I wanted to Remove the Rocket Silo and all Items/Recipes/Technology that it Brings. (don't ask why)
I deleted the Entities, the Items, the Research and the Recipes.
Problem is, whenever i try to Run the game, it says "Error in assignID, recipe with name 'low-density-structure' does not exist."
which is really Confusing, becasue the Only thing i know that Requests Recipes, is Research, but i Deleted the Rocket-Silo Research, and i can't find anything called "low-density-structure" ANYWHERE in any file...
is it hard-Coded?
Missing Recipe Errors
Re: Missing Recipe Errors
Proxy wrote:i can't find anything called "low-density-structure" ANYWHERE in any file...
is it hard-Coded?
Code: Select all
data/base/prototypes $ grep -n low-density-structure -r .
./item/item.lua:781: name = "low-density-structure",
./item/module.lua:116: "low-density-structure",
./technology/technology.lua:1223: recipe = "low-density-structure"
./recipe/recipe.lua:983: name = "low-density-structure",
./recipe/recipe.lua:993: result= "low-density-structure"
./recipe/recipe.lua:1029: {"low-density-structure", 10},
./recipe/recipe.lua:1043: {"low-density-structure", 100},
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Re: Missing Recipe Errors
I already Removed it from all of those Files.prg wrote:Proxy wrote:i can't find anything called "low-density-structure" ANYWHERE in any file...
is it hard-Coded?Code: Select all
data/base/prototypes $ grep -n low-density-structure -r . ./item/item.lua:781: name = "low-density-structure", ./item/module.lua:116: "low-density-structure", ./technology/technology.lua:1223: recipe = "low-density-structure" ./recipe/recipe.lua:983: name = "low-density-structure", ./recipe/recipe.lua:993: result= "low-density-structure" ./recipe/recipe.lua:1029: {"low-density-structure", 10}, ./recipe/recipe.lua:1043: {"low-density-structure", 100},
but it is Still Erroring, it wants to find the "Rocket-Silo" Research...
for some reason.
Re: Missing Recipe Errors
You modified the base game files?Proxy wrote:I already Removed it from all of those Files.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
Re: Missing Recipe Errors
Well, i use Notepad++ for around 3 Years now.DaveMcW wrote:Download Notepad++, it has great text search capability.
Yes.prg wrote:You modified the base game files?Proxy wrote:I already Removed it from all of those Files.
Re: Missing Recipe Errors
Don't. This will only cause sadness when updating the game or trying to play with other people. Make a mod and set stuff to nil that you don't want to see in the game anymore.Proxy wrote:Yes.prg wrote:You modified the base game files?Proxy wrote:I already Removed it from all of those Files.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
Re: Missing Recipe Errors
I've found a safer way to disable recipes and techs is simply disabling them, rather than deleting them. If you're worried about someone using research_all_techs, which does indeed unlock disabled techs too, you can also modify the disabled techs to have no effects.
Re: Missing Recipe Errors
I am not Stupidprg wrote:Don't. This will only cause sadness when updating the game or trying to play with other people. Make a mod and set stuff to nil that you don't want to see in the game anymore.Proxy wrote:Yes.prg wrote:You modified the base game files?Proxy wrote:I already Removed it from all of those Files.
I didn't modded my Steam Version of Factorio, but a External one i Downloaded.
the Only time i Modded the Steam one Directly was for the Achivements.