[0.15.2] [Klonan] Custom scenario base/supply desync in multiplayers

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Snaxt
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[0.15.2] [Klonan] Custom scenario base/supply desync in multiplayers

Post by Snaxt »

Hello,

A friend and I wanted to try the custom scenario "supply" which looked really fun but the second player kept being desync and kicked as soon as he entered the game. Every other scenarios work fine and we have already played on various maps for hours before, so it really is about this scenario. Please find attached the logs.
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factorio-current.log
Log
(13.07 KiB) Downloaded 77 times
log.txt
Desync log
(11.6 KiB) Downloaded 66 times
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Klonan
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Re: [0.15.2] Custom scenario base/supply desync in multiplayers

Post by Klonan »

Thanks for the report,

Can you ask your friend to upload the full desync report,
It can be found in the 'archive' folder in his application directory
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Re: [0.15.2] Custom scenario base/supply desync in multiplayers

Post by Snaxt »

Hello thanks for the reply,

As it is me who post the bug report, we reproduced the bug with my friend as the host and I joining the game (hence I was the one desynced) so that I could get the log file. You can find my full desync report attached to this post.
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Klonan
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Re: [0.15.2] Custom scenario base/supply desync in multiplayers

Post by Klonan »

Can you both try and download the website version and seeing if the issue persists?
I cannot seem to reproduce the issue
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Re: [0.15.2] Custom scenario base/supply desync in multiplayers

Post by Snaxt »

We downloaded the website version (me the zip one and him the .exe one if it matters) and the issue persisted.
We tried wave defense for a while to see if the problem would occur and it was perfectly fine, so again it should be related to the supply scenario. If you need anymore informations, feel free to ask.
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Klonan
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Re: [0.15.2] Custom scenario base/supply desync in multiplayers

Post by Klonan »

Snaxt wrote:We downloaded the website version (me the zip one and him the .exe one if it matters) and the issue persisted.
We tried wave defense for a while to see if the problem would occur and it was perfectly fine, so again it should be related to the supply scenario. If you need anymore informations, feel free to ask.
I've looked into it, and i think there is something broken or glitched with the current map we use for the supply challenge

I will work on creating a new map, which should hopefully resolve the issue
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Re: [0.15.2] [Klonan] Custom scenario base/supply desync in multiplayers

Post by Snaxt »

Thank you very much!
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