{
"name": "UraniumRobots",
"enabled": true
},
{
"name": "vf-extended",
"enabled": true
},
{
"name": "Warehousing v15",
"enabled": true
},
{
"name": "yi_railway",
"enabled": true
},
{
"name": "Yuoki",
"enabled": true
},
{
"name": "aai-programmable-structures",
"enabled": true
},
{
"name": "aai-vehicles-miner",
"enabled": true
},
{
"name": "boblocale",
"enabled": true
},
{
"name": "bobores",
"enabled": true
},
{
"name": "bobtech",
"enabled": true
},
{
"name": "bobvehicleequipment",
"enabled": true
},
{
"name": "NPUtilsX",
"enabled": true
},
{
"name": "yi_engines",
"enabled": true
},
{
"name": "z_yira_UP",
"enabled": true
},
{
"name": "bobplates",
"enabled": true
},
{
"name": "yi_bobs_ores",
"enabled": true
},
{
"name": "angelsinfiniteores",
"enabled": true
},
{
"name": "bobassembly",
"enabled": true
},
{
"name": "bobgreenhouse",
"enabled": true
},
{
"name": "boblogistics",
"enabled": true
},
{
"name": "bobmining",
"enabled": true
},
{
"name": "bobmodules",
"enabled": true
},
{
"name": "bobpower",
"enabled": true
},
{
"name": "bobrevamp",
"enabled": true
},
{
"name": "bobwarfare",
"enabled": true
},
{
"name": "LoaderRedux",
"enabled": true
},
{
"name": "mini-machines",
"enabled": true
},
{
"name": "Aircraft",
"enabled": true
},
{
"name": "wormmus-inf-tech",
"enabled": true
}
]
}
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Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.4)
I believe this is probably an issue with the bob's compatibility, but I have to wait for the mod portal to stop shitting itself so I can grab those juicy latest versions.
I have no idea what I'm doing.
- Thomasnotused
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Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.5)
1.3.5 released
Fixes bob's mods compatibility.
I didn't know I'd have to change the data-updates when I went fiddling with the recipes, sorry everyone.
Fixes bob's mods compatibility.
I didn't know I'd have to change the data-updates when I went fiddling with the recipes, sorry everyone.
I have no idea what I'm doing.