There are other suggestions that also state, that there should be a build-priority.
For construction: (of course to be discussed/tested...)
- Poles/Electricity
- Roboports
- Towers, Walls, Weapons, Radar
- Combinators, Lamps and other Connections
- Devices (Furnace, Assembly, Oil Rigg, ...)
- Rails, Chests, Pipes, Fuel Tanks
- Inserters and Pumps
- Belts, Rail Signals, Train stops, Power Production (Steam engine, solar, accu)
- Modules, Beacon
- Floor/Ground
For deconstruction:
- Inserters (and content), pumps
- Modules
- Chests (and content, it would be useful if the chests behave then also like active providers, so that logistic bots can work on that, too)
- Belts (and content), Pipes, Fuel Tanks
- Devices, Beacon, Rails, Train stops
- Rail signals,
- Combinators, Lamps and other Connections
- Floor/Ground
- Towers, Walls, Weapons, Radar
- Poles/Electricity
- Roboports
The idea here is, that the Roboports are fully charged and the remaining energy is enough to deconstruct roboports.
And again, the best order needs to be discussed.
Priority of Construction/Deconstuction
Post your ideas and suggestions how to improve the game.
Moderator: ickputzdirwech
Priority of Construction/Deconstuction
Cool suggestion: Eatable MOUSE-pointers.
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