Hello,
A friend and I wanted to try the custom scenario "supply" which looked really fun but the second player kept being desync and kicked as soon as he entered the game. Every other scenarios work fine and we have already played on various maps for hours before, so it really is about this scenario. Please find attached the logs.
[0.15.2] [Klonan] Custom scenario base/supply desync in multiplayers
[0.15.2] [Klonan] Custom scenario base/supply desync in multiplayers
- Attachments
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- factorio-current.log
- Log
- (13.07 KiB) Downloaded 77 times
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- log.txt
- Desync log
- (11.6 KiB) Downloaded 66 times
Re: [0.15.2] Custom scenario base/supply desync in multiplayers
Thanks for the report,
Can you ask your friend to upload the full desync report,
It can be found in the 'archive' folder in his application directory
Can you ask your friend to upload the full desync report,
It can be found in the 'archive' folder in his application directory
Re: [0.15.2] Custom scenario base/supply desync in multiplayers
Hello thanks for the reply,
As it is me who post the bug report, we reproduced the bug with my friend as the host and I joining the game (hence I was the one desynced) so that I could get the log file. You can find my full desync report attached to this post.
As it is me who post the bug report, we reproduced the bug with my friend as the host and I joining the game (hence I was the one desynced) so that I could get the log file. You can find my full desync report attached to this post.
Re: [0.15.2] Custom scenario base/supply desync in multiplayers
Can you both try and download the website version and seeing if the issue persists?
I cannot seem to reproduce the issue
I cannot seem to reproduce the issue
Re: [0.15.2] Custom scenario base/supply desync in multiplayers
We downloaded the website version (me the zip one and him the .exe one if it matters) and the issue persisted.
We tried wave defense for a while to see if the problem would occur and it was perfectly fine, so again it should be related to the supply scenario. If you need anymore informations, feel free to ask.
We tried wave defense for a while to see if the problem would occur and it was perfectly fine, so again it should be related to the supply scenario. If you need anymore informations, feel free to ask.
Re: [0.15.2] Custom scenario base/supply desync in multiplayers
I've looked into it, and i think there is something broken or glitched with the current map we use for the supply challengeSnaxt wrote:We downloaded the website version (me the zip one and him the .exe one if it matters) and the issue persisted.
We tried wave defense for a while to see if the problem would occur and it was perfectly fine, so again it should be related to the supply scenario. If you need anymore informations, feel free to ask.
I will work on creating a new map, which should hopefully resolve the issue
Re: [0.15.2] [Klonan] Custom scenario base/supply desync in multiplayers
Thank you very much!